Hey! You fixed the hull and cargo size on the fastmerchantman! 

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makeref(period, Periods[n]);
period.name = "The Corsican";
period.date.start = "1790";
period.date.end = "1820";
n++;
makeref(period, Periods[n]);
period.name = "The Corsican";
period.date.start = "1790";
period.date.end = "1830";
n++;
Nothing left that I can think of specifically. Just keep playing generally to make sure we haven't missed anything, until I release the update.Anything else you need me to test?![]()
It was AGES ago when I fixed that. Had the update never made its way into the patches? :?Hey! You fixed the hull and cargo size on the fastmerchantman!![]()
No problem. I only thought to check them after fixing their encounter chances, and then I remembered how much the textures annoyed me.The trade brig is a good little ship and I am happy you are upgrading them.![]()
That was probably the Dutchship before you removed the code.I forgot to ask this, but once in a shipyard there was a "ghost galleon" with no picture.
So hopefully the new system will be to your liking, then. Essentially it includes a class name followed by a Rate/type, and applies only to most navy ships.A historic note about naming: in the days of the large naval sail fleets, say 1700-1830, the naming convention of ship classes was usually in terms of Rate, ie First Rate, Second Rate and then type names for smaller ships like Frigates, Brigs, Sloops etc and variants per language for the nations that had such fleets like Britian, France, Spain, Holland, Sweden, Russia etc.
Haha, good capture then!That screenie I posted in post #133 is about as close as we can get to Columbus's fleet.
I'd love to see another US custom ship, after all the many waves of British ones we've had.When I learn to model, i'm gonna make a Columbia model. It'd be fun to see her in the game.
Yeah. My bad.Yes, we kinda missed Easter by a bit. lol![]()