Why does Eleuthera have contraband goods on the colonies screen when there are no beaches to smuggle to, no smugglers Agents in the taverns, & the island .init file shows no contraband goods.
islands_init.c
islands_init.c
Code:
rIsland.Trade.Export.id1 = GOOD_TOBACCO;
rIsland.Trade.Export.id2 = GOOD_COFFEE;
rIsland.Trade.Export.id3 = GOOD_COPRA;
rIsland.Trade.Export.id4 = GOOD_ALE;
rIsland.Trade.Export.id5 = GOOD_FOOD;
rIsland.Trade.Export.id6 = GOOD_TREATMENT;
rIsland.Trade.Export.id7 = GOOD_RUM;
rIsland.Trade.Import.id1 = GOOD_PLANKS;
rIsland.Trade.Import.id2 = GOOD_SAILCLOTH;
rIsland.Trade.Import.id3 = GOOD_WHEAT;
rIsland.Trade.Import.id4 = GOOD_WINE;
rIsland.Trade.Import.id5 = GOOD_GOLD;
rIsland.Trade.Import.id6 = GOOD_SILVER;
rIsland.Trade.Import.id7 = GOOD_SUGAR;