It worked. Took -2 reputation.3: Quest case "turpin_cabanel_fight" is in the "quests_reaction.c" file for "Tales of a Sea Hawk". I've moved it into "quests_side.c" so that should no longer be a problem after I upload the next update.
It worked.8: "PROGRAM\Locations\init\SideQuestLocations.c": find the definition for "Cartagena_center_facade" and change:
Good, but there is another place where the aborigine walks for a very long time to a cave in which there is a passage to a bridge. Perhaps he should run? It goes through the entire beach and it is very long!10: Yes, it takes a long time, and if you're impatient then you don't deserve the tomahawk! Leaving without it shouldn't break the quest, you just don't get the reward. You should still return to Santo Domingo to talk to Avellán Constantino to complete the quest.
crysskull_warrior_goes_to_cave
Did not help. Or do you need a new game for this?11: "Edgar Attwood_dialog.c" checks attribute "PChar.quest.Atwood" and if the attribute is not set, it starts the quest. But that attribute is only used to trigger the action in Bridgetown, then it is cleared. The attached "quests_side.c" sets "PChar.quest.Attwood" again just so that "Edgar Attwood_dialog.c" can find it. See if that helps.
It works.12: Jack Greenfield has not been given any weapons. The attached "quests_side.c" should give him a sword at the same time as his ship is placed on the sea. That should allow him to fight you.
I think this can be circumvented by taking all the cores from the ship and it will just start floating away?As for the ship, Jack Greenfield doesn't know you're planning to attack him, so he has no reason to attack you unless you provoke him. Your real problem is that you need to be hostile to him, and that means you need to be hostile to Britain, in which case the fort is going to attack you. Perhaps you should have paid to release Edgar instead of choosing to rescue him by force!
This seems to work with the new game.5: That's the figure for Roche Brasiliano - what's he doing in the "Mysterious Plants" sidequest? Anyway, he's a building, and buildings from the building kit are characters. You can't translate his dialog file because he doesn't have one. Try the attached version of "PROGRAM\dialog.c", which now checks if the character has a dialog file and quits at once if he doesn't.
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