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Need Help Updating the Russian Translation

1: Change that to:
Code:
Pchar.NoSave.Custom = TranslateString("","while you are in the Cartagena Fort location");
Put the translation at the bottom of "RESOURCE\INI\TEXTS\RUSSIAN\Storyline\Bartolomeu\storyline_strings.txt".

2: OK, except it might be better to put 'LAi_SetFightMode(PChar, false);' at case "outside_fort45" instead of "outside_fort44". At "outside_fort44", a pirate runs to a locator and triggers case "outside_fort45" when he gets there. The player might decide to draw the sword again while the pirate is running. ;)
 
Here's the new 256x256 interface picture for "Animist_Elting":
elting_animist.jpg
Download, unzip, and put in "RESOURCE\Textures\INTERFACE\PORTRAITS\256".
 

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I have uploaded the updated translation files.
2) If I leave the temple without the idol, I will not be able to return.
That point remains to be resolved and the story will play well.
1) case "davy_video"
After the video, we need to make Gaetan Andrieux himself talk to us, not us to him.
2) Add this so you don't accidentally kill an officer when he surrenders.
case "Esteban_surrender":
LAi_SetFightMode(PChar, false);
 
That point remains to be resolved and the story will play well.
I was hoping @Bartolomeu o Portugues would write a couple of extra lines for Francois L'Ollonais. At least as a temporary fix until he does, I've added the lines and also some alternative code. Try these. You'll need to translate the last two lines of "Francois Ollonais_dialog.h".

1: That might not work because he's sitting down.
2: It's now added in the attached version of "quests_reaction.c" along with the code for failing to bring the idol out of the temple.
 

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  • Francois Ollonais_dialog.h
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  • Francois Ollonais_dialog.c
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I was hoping @Bartolomeu o Portugues would write a couple of extra lines for Francois L'Ollonais. At least as a temporary fix until he does, I've added the lines and also some alternative code. Try these. You'll need to translate the last two lines of "Francois Ollonais_dialog.h".
Thanks! Really hard for me to work on my quests these last weeks.
1: That might not work because he's sitting down.
Right.
Better let this unchanged for now.
 
I was hoping @Bartolomeu o Portugues would write a couple of extra lines for Francois L'Ollonais. At least as a temporary fix until he does, I've added the lines and also some alternative code. Try these. You'll need to translate the last two lines of "Francois Ollonais_dialog.h".

1: That might not work because he's sitting down.
2: It's now added in the attached version of "quests_reaction.c" along with the code for failing to bring the idol out of the temple.
After talking about how I don't have an idol, I can't fight. I guess the character goes into actor mode.
Also probably need to cancel rebirth.
Add in case "Darientemple9":
LAi_SetFightMode(PChar, false);
 

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At case "Darientemple_fail", add 'LAi_SetPlayerType(PChar);'.

At case "Darientemple6", add 'PChar.quest.disable_rebirth = true;'
At cases "Darientemple_fail2" and "Darientemple9", add 'PChar.quest.disable_rebirth = false;'
That should prevent rebirth when you fight the pirate crew, whether you brought the idol or not, then re-enable it when the fight is over.
 
Move this to the "Darientemple4bis" case, because the skeleton inside can also kill you.
Take no chances - move it all the way up to "pontindians" where you have to fight the Indians on the bridge before you get anywhere near the temple.

I can fight, but Francois L'Ollonais is immortal.
At case "Darientemple_fail", add 'LAi_SetImmortal(CharacterFromID("Francois L'Ollonais"), false);'
 
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