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You also forgot to add "A Desconhecida".A lot of others probably don't translate either. Attached are the character files with all the ship names translated by "TranslateString", and "RESOURCE\INI\TEXTS\ENGLISH\Storyline\Assassin\storyline_strings.txt" with all the ship names that aren't already translated in "RESOURCE\INI\TEXTS\ENGLISH\Storyline\storyline_strings.txt".
Characters[GetCharacterIndex("Aurelien Bergerat")].ship.name = "A Desconhecida";
Characters[GetCharacterIndex("Aurelien Bergerat")].ship.name = TranslateString("", "A Desconhecida");
Locations[FindLocation("Conceicao_Tavern")].vcskip = true;
DeleteAttribute(&Locations[FindLocation("Conceicao_Tavern")],"vcskip");
Locations[n].reload.l2.disable = true;
ch.name = TranslateString("", "Roche2");
This helped for two cases.Change that to "Roche2".
ChangeCharacterAddressGroup(CharacterFromID("Cesario de Rosas"), "Village_House_01", "goto", "goto7");
Characters[GetCharacterIndex("Cesario de Rosas")].dialog.currentnode = "begin_1";
ChangeCharacterAddressGroup(CharacterFromID("Roche_guard_03"), "Village_House_01", "goto", "goto3");
LAi_group_SetRelation("ROCHE_GARDAS", LAI_GROUP_PLAYER, LAI_GROUP_ENEMY);
It helped.try adding 'LAi_SetActorType(characterFromID("Nicholas Butcher"));' at the top of case "cesariogo".
Locations[FindLocation("Curacao_village")].reload.l2.disable = true;
Locations[FindLocation("Curacao_village")].reload.l2.disable = false;
This variable gives the name of the town, not the nationality. But it's probably even better.#stown_name#





