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Not 100% sure exactly where in the story you mean. Rogers' officers attack through the mine but very much later. At that point PyleProbably, mine #2 shouldn't have been open during the attack by Rogers' officers. When I went in there, it wasn't flooded with water.

Would you object to me commenting out the 'logit' command in the version in the update? Not delete, just comment out, so even if the file then overwrites your copy, you can easily uncomment the command again.Logit has some advantages as I can check what's going on while the story progresses.
I am currently at this location of the Woodes Rogers passage (07) - Long Run to Vanes Hideout (Rogers’ Wine cellar)Have you really passed the coins puzzle at the collection box for example?
The situation I'm reffering to, there should be no water anymore. Flood is over.
It's here - Shop attack (Continue now through the Loanshark, the Loanshark cellar, the Mine, the Food cellar, the Kitchen and the Bootyroom.)Probably, mine #2 shouldn't have been open during the attack by Rogers' officers. When I went in there, it wasn't flooded with water.
ThanksWould you object to me commenting out the 'logit' command in the version in the update? Not delete, just comment out, so even if the file then overwrites your copy, you can easily uncomment the command again.
If it is to be added, please correct it to "You've received a new item".Logit(TranslateString("","You've received e new item")); - at the moment, this phrase is not in the interface_strings.txt.
It sounds good already.gm_crew15B.wav
Replace this with the sound from RESOURCE\Sounds\trep\male-citizen\034.wavgm_crew15A.wav
Should I add this to interface_strings.txt? Or you can change it to Logit(TranslateString("","You take item"));.Logit(TranslateString("","You've received e new item"));





