Virginie d'Espivant is about to become a lot more interesting. What started out as a bugfix has spiralled out of control.
The bug and fix are detailed here:
Fix in Progress - Passenger problems
Summary:
Bug: if "A Girl Won in a Card Game" is completed at a certain point in "Tales of a Sea Hawk", Virginie d'Espivant becomes a permanent, unassignable passenger.
Fix: prevent the quest from completing if Virginie is not a passenger.
Feeling sorry for her sad story to this point, and impressed by her attempt to stow away, I allowed Virginie the chance to stay on your ship legitimately:

You have to say the right things, and you have to let Virginie decide for herself. After thinking about it overnight, she's inclined to accept your offer:

For one thing, you're the first person to treat her with any respect in a long time. For another, the alternative is a voyage across the Atlantic back to France, and she remembers what happened last time she crossed the Atlantic. But there are other factors to consider, the main one being Sabine Matton.
Like Virginie d'Espivant, Sabine is a French woman with a sad background from which you may rescue her by recruiting her as an officer. If she's an officer on your ship, Virginie will have been chatting to her. What has happened to Sabine is an indication of what it likely to happen to Virginie. So, if you don't have Sabine as an officer on your ship because she's either been fired, is stuck on another ship, or you haven't recruited her at all, no effect. If she's an officer on your ship, that's a positive. If she's in your shore party, that's an even bigger positive because the last thing Virginie sees before retiring to consider her options is Sabine standing next to you, a very powerful image. On the other hand, if Sabine is dead, that's a big negative because it doesn't bode well for Virginie's future.
Then there's your reputation. Virginie doesn't care much about what anyone else thinks of you, what's important is what you've done for her so far. Even so, a really bad reputation is a small negative while a really good reputation is a small positive.
And there's your status with France. Virginie isn't particularly patriotic, but she is French, so if you hate France then you and she might not get along well in the future - small negative. Conversely, if you're at least neutral to France, then you will probably continue to be nice to her - small positive. And if you're in the service of France, that's a bigger positive because even if Virginie isn't very patriotic, her family are, so her serving on a French warship, even a privateer, will make them happy.
The bottom line is, Virginie will accept your offer unless there's a serious reason not to, and even then, positive factors may outweigh it and she may still sign up.
The bug and fix are detailed here:
Fix in Progress - Passenger problems
Summary:
Bug: if "A Girl Won in a Card Game" is completed at a certain point in "Tales of a Sea Hawk", Virginie d'Espivant becomes a permanent, unassignable passenger.
Fix: prevent the quest from completing if Virginie is not a passenger.
Feeling sorry for her sad story to this point, and impressed by her attempt to stow away, I allowed Virginie the chance to stay on your ship legitimately:

You have to say the right things, and you have to let Virginie decide for herself. After thinking about it overnight, she's inclined to accept your offer:

For one thing, you're the first person to treat her with any respect in a long time. For another, the alternative is a voyage across the Atlantic back to France, and she remembers what happened last time she crossed the Atlantic. But there are other factors to consider, the main one being Sabine Matton.
Like Virginie d'Espivant, Sabine is a French woman with a sad background from which you may rescue her by recruiting her as an officer. If she's an officer on your ship, Virginie will have been chatting to her. What has happened to Sabine is an indication of what it likely to happen to Virginie. So, if you don't have Sabine as an officer on your ship because she's either been fired, is stuck on another ship, or you haven't recruited her at all, no effect. If she's an officer on your ship, that's a positive. If she's in your shore party, that's an even bigger positive because the last thing Virginie sees before retiring to consider her options is Sabine standing next to you, a very powerful image. On the other hand, if Sabine is dead, that's a big negative because it doesn't bode well for Virginie's future.
Then there's your reputation. Virginie doesn't care much about what anyone else thinks of you, what's important is what you've done for her so far. Even so, a really bad reputation is a small negative while a really good reputation is a small positive.
And there's your status with France. Virginie isn't particularly patriotic, but she is French, so if you hate France then you and she might not get along well in the future - small negative. Conversely, if you're at least neutral to France, then you will probably continue to be nice to her - small positive. And if you're in the service of France, that's a bigger positive because even if Virginie isn't very patriotic, her family are, so her serving on a French warship, even a privateer, will make them happy.
The bottom line is, Virginie will accept your offer unless there's a serious reason not to, and even then, positive factors may outweigh it and she may still sign up.










