I really like the idea of making a pirate RPG/simulator using the UDK, so I really want to help making it.
I am a programmer, including Unrealscript, and would love to help with the more technical stuff for the project. I can also create models and textures etc. but these are not as good as I wish they were.
In my experience everything done in the current build mod is possible in UDK, plus a lot more. I've already had lot of ideas on how to do things so I can already do some case testing...
I have read the main focus is realistic water and ship movement so I have been doing some testing with waves. I will give an update on my progress when I have some presentable examples.
Since I don't have any real-life sailing experience I don't know how a ship should behave and thus don't know the requirements...
I am a programmer, including Unrealscript, and would love to help with the more technical stuff for the project. I can also create models and textures etc. but these are not as good as I wish they were.
In my experience everything done in the current build mod is possible in UDK, plus a lot more. I've already had lot of ideas on how to do things so I can already do some case testing...
I have read the main focus is realistic water and ship movement so I have been doing some testing with waves. I will give an update on my progress when I have some presentable examples.
Since I don't have any real-life sailing experience I don't know how a ship should behave and thus don't know the requirements...