• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Fixed Fetch Quests: Amount acting weird

Hylie Pistof

Curmudgeon
QA Tester
Storm Modder
Pirate Legend
Ok, how about this error.log? The game seems to play ok with this new zip installed and continuing the old game.

Also I tried a tailor fetch quest for the perk. He wanted 4505 cotton in 5 weeks. Now here I am paddling along in a 6th rate frigate. Visited 2 islands and bought the biggest ships they had, a light pinnace and a merchant pinnace, and filled all 3 ships and still came up well short. So I dropped the cargo off with the tailor and made another run for the rest. Missed the deadline by 4 days, but the fetch quest stayed in my quest book and the tailor would not acknowledge the 2nd load at all but only had his standard dialog.

So I deleted all saves from that failure and am now on a quest to buy lots of giant ships for the next one. Level 65 btw.


So I got 2 big ships that can each hold well over 4000cwt plus ammo and food and went looking for a tailor fetch quest. The first one I went after had already expired and there was nothing going on there anymore. Then another popped up and I sailed over to Aruba eagerly to get the quest and got this.
POTC new 2015-08-10 10-28-24-45.jpg

11 cotton? :facepalm Could we maybe hit a happy medium?

PS: The only way to exit that tailor shop is by fast traveling to the store. If you walk out the door you get stuck in the town square.
 
So I got 2 big ships that can each hold well over 4000cwt plus ammo and food and went looking for a tailor fetch quest. The first one I went after had already expired and there was nothing going on there anymore. Then another popped up and I sailed over to Aruba eagerly to get the quest and got this.
View attachment 22297

11 cotton? :facepalm Could we maybe hit a happy medium?

PS: The only way to exit that tailor shop is by fast traveling to the store. If you walk out the door you get stuck in the town square.

I also had those issues. I think we can increase a bit the amount of goods needed.
 
@Levis: Do you have any thoughts or comments on this one?
I don't think these low amounts when you have several large ships is intentional, is it?
 
As I remember correctly the amount is linked to your level and difficulty. But I will look into it asap.
 
As I remember correctly the amount is linked to your level and difficulty. But I will look into it asap.
That's what I remembered you explaining too.
That doesn't match up with a request for 11 Cotton when the player has 2 ships though, does it? :(
 
I think I found the problem
this line:
Code:
int amount = rand(GetDifficulty()*(sti(Pchar.rank)*(60+sti(ctown.economy)*20)))/sti(Goods[choosegood].Weight);
could return a float instead of an int. so it should be changed to:
Code:
int amount = makeint(rand(GetDifficulty()*(sti(Pchar.rank)*(60+sti(ctown.economy)*20)))/sti(Goods[choosegood].Weight));

Does someone sees something else which is wrong?
 
Pieter, I did some gameplay and I took a look for this. I don't know if this is a really issue, but for me, now the amount for the fetch quests is very high at the early games. Normally they ask me to carry about 325 or so of leather, or anything suitable to be at a fetch quest. Maybe I am just a little peevish, but perhaps it is neccesary to just only reduce a bit those amounts. With a lugger at the start, that's not so easy for me :p

Anything than that, I haven't found low amounts for the fetch quests yet.
 
Pieter, I did some gameplay and I took a look for this. I don't know if this is a really issue, but for me, now the amount for the fetch quests is very high at the early games. Normally they ask me to carry about 325 or so of leather, or anything suitable to be at a fetch quest. Maybe I am just a little peevish, but perhaps it is neccesary to just only reduce a bit those amounts. With a lugger at the start, that's not so easy for me :p
As far as I recall of @Levis' fix, he just added some "makeint" calls to prevent decimal values from messing up the logic.
But other than that, the amounts should have remained the same compared to earlier versions.
Are you saying it is notably MORE than it used to be now? :shock
 
As far as I recall of @Levis' fix, he just added some "makeint" calls to prevent decimal values from messing up the logic.
But other than that, the amounts should have remained the same compared to earlier versions.
Are you saying it is notably MORE than it used to be now? :shock

Well, yeah, now the amount of goods you need to accomplish a fetch quest is significantly higher than in early versions. That, or maybe I got so used to the low amount of the fetch quests.
 
The amount is based on the town economy and your difficulty. So those might cause higher values than you are used too.
 
Recently I had a quest of... Sandal, I think? With the dockyard of somewhere. I was at the Early Stages of the game.

The amount they asked me for was this time... low. I don't know if this is normal or not, so... I will leave it here. Here is a screenshot of that:

Fetch Quest a bit low.jpg
 
@Pieter Boelen , I have bad news for this bug. Recently I discovered without knowing it that there was a fetch quest at the shipyard of Pirate Settlement on Nevis. I decided to take a look at it, and then I found that the amount they asked me for was ridiculous. Just ONLY 2 of mahogany!!! This was with beta 4 WIP of 7th september if I am not mistaken.

Fetch Quest again bad.jpg
 
Sorry for not being here these last days. I have been busy. I will bring the save if it is still neccessary.
 
Back
Top