So I was looking trough some of the things and I got an idea. maybe @Jack Rackham and/or @Bartolomeu o Portugues could help me with this.
We all know the bouding box of an character is different when its fighting vs when its normal.
From what I can tell this has something to do with the animation. Do people agree with me on this?
This is probably because the highest distance of an points in the model is further away from the center. So I think the bounding box for characters is somehow defined there.
I noticed we do have other animation files created in the past for example for Tia Dalma so we have people who can edit those. And I noticed tool has a functionality for this too.
From what I understand the BuildMod buildings are made by having a character and giving him a wrong model so you actually see a building. Now my idea was, would it be possible to have different animations for different radiusses or bouding boxes which could be very simpel if needed. And assign a certain animation to the building depending on how large it is?
I haven't done a proof of concept yet because I'm not really familiar with this. Could someone tell me if this is tried before (@Pieter Boelen maybe)? Or if there is a flaw in my logic?
We all know the bouding box of an character is different when its fighting vs when its normal.
From what I can tell this has something to do with the animation. Do people agree with me on this?
This is probably because the highest distance of an points in the model is further away from the center. So I think the bounding box for characters is somehow defined there.
I noticed we do have other animation files created in the past for example for Tia Dalma so we have people who can edit those. And I noticed tool has a functionality for this too.
From what I understand the BuildMod buildings are made by having a character and giving him a wrong model so you actually see a building. Now my idea was, would it be possible to have different animations for different radiusses or bouding boxes which could be very simpel if needed. And assign a certain animation to the building depending on how large it is?
I haven't done a proof of concept yet because I'm not really familiar with this. Could someone tell me if this is tried before (@Pieter Boelen maybe)? Or if there is a flaw in my logic?