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Fixed Skills: System Rewrite for Performance

So question:
I just hired an navigator which was level 4 sailing (I was really lucky cause he had a bonus there :p and he had some awesome skills).
In the ship interface it shows my ship has level 4 sailing but in the character interface it still shows I'm level 1.
This is how we intended it right? Say I have an item to boost my skill it will show in the character interface but contributions by officers are shown in the ship interface.
 
In the ship interface it shows my ship has level 4 sailing but in the character interface it still shows I'm level 1.
The SHIP interface??? You mean the Passengers one, right?

Anyway, that does sound correct. F2>Character gives you the skills per character, so that is normal skills + item bonuses.
F2>Passengers shows Effective Skill (so with officer type applied) for NPCs and shows the SHIP skills for the player.
Ship skills is the combined effect of officers minus any potential fleet mali.

Depending on where you are in the rest of the game code, one of those two will be called.
The other "code skill stages" are intermediate ones that shouldn't really ever be used.
 
The SHIP interface??? You mean the Passengers one, right?

Anyway, that does sound correct. F2>Character gives you the skills per character, so that is normal skills + item bonuses.
F2>Passengers shows Effective Skill (so with officer type applied) for NPCs and shows the SHIP skills for the player.
Ship skills is the combined effect of officers minus any potential fleet mali.

Depending on where you are in the rest of the game code, one of those two will be called.
The other "code skill stages" are intermediate ones that shouldn't really ever be used.
Actually mean the ship interface, if you click the ship you can also see the skills applied to it :p.

My only question now is when I assign a captain to an ship and I assign officer to this captain will they contribute theire skills right also?
Haven't had time to test this myself
 
Actually mean the ship interface, if you click the ship you can also see the skills applied to it :p.
Ah, yes; of course. Should be the same as in the Passengers Interface. :yes

My only question now is when I assign a captain to an ship and I assign officer to this captain will they contribute theire skills right also?
Haven't had time to test this myself
Theoretically, yes. I did set it up for that. But didn't test it either for the same reason that you didn't. ;)
 
1,000 curses! :rumgone I just acquired a Fragata Latina last night! :love Those beauties are very hard to come by. I was working on building up a nice fleet of a Neptunus, Postillionen, and Fragata Latina. Just needed the Postillionen which is also very rare.:keith

Yes performance at sea is very good and is actually the best I have ever had. My previous high point was maybe touching 60 fps alone and staying at 30 or so even in large fleet battles. So far the largest battle I got into was only 7 ships but the frame rate held up pretty well.
 
Thank you Talisman.

Pieter,
Tried the 10/23 version:

CTD when I tried to save.

Loaded an old game just fine.

Cheat mode set but not working.

A reinstall may fixed all this so disregard for now.
 
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CTD when I tried to save.

Loaded an old game just fine.
Please do try a completely clean New Game.
I'd really like to know if I managed to tackle the complete insanity that was cropping up this past week
or if there is still something truly, badly inherently wrong with this game version as well.
 
Only problem I have encountered so far is the game hung during boarding (playing your 10/23 version) And you already know that the loads are slow and the armour goes missing. So far that is it in BFF
 
Only problem I have encountered so far is the game hung during boarding (playing your 10/23 version) And you already know that the loads are slow and the armour goes missing. So far that is it in BFF
And NO scary "cannot save" problems or other assorted weirdness.

Then perhaps we've got the worst behind us now again. I fixed the "armour not showing" problem already and am currently preparing another new EXE.
This one won't require a new game though.

Load times may be a bit worse than the 17 October version because I kicked out a lot of the improved initialization code.
That seemed to be the cause of the most worrisome problems that started happening.
I think that should also only affect starting a new game, so should not be a huge loss.
 
Unless there is some connection b/w the combat the freezes /hangs and load times. Which is happening pretty frequently
 
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