• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by paka35

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    U.S. Version has no program folder in the main aop folder

    Thanks for the heads up on that skull also another dumb question. I cant edit the character files with notepad. has anyone else run into this problem??. If so what would i need to use to be able to edit them TIA
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    U.S. Version has no program folder in the main aop folder

    Hi I just got my copy today. It appears that the US Version has no program file with all the character init files or ship files in it. Has someone else noticed this?
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    In stores?

    Here is what Game Stop told me tonight... That they quit carrying most Pc Based games because they are not as popular. The xbox and all those other console games have stolen the limelight as of late.YUK!!!! U would be better off ordering it online. <img...
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    Log files and crash reports

    Yes it does to answer your question everytime a ship talks to you in a battle situation, and tries to surrender to you it crashes. happened to me Twice already..... Gonna give it a go again tonight. If it does it again. I will send u the save game.Thanks for the help GA. <img...
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    Suddenly i'm a bastard?

    did u attack a colony? If so this would definately cause it. I am not sure about other conditions
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    XP update that can solve problem with crashes

    Hi All Just a quick thought. and question to greyangel.....Was the game developed under windows XP Sp2? Like someone already said about a patch for POTC.. It didnt show. Hopefully they will back it this time or we might have to take care of it. One way or the other it will get fixed thanks...
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    Log files and crash reports

    We need to go ahead and post all of our crash reports. Then maybe Akella will take a look at them have got some compiled and will Post them Thanks RUNTIME ERROR - file: sea_ai\sea.c; line: 1193 Cant create class: lighter RUNTIME ERROR - file: sea_ai\sea.c; line: 1193 Cant create class: lighter...
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    Problem with pieters update

    pieter's little bug fix fix works just fine as i was having the same problem. Thanks for your help pieter. One other little prob. When i start a new game cant find my ship any suggestions BTW nice update I like the new exe. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif"...
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    New Capture Colony Mod anyone Interested?

    Just A quck update. As of now my work on this mod has come to a screeching halt. My company merged with another one and i have had to put in 16hr days as of late... I am still going to work on this but it will be postponed for some time. I dont know how long it will be but i will be back on it...
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    POTC : legend of Jack Sparrow

    <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> Well for my 2 cents worth. Bought mine...
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    New Capture Colony Mod anyone Interested?

    Its a big work in Progress and its Slow I am Having a time trying to figure out what to put where <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" />
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    New Capture Colony Mod anyone Interested?

    Question: Will it have to be a seperate interface mod, or could you add it to the exsisting fortcapture.c file. I am trying the later to see if it works. Any suggestions here would be a great help Also with the officer dialog at the fort will it be similar to the ship capture when u talk to...
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    Islands..

    I think it wouldnt hurt to have a more diverse area of islands. I like the idea of flat ones with flat areas so you could use CCC's Building Mod To it full advantage. Plus it would give our game a needed face lift. New feel to it. I believe everyon would agree that it gets boring sailing...
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    New Capture Colony Mod anyone Interested?

    <!--quoteo(post=153980:date=Jul 6 2006, 11:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 6 2006, 11:21 PM) 153980</div><div class='quotemain'><!--quotec--> Sounds excellent. Would be great to have in our game! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif"...
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    New Capture Colony Mod anyone Interested?

    Here is what i am tring to do. Instead of just making one colony capturable. Would like to make them all that way. Kinda Like the way pirates! was set up where you could capture the town and make it any nation that u wanted. Not to the Point that you owned it and control every aspect of it. I...
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