• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by SeymourSan

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    Hornblower Storyline Impossible?

    Thanks chaps! Im still rather new here so I was unaware that there was ever a wiki :kev Now that I have gotten past that part, it seems that the guide is rather out of date... I have gotten further than the end of it, and am unsure about the actual ending of the quest thus far...
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    Hornblower Storyline Impossible?

    I recently started the Hornblower storyline, and I must say, it is damn good! Really excellent work whoever worked on that one :onya2 HOWEVER! I am completely dumbfounded by the part I am on right now, where you are taking over the spanish fort... Im about to cross the ropebrigde, but the...
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    Oldschool Radeon x600 AGP Settings?

    Actually, it seems that having reinstalled my drivers (same ones, not even an update), it is MUCH more stable, as long as I keep away from those potions... They are sooo damn tasty though... :?
  4. S

    Secret Agent Officers?

    Please bare in mind that I have pretty poor coding skills, and havn't done anything like this for some time, so it's very much a learning process right now for me, but I am willing to learn at least :P :mm Also, the pseudocode may only make sense in my head right now... AND is full of holes...
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    Oldschool Radeon x600 AGP Settings?

    Haha! I usually do, however, on this occasion, it was a mistake while trying to loot an enemy >< I will run t again and see when it next happens.
  6. S

    Oldschool Radeon x600 AGP Settings?

    Hmm, well there was no compile or error.log But the system log read: Scanning current directory Loading modules... Loaded 0 Reset... Initializing CORE... User Rised Exception C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\Core.cpp line 364 no 'engine.ini' file This time the error happened as I was using...
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    Secret Agent Officers?

    Oooh! The plot thickens! I have written a little bit of very rough draft pseudocode at present and would be interested in hearing your ideas for the officer personalities! If it wouldn't offend you/ breach your copywrite terms, I would love to try and work them in. Eager to start work on the mod...
  8. S

    Oldschool Radeon x600 AGP Settings?

    Alrighty? Another annoying tech help request here, however, I get the feeling Im just being a bit of a doofus somehow. After a wee bit of surfing around trying to work out why my game crashes all the time having just updated from build 13 full, to the 14.10 alpha, it seems that the problem may...
  9. S

    Secret Agent Officers?

    ^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v See, I did have that concideration in my head already :P Also other things I was brainstorming last night as possible consiquences: *Obvious worsening of relations with the target ship's...
  10. S

    Secret Agent Officers?

    Well, you see, that is the sort of thing I would be needing guidance on ;p So how about when he poisons them, the enemy crew is reduced, having the same effect. Similar sort of thing to when you encounter an enemy ship that already has reduced crew, only you can affect it when you are in port...
  11. S

    Secret Agent Officers?

    I was starting a new game as an evil plundering git, and severely struggling to loot any of the nearby merchants with my pittiful class 7 ship with its tiny crew. Getting more and more frustrated by getting killed over and over. :E I started thinking about how I would overcome the issue of...
  12. S

    A thankyou to all who contributed to the Mod pack.

    A quick query. Where exactly is the updated version of the quest making tutorial? I began reading the Build 13 version, and am already noticing slight descrepincies, so I was just wondering if I am just missing this updated version mentioned in the tutorial list thread. cheers Seymour.
  13. S

    A thankyou to all who contributed to the Mod pack.

    Personally I would be most interested in quest writing / event writing. You know, stuff like the whole thievery system and the enemy captain surrendering ect. It's the little bits like that that really make the game come alive for me. What I would really love to see is a more dynamic on-land...
  14. S

    A thankyou to all who contributed to the Mod pack.

    Hi there everyone. I have owned the PotC PC game for many years now, and while I enjoyed it a great deal, there was always issues with it that really bothered me. "Why didn't they do ..." and "Why is ... so limited" ect. After finally stumbling across this site no so long ago, and sampling...
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