• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Swordsman422

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    Unconfirmed Bug 01-01-1801 CTD

    Why yes. It says the following... RUNTIME ERROR - file: Loc_ai\LAi_monsters.c; line: 794 missed attribute: pistol RUNTIME ERROR - file: Loc_ai\LAi_monsters.c; line: 794 no rAP data RUNTIME ERROR - file: quests\quests_check.c; line: 426 missed attribute: win_condition RUNTIME ERROR - file...
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    Unconfirmed Bug 01-01-1801 CTD

    The specific time of the clock doesn't matter. I have been in open sail, spent the night at a tavern, been on the world map. The crash happens right before the daily status data is given, right at the bell chime. In my previous game, I never had any issues with the new year, so I am rather...
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    Unconfirmed Bug 01-01-1801 CTD

    Hello, I have just started playing build 14 3.2 and I am running into a problem with the year changing. I am playing the Master and Commander storyline with a start in 1800. However, when the date changes to 1801, I get a crash to desktop. I did several tests and it does not matter what screen...
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    Ship Texture Upgrading Project

    Armstrong, thanks! Yes, I have the ocre stripe added now and did have the windows in place. Would post new pics but I've exceeded my quota. The model is excellent and the skin is so easy to modify. I wish I were any good with Maya. I'd cut down her bulkheads and open her beakwork. She only had...
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    Ship Texture Upgrading Project

    Thanks, Armada. Yes, I'm well acquainted with the process of conversion. I've had the GM viewer, the texture converter, and the hex editor since they were first available. Here's what I've done so far to the base Constitution model. I've recently learned to make patters in PS7 and have applied...
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    Ship Texture Upgrading Project

    A version of Constitution with a plain white stripe, yellow trim, and natural wood bulkheads with no nation-specific decor would not be a bad idea to add. The Americans were neither the first or the only nation to use a white stripe for warships. The British, the French, the Dutch, the Spanish...
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    Gold

    The upgrade repair resources would replace the normal ones, so you would not have to buy both. Forgot to mention that.
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    Gold

    I think if some kind of tracker for the population of ship classes between each nation existed, then it would play a main role in determining whether a captured ship would be bought or have to be sold for scrap. Especially with military vessels. Each nation would have a cap on the number of...
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    Gold

    There could also be the addition of money sinks. What about increasing berthing fees? Adding anchorage fees based on ship class, reputation, and commerce skill? Having to pay for letters of marque against each nation (historical) and having to pay annually to renew these? Plus, the player could...
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    Music Pack Idea

    Hey guys, I'm going to start trying to contribute by creating a music pack for POTC using selections from the 1986 film "The Mission." I know the film has nothing to do with pirates, but the music is so incredible in it's ability to create a historical mood. A sample of the soundtrack by Ennio...
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    Setting maximum class for factions?

    Actually, PB, I am playing in that period. I would not at all mind having a duel with my doppleganger. Would this code you posted allow that?
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    Setting maximum class for factions?

    Guys, I'm still having trouble with lineship47 showing up. I have removed it from encounters and purchases in the shipsinit and I'm still encountering it. Specifically when I encounter a "rag-tag bunch" of any nation, it is always there. I'm going to try removing the entry for it to see if that...
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    Setting maximum class for factions?

    PB, I think it worked, but I'm still testing. Thanks for the input. Armada, I tried editing the ships.init before with the aforementioned results; that the pirates kept bringing 3rd-raters to the game when I forbid them from having any. I've gone into the encounters files and excluded the...
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    Setting maximum class for factions?

    Hello everyone. I've been a LONG time player of the build mod and am enjoying b14.7 immensely. I've modified the ships.init quite a great deal and am hoping to make the last 2 time periods an awful and challenging time to be a pirate. I have also removed entirely any ships above class 5 from...
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