• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Symban

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    Solved Convertor TX

    Hi, I want to change the loading images and it seems that I need the convertor TX for that. However I could not find any working links for it (and no DL on google search neither). Can someone please direct me into a working link or upload a copy of the program? Thanks
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    Bug The "Can't Board" Issue

    I had very same problem after I boarded sea wolf. I had to restart a new game with battla chat interface disabled (please see other threadt o learn how to do it, it is just replacing a file before new game). So far no problems, but please note that my so far is less than the time I played...
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    Solved Can't board anyone, can be boarded

    I just started a new game deleting old profile, with same setup as pirate nation, will keep you noticed about how it goes, thanks !
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    Solved Can't board anyone, can be boarded

    I did actually change cannon_init.c alot for testing different settings, but cannons and boarding seems to be very unrelated?
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    Solved Can't board anyone, can be boarded

    yes several times, with different combinations (like on land, on sea, with different ship etc.) Battle interface is gone, but still can not board (but can be boarded) Mod Options -> manually set them all to default, reinit, accept -> tried (no boarding) then tried Mod Options -> manually set...
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    Solved Can't board anyone, can be boarded

    Hi, is there a fix for that problem? I was able to board ships without problems even without a bosun, but ever since I captured sea wolf I can not board anyone, but can be boarded. I tried solution of changing BattleInterface.c and remove talk menu, but did not solve problem. Get on a shore...
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    Bug Repairing sails resetting colour rigged sails back

    As title says, in my current GoF 1.2 game when I repair my ship the colour rigging is resetting back to white default *sometimes*. Thing is once it is happening I can not go around it by loading back a save before repair. Any loaded game still resets sails back one repaired. It is a pretty...
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    Need Help P.I.R.A.T.E.S stats vs. skill stats (navi,acc,cannon etc)

    @Talisman: yes these formula are also the ones ingame when you right click on a skill. The question is what is the effect of relevant stats to these skills? If it is only skill development rate, Talent alone does this, so a high talent officer is already as good as another officer with low...
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    Need Help How does cannons work in GoF 1.2 ?

    Thank MK, I already went through that thread and it inspired me to change Program/CANNONS/cannons_init.c to modify things. I prepared a spreadsheet for the Damage per 60secs for each cannon and culverine; then saw that there were great inconsitencies between jumps from one caliber to next. And...
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    Need Help P.I.R.A.T.E.S stats vs. skill stats (navi,acc,cannon etc)

    I assumed that way as well, but then the explanation of 'Talent' made me wonder as it effects the skill progress speed. So should I assume that a bosun with Endurance 10, Authority 10, Talent 3 will have lower progress than one with Endurance 5, Authority 5, Talent 10 ? And in overall if PIRATES...
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    Need Help How does cannons work in GoF 1.2 ?

    I think the thread was trolled, want to bump so it wouldn't be mistaken as replied
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    Need Help Changing Cannons_init.c, do I need to start new career?

    I will change fire rates, range and damages in that file.
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    Need Help Changing Cannons_init.c, do I need to start new career?

    I am planning to make changes to that file, will I need to start a new game, or will it simply effect any stats?
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    Need Help P.I.R.A.T.E.S stats vs. skill stats (navi,acc,cannon etc)

    I have a question about the effect of P.I.R.A.T.E.S stats on skills such as Navigation, Accuracy, Cannons etc. is there a difference between 2 officer with same navigation skill, but different insight/talent (related stats for navi) ?? example; officer A: navigation 100, insight 10, talent...
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