• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Zalioth

  1. Z

    Some great pirate music I found while scouring the web seas

    http://www.yebanishedprivateers.com/ Enjoy! ^^
  2. Z

    [HELP] colony management

    Program/Scripts/Colony.c is an interesting starting point, for those who are interested ^^.
  3. Z

    [HELP] colony management

    Sorry for not being active lately, I had a calculus exam. Well, I already took a look at that code, those are the methods for setting up the colonies and just utility methods. We need the code that controls the world state over time, population, prices, demand, events or something like that...
  4. Z

    [HELP] colony management

    Sure, if it's done, it will be reused. I myself am a programmer, I may be able to help if time is not a constraint.
  5. Z

    [HELP] colony management

    Hi OfficerPuppy, do you think you could point towards the files that would be needed to be understood? Maybe I could code that by myself.
  6. Z

    CoAS Combined Mod Version

    The black pearl works fine... sigh. I'll have to wait to see if others get it too...
  7. Z

    CoAS Combined Mod Version

    In the travel map I've got a pirate ship chasing me... and every time i engage in combat the game crashes to desktop... I've managed to escape now, but it's the second time it appears... You know, there's two icons for pirates, the small tiny, sloop like ship, and the bigger, frigate like ship...
  8. Z

    Question on how the engine works.

    So the game does recompile and load these (might it be once at starting the new game or on every save game load) files, right? Are there any limitations that you've found or you are completely free to add new functions or include your very own libraries? That's what i meant by the engine...
  9. Z

    Question on how the engine works.

    I've just started going through the code and I've got a question. Lets say I want to add an item. So I go to the folder Program\ITEMS, and there i find several C code files. So I modify the header appropriately and the iniItems.c and the game will take in account the new item? (lets forget...
  10. Z

    Trade Overhaul Mod

    Off I go to test it ^^. Great mod Firebat!
  11. Z

    CoAS Combined Mod Version

    I see, thanks for the answer mate! ^^
  12. Z

    Trade Overhaul Mod

    True, my mistake, thanks! :P I could see them in the cities visited part, where you can see the prices for the city... Due to the game keeping them independently of savegame or even profile, that might be the reason of all this mess... I'll clean up the save folder and test. Thanks you too...
  13. Z

    Trade Overhaul Mod

    Great mod mate! If you allowed me, I would suggest you added Saffron to the trade list ^^. I'm pointing part of wikipedia's entry for saffron, which im sure you will find interesting, specially the last paragraph. Saffron at wikipedia Other relevant goods to trade would be Furs, Cumin, Maize...
  14. Z

    CoAS Combined Mod Version

    Have any of you guys picked a girl as PC and then used a cuirass? do they look all right or they suffer from clipping?
  15. Z

    CoAS Combined Mod Version

    Yeah I agree, it's a great job I must say ^^. Such an improvement since last year when i got the vanilla version. And well, I agree with it better being a class 3 due to it's uniqueness and being a special ship... The only trouble comes if as its a frigate all frigates must be classified the...
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