• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. K

    Build 14 Alpha 9

    Hi everyone! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> This new version is great. I've been worried about coming back to POTC and immediately using an Alpha version, but so far there haven't been many problems...
  2. K

    Pre Build 13 Modpack

    The engine is quite limited in terms of generating waves, it uses a harmonica model which is easy to mess around with, but not suitable for producing realistic waves. The values in my mod are the most optimal and, in my own opinion are atleast much better than in the original game. The inner...
  3. K

    Have you installed the latest modpack release?

    <!--quoteo(post=140142:date=Feb 20 2006, 05:08 AM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Feb 20 2006, 05:08 AM) 140142</div><div class='quotemain'><!--quotec-->speaking of waves,i noticed that a [realistic wave mod update 1.1 by kiwisdofly] is available on the FTP, is this...
  4. K

    Pre Build 13 Modpack

    I had my first boarding today and had my full compliment of crew with me. My leadership is 1.
  5. K

    Pre Build 13 Modpack

    I think I know why you don't get crewmembers when boarding. You see, for some strange reason, my crew members would dissapear off the ship while we are at sea. So you sail off into the sunset with 30 crew, reach another island and suddenly you have 0 crew. It seems to be related to: combat...
  6. K

    Have you installed the latest modpack release?

    Thank you, Pieter, for re-uniting me with POTC. I completely burned out on the game after making the wave mod, but the new modpack is bringing me back! Speaking of which, how is my wave mod holding up? No complaints so far?
  7. K

    Pre Build 13 Modpack

    Pieter, to save you some bandwidth, why don't you just make a torrent for the 238mb file? I'd gladly seed it, as I'm sure others would. You could even bundle it with the build 12 and call it a "POTC Starter kit" or something...
  8. K

    Pre Build 13 Modpack

    Pieter, while I do feel honoured to be included in the modpack, I think you may have forgotten to include the WhrSea.c file. It goes to show my incompetence, but I still haven't researched the effects of changing fMaxSeaHeight and the changes I've made in the time .c files. Technically it...
  9. K

    Speed Reports

    Unfortunately my modding skills, as if I have any, are beyond this. However, it shouldn't be a problem for someone well versed in the ways of weird gibberish in .c files. You see, since I want as much realism as possible, I would love it if someone made a small mod where by pressing a button...
  10. K

    Waves

    <!--QuoteBegin-Mad-h+Sep 30 2005, 09:57 PM--><div class='quotetop'>QUOTE(Mad-h @ Sep 30 2005, 09:57 PM)</div><div class='quotemain'><!--QuoteEBegin-->Yea the curse of modders.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle"...
  11. K

    Waves

    Version 1.1 released. It may even be the totally final one. See the first page for the new version. As usual, it's also uploaded to FTP. I think I'm just going to play the game over the weekend. This modding think spoils all the fun for me.
  12. K

    Waves

    Okay, I think I can finally say that I actually understand just what the heck I am doing. I've left a little note right beside the "engine" behind it all. I'll post it here and you can have a look. <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> //Note on the piece of...
  13. K

    Waves

    Pieter, thank you very much. However, I will upload the latest version, perhaps with a few further tweaks, later this afternoon.
  14. K

    Waves

    Well, I've finally found a way to increase the frequency and can now safely release the final version of this little mod. Thank you all for your support and patience. I must ask for your help yet again - this time in testing and suggestions. Please look at the original post for the download link.
  15. K

    Wrong gun sounds and some other sound questions

    From my experience with music, you can set the volume of each song in Music_alias.ini file. Have a look at the PGMus my ambience pack settings.
  16. K

    Pre Build 13 Modpack

    Make sure you re-initialized the game after installing the update.
  17. K

    Waves

    Okay, I am infinately sorry for this inconvenience. While making the changes in Day.c and Morning.c and testing them, I forgot to re-initialize the game. When I started a new one, and everything was re-initialized, the problem occured. I am attaching the original, post-Build 12 version. After...
  18. K

    Waves

    Yes, and it's not supposed to happen :\ This is very strange. Yesterday I replaced all the files I've changed with original Post Build 12 versions, but the same problem still occurs. Note, however, that you still get waves during evening and nights.
  19. K

    Waves

    Okay, I have just discovered a problem. My little tweak seems to conflict with the latest new islands mod. I don't know why though. It seems, after starting a new game, the sea is flat, no matter how strong the wind. I've tried all possible situations, all possible adjustments, but the sea is...
  20. K

    Problems with Greenford Fort

    Same here. I'm using Build 12 with the latest modpack.
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