• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. V

    "The Short of It" and "Now What?"

    Arr mateys! Its quite a delayed response but I am really excited for you about this absolutely awesome opportunity! Limitless possibilities await and it will really come down to organization and focus to getting a good result. I wish I could participate in this endeavor, contributing with...
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    How to edit officer stats ?

    I believe the place it generates officers is: \Program\scripts\officers.c line 211 : function : void SetOfficerParam(ref Npchar, int _type)
  3. V

    What do you guys know about the interface files?

    I am looking to gather as much information I can about how exactly the interface INI files work. I have a basic understanding of them - enough to make significant modifications manually though mostly through trial and error. Is there any documentation whatsoever available on it? Stuff like...
  4. V

    [REQ] Updated Log Book

    Ah, that explains all those deep nested if statements :kev
  5. V

    [REQ] Updated Log Book

    Ok, yeah that would make sense. So it will save non-primitive attributes made to existing objects or new objects if you don't care to maintain savegame compatibility. Technically it sounds like they use reflection to get all the properties of the objects so it does not have to worry about...
  6. V

    [REQ] Updated Log Book

    Awesome, that would be great. Thanks for the info! I will test it out tonight.
  7. V

    Custom start

    Ahoy, John! I have not tried it but it looks like what you want to modify for the relations between nations on game start is the following function Program\scripts\utils.c SetNationRelations() on line # 51 then you can mess around with how the nations should start with eachother and then...
  8. V

    [REQ] Updated Log Book

    I like this idea, I think it would be really cool. I feel I can do this but the only thing I am unsure of is saving this data along with the savegame so it keeps a record throughout your entire campaign. I'll start looking into it but in the meantime has anyone done anything that saves...
  9. V

    where for sale

    Any idea why it takes this long to make the game available for download from gamersgate.com ? Is it because of the work around coding the game for a downloadable version (with another copyright protection scheme) ? I am glad I found the game at gogamer.com - I dont think they ship to...
  10. V

    [REL] Show Officer's Position mod

    It should work with either version since 1.7 did not make any modifications to the files this mod modifies
  11. V

    [REL] Show Officer's Position mod

    I have a new mod today to resolve one annoyance I had in the interface: When assigning a ship captain and I scroll through my officers I did not know what position those officers held. This mod shows you the officer's position under their name to remove any confusion. See attached screenshot...
  12. V

    Is 'Sail Away' command broken?

    Is it just me or is the Sail Away command to companions broken? I issue this order to my cargo ships so they would avoid confrontation and just hopefully head in the opposite direction of the enemy. But I find this order to be primarily ineffective. I think it has something to do with range. I...
  13. V

    Companion Ball Choice

    Wow, awesome! You figure it out! Thanks so much, this is something I've been dying to have available! Are the companions smart enough to know to close to optimal range depending on ball type you order them to use? Can't wait to try this out!! :will
  14. V

    Savegame screenshots

    Here let me show you a screen shot: Notice some have no screen shot associated with them, just blank. Sometimes it works, sometimes it does not. As far as I recall with Age of Pirates: Caribbean Tales I never had this problem.
  15. V

    [REL] No Crew Limit Capture mod

    I have released my first little MOD: No Crew Limit Capture mod: This mod removes the check on crew size when capturing a ship. Once you gain victory over an enemy captain during boarding and get to the 'Robbery' screen you are given the option to capture the ship (setting one of your...
  16. V

    Savegame screenshots

    What's up with the savegame screen shots? Sometimes they work other times it's just an empty background. Is there a fix for this?
  17. V

    Target keeps blowing himself up

    Yeah I try this tactic but what ends up happening is for example I am up on a second deck and I am fighting a enemy pirate on the stairs to the deck, so only he can engage me. But his buddies behind him and running around frantically on the lower deck and they actually push him into me and...
  18. V

    Navigation and Maps

    Just noticed there is a MOD in the mod subforum which enables an M Key map to your screen.
  19. V

    I need a "Load Cannon With..." Command.

    There are many times I wish I could tell my other ship captains in my fleet what ammo to load their cannon with. A command like: "Load Cannon with..." Followed by a sub-menu: "Cannonball", "Bomb", "Grape" and "Chain" And it would also be good if upon receiving this command and changing his...
  20. V

    Target keeps blowing himself up

    Ah, so THAT's the key! See I was using grape the whole time (my stats suck so I barely can kill a sailor per salvo it seems) but in the meantime my companion was plugging away at the thing with his bombs and cannon balls! :kev Wish I could tell them what ammunition to use.... Thanks!
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