• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. D

    A short message in a bottle

    <!--quoteo(post=161100:date=Sep 11 2006, 10:11 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 11 2006, 10:11 AM) 161100</div><div class='quotemain'><!--quotec--> Ah. Now I remember. I would send you a savegame with those characters used. <img...
  2. D

    A short message in a bottle

    <!--quoteo(post=160917:date=Sep 9 2006, 01:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 9 2006, 01:43 PM) 160917</div><div class='quotemain'><!--quotec--> We still need the de-Russified fonts, yes. What agreement are you talking about? I don't recall anything of...
  3. D

    A short message in a bottle

    Ahoy there Hook :) For the fonts, we have a certain agreement with Pieter. Soon as the said agreement comes to a conclusion, I will have all the materiel I need for producing the derussified fonts, and will proceed to make said fonts. Another update (not essential, rather as a accidental...
  4. D

    A short message in a bottle

    Thanks Herr Pieter (anybody knows the quote?) for your acceptance of me going AWOL. Another update here. I have been press-ganged into some enterprise that my old matey is leading. He and his mates are network coders, they have it all bar the graphics. I am to do my time before the mast, for a...
  5. D

    A short message in a bottle

    Ahoy there mateys! I apologise for my temporary absence from the crowd. The reason for this is real life, namely, some work that has to be done and my family issues, which take more of my time than usual. However, I am far from forgetting me mateys and me safe harbors around the caribbean <img...
  6. D

    Help, being attacked

    <!--quoteo(post=158351:date=Aug 16 2006, 11:21 PM:name=Lord Nelson)--><div class='quotetop'>QUOTE(Lord Nelson @ Aug 16 2006, 11:21 PM) 158351</div><div class='quotemain'><!--quotec--> or a good warm mug of chocolate milk! <!--QuoteEnd--></div><!--QuoteEEnd--> You are getting old, Admiral.. or...
  7. D

    Storyline bug

    This must be due to a fact that you have hostile ships nearby. Battle them or escape - bet it will go back to normal and let you sail to the lighthouse.
  8. D

    Help, being attacked

    Ahoy matey, welcome to the forums <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> You must be referring to the situation when you leave Oxbay when the invasion starts. The fort is now french, so naturally they will fire at...
  9. D

    oxbay sewer

    OP: Can't see much on that screenshot... Well, there is one of the entrances to the oxbay abbey that is pretty dark. There IS a way out of there though, keep running in different directions and you will get out of there. Unless that is, this is not the place I myself encountered, in which case...
  10. D

    three game questions

    1.How can I fire an officer. You cannot fire officers you got by quest - you have to have them killed in battle (boarding or on land). Or you can just let them sit in your passengers cache forever - the cache is fairly big (up to 50 passengers IIRC) You can fire the other kind of officers (the...
  11. D

    Setting up the torrent

    Yeah, the wence gave us one hell of a time... me and my wench are still recovering... <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":buds" border="0" alt="buds.gif" /> that's her in the red bandana, you know... Thanks for your concern <img...
  12. D

    water boarding

    I have never checked it for locators myself - my post above is a speculation based on my experience with modding other games that use similar engines. You might be well right Pieter - if the locator does not exist... well, the spot where my char ends up looks pretty much like 0,0,0 to me <img...
  13. D

    water boarding

    I have encountered this case numerous times. What it is, is a scene, where you are in captains cabin, with your mateys (officers/crew), attacking the enemy captain. The locator for your character seems to be just underneath the cabin floor (Hell, when will people remember to place the locators...
  14. D

    Setting up the torrent

    I am giving up my attempts at torrenting. You folks should continue if possible, I realise it is a good way to spread the content. As for me: never been a torrent fan - never will be, it seems - so there. I am sharing it on p2p, have my ICQ open at all times so that people can request it...
  15. D

    Just Remember

    My, my... how about posting something constructive, flame signature fella?
  16. D

    Balancing the Pre Build 13 Mod

    Excellent elaboration Pieter. I'll surely join the debate in a few days. As of now, my son got sick all of a sudden (some virus most probably), so I am temporarily out of here, until I get it all solved. I'll be back asap.
  17. D

    Balancing the Pre Build 13 Mod

    Here's my attempt in structuring the issue: 1. Land activities: 1a. The corpse looting issues. Uber goods and overwhelming ammount of goods on the corpse. 1b. Dungeons. An easy way to accumulate a fortune in goods and XP easily. 1c. Treasures. Another easy way to accumulate a fortune without...
  18. D

    Get yer Pre-13 Build Base here!

    <!--quoteo(post=156488:date=Aug 4 2006, 09:21 AM:name=Coquiton)--><div class='quotetop'>QUOTE(Coquiton @ Aug 4 2006, 09:21 AM) 156488</div><div class='quotemain'><!--quotec--> Seeing as how the base pre 13 somehow dissapeared, I decided to do something about it, and share mine with me fellow...
  19. D

    new game cant leave port

    <!--quoteo(post=156795:date=Aug 6 2006, 12:23 PM:name=colmaniac)--><div class='quotetop'>QUOTE(colmaniac @ Aug 6 2006, 12:23 PM) 156795</div><div class='quotemain'><!--quotec--> ah ok thanks. Do I have to do this on land or at sea? lol NM got it, thanks for the help <img...
  20. D

    cant leave port

    <!--quoteo(post=156779:date=Aug 6 2006, 09:29 AM:name=colmaniac)--><div class='quotetop'>QUOTE(colmaniac @ Aug 6 2006, 09:29 AM) 156779</div><div class='quotemain'><!--quotec--> Hi, Just starting playing mod 13, How can I escape from port? Every time I enter the ship the oxbay port guns and...
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