For a reference to that fire damage model, start here:
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=7020&hl" target="_blank">http://www.piratesahoy.com/forum/index.php...pic=7020&hl</a>
The ideas on a fire damage pattern and ship hulls are about halfway through the several pages on that topic, and scattered across several posts. If somebody thinks they're good enough a programmer to pin that down, I'll try to come up with some more specific numbers. Summer vacation from school starts this week (as soon as I get grades on the finals - my students are waiting on me), so I might have time to help test the changes too. This is the part of the game that interests me most as well.
On the other comment, the food consumption that "could mess up a trade mission" logic is real - can you imagine telling a bunch of hungry pirates "You can't eat this fruit, boys, cause somebody's waiting on it"? They would keel-haul you. Seriously, put the food items in a priority list - start with "rations" (i.e. normally stored food for sailing), then work down the list to fruit, copra, and leather. (Leather, to represent eating their boots - but you take a big morale hit at this point.) Have them go through the booze starting with rum, and then randomly to wine or ale. If it's a problem for a trade mission, you could turn off alcohol rations as soon as you run out of rum.
Let's not worry about ballast. That's something you carry when you DON'T have enough cargo - and well, players on this game tend to run heavy anyway.
Good swords are expensive - this is true. (I got my tachi pretty cheap - about $80 U.S.- here in Xi'an, as a leftover of WW2, but it would probably go for around $10,000 U.S. at auction. It really is a beautiful blade, and as deadly as anything you ever saw.) However, my point on ships and crew were that ship, cannon, and labor are also expensive. A good sword could cost a year's wage - but what's a year's wage for a crewman (or officer) at the moment? Good cannon were expensive enough to cramp the style of local governors at the time. Pistols were cheap enough that at least most well-off people could afford them. (Same as today - good firearms can get a little expensive, but nothing like military equipment. A long-range missile will always cost more than a hunting rifle.) If a 20-gun ship (i.e. 20 guns at a ton of brass each) does not cost more than 20 pistols, something is seriously wrong.
Anyway, if somebody wants to rework the fire and shot damages, I'm with you.
<a href="http://www.piratesahoy.com/forum/index.php?showtopic=7020&hl" target="_blank">http://www.piratesahoy.com/forum/index.php...pic=7020&hl</a>
The ideas on a fire damage pattern and ship hulls are about halfway through the several pages on that topic, and scattered across several posts. If somebody thinks they're good enough a programmer to pin that down, I'll try to come up with some more specific numbers. Summer vacation from school starts this week (as soon as I get grades on the finals - my students are waiting on me), so I might have time to help test the changes too. This is the part of the game that interests me most as well.
On the other comment, the food consumption that "could mess up a trade mission" logic is real - can you imagine telling a bunch of hungry pirates "You can't eat this fruit, boys, cause somebody's waiting on it"? They would keel-haul you. Seriously, put the food items in a priority list - start with "rations" (i.e. normally stored food for sailing), then work down the list to fruit, copra, and leather. (Leather, to represent eating their boots - but you take a big morale hit at this point.) Have them go through the booze starting with rum, and then randomly to wine or ale. If it's a problem for a trade mission, you could turn off alcohol rations as soon as you run out of rum.
Let's not worry about ballast. That's something you carry when you DON'T have enough cargo - and well, players on this game tend to run heavy anyway.
Good swords are expensive - this is true. (I got my tachi pretty cheap - about $80 U.S.- here in Xi'an, as a leftover of WW2, but it would probably go for around $10,000 U.S. at auction. It really is a beautiful blade, and as deadly as anything you ever saw.) However, my point on ships and crew were that ship, cannon, and labor are also expensive. A good sword could cost a year's wage - but what's a year's wage for a crewman (or officer) at the moment? Good cannon were expensive enough to cramp the style of local governors at the time. Pistols were cheap enough that at least most well-off people could afford them. (Same as today - good firearms can get a little expensive, but nothing like military equipment. A long-range missile will always cost more than a hunting rifle.) If a 20-gun ship (i.e. 20 guns at a ton of brass each) does not cost more than 20 pistols, something is seriously wrong.
Anyway, if somebody wants to rework the fire and shot damages, I'm with you.