Maties, I've got some ideas cooking for new side quests of all sorts... Texture redesign I'm fine with, for new characters. But I'm just beginning to learn the coding, that's my big handicap. I've gotten as far as inserting a new character in a place and getting through the dialog, even hiring him and adding him to your officers, and adding a quest book entry... but after that I'm stuck. Even looking through other dialogs for the commands I want, I can't get them patched in right.
If I want to make some progress on my ideas, I need a few extra hands. People familiar with coding or who could help me figure it out. Here are some of the ideas... if you'd like to help, I can send you the files I've succeeded with so far and see what you can add.
* What I've gotten the farthest with on is a quest where you meet an old pirate (Habakuk Mucklewrath) in the Douwesen pirate tavern, who claims to have sailed with old greats like John Cook and Henry Morgan. After you hire him, he'll take you along on his quest to recover the four pieces of his old treasure map, scattered throughout the 'pelago. (The quest is a mix of classic pirate history and legend.) The payoff is the biggest treasure of the game, a chest full of gold nuggets and jewels and such. I have his initial dialog all written out and can send it to anyone interested.
This quest may also use a new location I'm designing now, a Shop of Curiosities...
* Other quests could involve restoring relations between a pirate chief and his estranged daughter, who you encounter in a church (I'm designing both a nun character and a pirate lady with the same face); Doing extra quests for the church, of a nature ranging from the mundane to the frightful (transport a relic, the Pinky Bone of St. Jerome, then carry out an assasination on the orders of the church)... designing a Monsignor and Cardinal characters now; And investigating the disappearance of a ship's crew: The merchant ship Celeste returns to Greenford Port after a `five-year` absence, her crew all gone with no sign of struggle or damage to the ship. Eventually you visit a ship graveyard location off the coast of Khoal Roa (or whatever that `ring-shaped` one is called) that I'd like to piece together.
Also, if you have your own ideas but are having trouble implementing them, post them here and maybe we can all pool our resources.
If I want to make some progress on my ideas, I need a few extra hands. People familiar with coding or who could help me figure it out. Here are some of the ideas... if you'd like to help, I can send you the files I've succeeded with so far and see what you can add.
* What I've gotten the farthest with on is a quest where you meet an old pirate (Habakuk Mucklewrath) in the Douwesen pirate tavern, who claims to have sailed with old greats like John Cook and Henry Morgan. After you hire him, he'll take you along on his quest to recover the four pieces of his old treasure map, scattered throughout the 'pelago. (The quest is a mix of classic pirate history and legend.) The payoff is the biggest treasure of the game, a chest full of gold nuggets and jewels and such. I have his initial dialog all written out and can send it to anyone interested.
This quest may also use a new location I'm designing now, a Shop of Curiosities...
* Other quests could involve restoring relations between a pirate chief and his estranged daughter, who you encounter in a church (I'm designing both a nun character and a pirate lady with the same face); Doing extra quests for the church, of a nature ranging from the mundane to the frightful (transport a relic, the Pinky Bone of St. Jerome, then carry out an assasination on the orders of the church)... designing a Monsignor and Cardinal characters now; And investigating the disappearance of a ship's crew: The merchant ship Celeste returns to Greenford Port after a `five-year` absence, her crew all gone with no sign of struggle or damage to the ship. Eventually you visit a ship graveyard location off the coast of Khoal Roa (or whatever that `ring-shaped` one is called) that I'd like to piece together.
Also, if you have your own ideas but are having trouble implementing them, post them here and maybe we can all pool our resources.