• New Horizons on Maelstrom
    Maelstrom New Horizons


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Ahoy, who wants to help me make some quests?

ooh just had a thought - if your procgetsailtexturedata doesn't look like that at all, then wait a few days until the ship berthing mod is ready, and it will <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Modding... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

This sounds creepy but very cool, love it... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Got it Kieron, brilliant. I'll try it out tonight and report.

That location interior still don't work, tho. I'm almost certain I'm using the right "back" file (no matter what I use there, I get the weird floaty thing), and my emerge back outside location is the same as all the other buildings in that part of town...
 
the "back" file is nothing to do with floating. if you have used the right "back" file then you see the correct view out of the windows, and if not, then you don't. if you enter the location and aren't in the right place (i.e. on the ground, just in front of the door) then the reload is wrong. perhaps try reload2? or, in gmview, open the locator model (in the same directory as the location model, ends with <b>_l.gm</b>), turn labels on, see what reload names you see?
 
Oh, I see what you mean about the reloads and locators... never noticed that before, in certain models. They just show up as blank at first glance so I dismissed them.

And the sails work. Thanks! I just need to make them look good now. They'll have stretched out skinned faces, tattoos, body hair and everything.
 
Still working on the graphics for the sails... I found plenty of images of `stretched-out` faces and vintage sailor tattoos on real skin to use. But I'm wondering what determines whether emblembed or `non-emblembed` sails are used? I'd like to use bare skin for regular sails and all the tattoos on emblembed.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> You are a SICK puppy, Alan! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
each ship's definition has defined which sails will be emblemed and which plain. (ships below class 3 don't have any defined as emblemed). you just have to create a case within the switch statement which sets the "nationFileName" variable and the "BI_objRetValue.normalTex" property to two different textures. the routine will then assign the textures to each sails for you. so for example you could set your tattooed one to "nationFileName" and your `non-tattooed` one to "BI_objRetValue.normalTex" and they would end up on the correct sails <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

it's this bit (below) that actually assigns the sails; it goes through every sail on the ship and checks if it's defined as an emblemed sail or not; if so, it sets the emblemed texture, and if not, it leaves it (which means that the .normalTex texture will be used).
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->      makearef(arEmbl,shref.GeraldSails);      // actually sets the texture of each individual sail -->

     sq = GetAttributesNum(arEmbl);

     for(i=0; i<sq; i++)

     {

   arSail = GetAttributeN(arEmbl,i);

   attrName = GetAttributeName(arSail);

   tmpStr = GetAttributeValue(arSail);

   if(tmpStr=="1")    {BI_objRetValue.(attrName) = nationFileName;}

   else    {BI_objRetValue.(attrName) = tmpStr;}    // <--

     }<!--c2--></div><!--ec2-->


it is possible to override this and choose yourself which sails are emblemed. however the problem with that is that the sails are `ship-specific`...
 
Here're the "flesh sails" so far. Kind of gaudy? I wish there was a way to make each sail on the ship look a bit different.

<img src="http://img78.photobucket.com/albums/v251/alan_smithee/fleshsails.jpg" border="0" class="linked-image" />
 
Wow, Alan, that looks really cool... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> In a really creepy kinda way, haha! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I had almost expected something darker, more discolored in places - but this is appropriate, I think... Love the stitching, heh...

I have a question... Why is your compass on the left, and why is it the overhead view compass? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I want to make it tattered but can't figure out how, when PSP insists on saving an image as flat instead of with a transparent background.

Similarly, I haven't been able to get a lick of modeling done, now that I have Maya 4.5 and the plugins, because I don't know the conversion process. From .gm to something else, I think... I searched the stickies and FAQs but couldn't find the formula.
And it seems only one of the plugins will work; the other two aren't recognized or something.

The compass icon is just the little graphic telling me I can press F3 and go to the map view, same as an anchor for mooring and etcetera. The little icons like that always mess up my screenshots.
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->Ehm... complicated. Maybe I'll just make two identical sails. I'll post screens tonight.<!--QuoteEnd--></div><!--QuoteEEnd-->

no, sorry, all i was saying is that you don't have to worry about whether they end up on the right sails, it does it for you <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

if you make an tattooed one and a `non-tattooed` one, they will end up on the right sails <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I wish there was a way to make each sail on the ship look a bit different.<!--QuoteEnd--></div><!--QuoteEEnd-->

as i said, this is possible. the problem is that the sails on each ship are different, so it'd need a `sail-setting` routine for every single ship type...

<i>or</i> you could make say five different designs have the routine set them randomly, which would work for all ships. but the problem with that is that every time you entered battle the sails would be arranged differently lol <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
 
<!--QuoteBegin-alan_smithee+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->I want to make it tattered but can't figure out how, when PSP insists on saving an image as flat instead of with a transparent background.<!--QuoteEnd--></div><!--QuoteEEnd-->

convert one of the `already-tattered` sails and open it in photoshop... click on the 'channels' tab and look at the alpha channel. in a tga image it's the alpha channel that decides what will be transparent or opaque. you could just copy the whole alpha channel and copy it to the alpha channel on your tattered sails. (if it doesn't already have an alpha channel, click the channels tab, and at the bottom of the channels window there's little button that creates a new channel. can't quite remember what it looks like, though <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />:
 
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