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    Maelstrom New Horizons


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An ambitious project

<!--quoteo(post=241344:date=Feb 26 2008, 10:36 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 26 2008, 10:36 AM) <a href="index.php?act=findpost&pid=241344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You mean on ports/shores or around the 3D islands?<!--QuoteEnd--></div><!--QuoteEEnd-->
around the 3D islands. Need to create a locator as Thomas the Terror did for Charlestown.
 
If I don't make a mistake, the Thomas the Terror 's idea would be to create a locator in front of each warehouse doors that will take the player into a shipyard model (model used by the Redmond shipyard). I like the idea. The player could do some 'cleaning' into the warehouses. <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
 
Ah; I don't know about adding locators around the 3D islands. Can be done with Inez' tool, obviously, but I don't know an easy way to get useful coordinates. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />
 
<!--quoteo(post=241462:date=Feb 26 2008, 09:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 26 2008, 09:29 PM) <a href="index.php?act=findpost&pid=241462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah; I don't know about adding locators around the 3D islands. Can be done with Inez' tool, obviously, but I don't know an easy way to get useful coordinates. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe Thomas the Terror could help me ? <img src="style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> . I remember that Cuba in an old Build had many available shores and not only 2 like now.
 
You sure? Strange; I don't imagine we REMOVED locators. Perhaps the locators ARE there, but simply not used? You can check with the GM Viewer. As for adding a new locator: Thomas the Terror indeed added one for QC; hopefully he can help you. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Found it ! In islands_init there are 4 hidden shores for Cuba. And there are also in game <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
i know there are four shores for cuba in the game. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" /> i thought they just showed up in the sail to menu.
 
<!--quoteo(post=241580:date=Feb 27 2008, 02:53 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Feb 27 2008, 02:53 PM) <a href="index.php?act=findpost&pid=241580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i know there are four shores for cuba in the game. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" /> i thought they just showed up in the sail to menu.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good news ! I finished the locations for my main quest. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
Otherwise, here's a screenshot inside the warehouse :
 
not bad. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> how about really stuffing the warehouse? or can't you stack the things?
 
and where can I fight ? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
put the stuff along the walls. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
LOL! Looks good, Bartolomeu! Brilliant to actually put stuff IN the warehouse! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
I just tried some of your locations and it seems to be working. Haven't tested all of them yet. Great job on the warehouses in Santiago Outskirts. You even added locators so you can enter them! One question though: Is it normal that the gate in the Santiago outskirts is closed and doesn't lead into Santiago? <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />
 
well, there's a lot of problems with santiago. <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" /> last time i checked i could exit the town but couldn't get past the outskirts and into the deeper jungle due to a dead end.
 
Interesting. I COULD enter the jungle this time from the outskirts, but not the TOWN. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Hello all,

Just to say I updated my main quest (see first post). The most important change is I included the fourth quest into the third quest seeing that it is really small.
Otherwise, I made the first, second, sixth and seventh quest <img src="style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />
So just miss the third, fourth and fifth <img src="style_emoticons/<#EMO_DIR#>/monkeydance.gif" style="vertical-align:middle" emoid=":mi" border="0" alt="monkeydance.gif" />
 
Nice Bartolomeu! I can't wait! Why don't you release the first 2? Then we can test them a little, and then we have a little start for the new Choose Period mod
 
Indeed it would be useful to have at least the first quest released so that we can do some messing around with enabeling it as second Selectable Storyline. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
I'll upload over the next days the first two quests. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> (need to adapt the quests to the selectable storyline).

Just another thing :

It would be great to find a <b>gallows</b>. I found some models on the web but need to pay <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> . Could anyone find a free model ? It would be useful for the bartolomeu quest and the jack sparrow quest.
 
That would indeed be useful. Perhaps someone could improvise something? Or perhaps one of our modelers can do something? Kazeite could do it in no-time, but he's gone for a while. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
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