• New Horizons on Maelstrom
    Maelstrom New Horizons


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Notice Announcement of a new patch and update of the Storm Engine for the game

ОБНОВЛЕНИЯ - BlackMark Studio

It's the logs of the new maj it's translated from Russian to English.

Changes in the game engine:

- game engine re-assembled in MSVS 2019, with the inclusion of a number of additional optimizations (SSE2)
- the latest version of the fmod sound engine, the zlib seiv packaging/unpacking library
- latest version of steam_api (1.50)
- directx9
- Scripts officially open (version 1.7.3)
--------------------------------------------------------
General changes and additions in the game:

- In the battle ship interface a new command to companions - "Swim on ..." indicating a specific direction of departure (8 directions)
- The ability to connect high-polyrigonal characters into the game (up to 16k landfills, if necessary, possible and more)
- In coastal locations will now have some number of small crabs (for entourage)
- By f8 screenshots are now stored in png format (works in window mode)
- A full-fledged HUD interface resage (land/sea/global map) with customization in the Settings menu
- Correcting in the logic of kiras at critical impact
- Fixing the work of a number of amulets and mascots
- Fix associated with the lack of top buffers in the engine of the game (the game could fly out at a large number of landfills in highly loaded scenes - SF, mass quest fighters)
- Scroll strip fix in the "save-load" menu
- Before recording the game in the existing slot, the old save is now pre-removed and not re-recorded
- Solved the problem when working in Linux with Wine (alternative implementation winapi32 and direct), before the game flew 100% when going to sea mode, the problem also affected the stability of the game
under different versions of Windows
- Fix in AI ship guns - under certain conditions the guns were bred like cockroaches
- Optimization in the output of game coordinates on the global map - reducing microfreeses
- Changes in weather and sea conditions
- DIRECTSAIL mode - car-trailer of sea locations, the possibility of walking on the local sea without access to the globe - experimental feature (by default mode off).
- FPS counter right in the game (tuned to engine.ini show_fps 1 or 0)
- Displaying the amount of gunpowder on the combat interface
- Automatic recording of memory dumps when the game falls (you need to find critical bugs in the engine)
- Fix 99% of sails after repairs
Fix bugs in russian dialogues
- Fixes Daniel and Helen (prohibition to cull weapons, ban to put a companion after losing consciousness in battle.)
- In LocLables.txt there was no mention of the room in the tavern
- Small fixes in names, locators
- Caleuch now can't get inflated stats
- A small addition to the main menu of the game
- Fixed/transplanted mangaros in the jungle location of Porto Bello. Added another mangaros.
- Ban F6 (rapid preservation) during dialogues.
- Bug with the departure of the download of the game after sex/refusal with Helen, after removing it from the boarding boards corrected.
- Updating prices in stores after successful auto purchase
- Fix the split of half-immortal boarding- - with already forked nothing can be done, but new loss of consciousness will pass as it should be
- Fix the ability to appoint half-immortal boardingmen captains of ships after loss of consciousness - with already captains nothing to do, but new loss of consciousness will pass as it should be
- Fix the accumulation of donations from priests at the maximum reputation - after the first donation everything will work normally
- Fix the possibility of hiring foreign captains, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix the ability in the bones to put money endlessly, clicking on the already postponed for the transfer of the bone
- Fix the ability in the cards to take a new card while the old one flies in the hand
- One-time issuance of money in cards and bones
- Fix incorrect escape from the PU rebel officers - already lost places so easy to return, but the subsequent riots will pass as it should.
- Fix incorrect putting on a kiras in the sea - if the kirasa is already wearing incorrectly, it is enough to remove it and put it on
------------------------------------------------
Fixes on quests:

numerous fixes to the Captain's Order quest:
- ban from taking out weapons after surrendering to extortionists after escorting the captain to the bay
- no timer after the contract with the kep on the ship and meeting in the bay
- the absence of a time interval between the job from Barbazon and its surrender.
- When choosing the second branch of the dialogue, when the contra took the treasure to itself, nothing happened. exits were closed, weapons not to get, etc.
- a repetitive dialogue with the first kep on deck if you return to it on the ship
- bug-bringing dialogue when repeated with the customer in the ransom branch in the tavern - corrected
- mistake ( or lack of captain in prison ) in the branch operation galleon - captain in prison
- When the captain joins the team, he is assigned a new ID.
- After Barbason's death, the player will be sent permanently to Marlowe.
- if there was not enough money for the gunner then after the quest no longer reacted and there was a failure of the quest

- quest "price of consumptive" - corrected empty dialogue after drinking GG in the tavern with a quest waitress
- generator "in the bay / in the bay" - on one of the branches pirates remained in the bay forever
- generator "Korablerushets" - one of the branches did not generate the ship on the map
- "Shipwrecks" - corrected bug with the freezing of the hero on one of the branches.
- the repeated versions of the quest "Dutch gambit" did not come out of the archive - now come out (need to start the gambit again).
- "last lesson" - after the first part of the "value of silence" - the landing of Pinetta in Mosquitos blocked weapons (need to re-pass the moment).
- On the quest "The Kidnapper" after the death of Barbason, the player can now turn to Marlowe.
- "Family heirloom" - if you forget to talk to the moneylender and save, after downloads the game flew out.
- on one of the branches "Accompanying the merchant" when the escort is late in the game could have a ghost ship -companion "error" - corrected.
- correcting the endings of ship types, etc. in dialogues and in the SJ. some generator quests.
- Added permanent identification of Helen in case of loss of consciousness through dialogue with her.
- in the generator of the PU when taking an important dispatch for the recipient if you pass in another PU order for bombs /medicine / etc. - the addressee of the dispatch has "not seen" - corrected.
- in DLC "Hero of the Nation" blocked Barbados during the naval battle with Fort Sint-Martin - corrected (it is necessary to revisit this moment).
- also when the nation changed Philipsburg fort was non-working - corrected. (will only work after the re-enactment of the mine capture)
- Goal.Gabit after the fight with Fleetwood on Turks remained "robinsons" - corrected (need to re-enter the moment).
- added dialogues companions for Tonzag, Chinese, Knipel and Helen.
- there was an empty dialogue with the bandits on the general quest "Justice for sale" if the GG was naked saber - corrected.
Part of the generator has been modified. "Girl in the Jungle" quest. option with a well. Bug with meeting stand-up bandits corrected. The girl is no longer standing and walking in the cave.
- Fix the final combat in the temple with Michel on hardcore
- the closure of the van hato by the jungle in "Hero nation" . so that GG doesn't accidentally fall into a trap if he ran the wrong way. (to activate the fix - to re-pass this part of the quest)
- Jean Picard runs to the ship and does not stand in the bay of Guajira - division in dialogues, looking to whom the GG in the bay . (To activate the fix, you must re-enter the bay after the liberation of Picard.)
- A number of edits on the quests "Honor Case" and "More Expensive to Gold"
- A few small fixes on the "Last Lesson" quest
- Fix Easter with chests on the quest "Captain's Order" - you need to replay the boarding of the quester
- Fix disconnecting encoutters in certain locations forever on quests like "In the mousetrap" and in the caves after the search for treasure
- Fix of the presence of flaws in the BDLS and boxes of contras on Lamanten beach after the "Last Lesson" - you need to replay the game moments
- Fix the presence in the inventory of the letter Tramp from Jackman after the Saga - you need to replay the battle with Jackman
- Fix the ability to "destroy" Puebla twice and get a double reward for it - without NI, if no longer destroyed the clone of Puebla
- Fix the generation of double OPS on the quest "Cause for haste" leading to departures - you need to replay the take of the treasure card
- Fix the premises of the bandits on the quest "Malyava" and beggar on the quest "Unlucky thief" in locked houses - you need to replay the take of quests
- Fix unnecessary interruptions of rapid transition caused by the regatta - you need to replay the conversation about the regatta in Bridgetown OR go to the doors of the PU at night
- Fix incorrect zeroing of deposits in banks on sieges and quest "Slave"
- The ability to receive both types of jobs in the PU on fast warships
- Fix issuing the quest "Captain's Order" by pirates, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix "failure" of HRF after its completion due to the sinking of the captain with the same index as Ignacio - without NI, if not already "failed"
- Fix the dependence of the city of the West Regatta, Adam Rayner, the leader of the Redskins and target cities on the quests "Accompanying the Merchant," "Sea Marathon," "Church Dispatch" from the flag of the GG - you need to replay the issuance of quests
- Fix the ability to take an escort/delivery of mail to the PO immediately after failure - you need to replay the waiver
- The fix of sending to empty cities/bays in some variants of the quest "Captain's Order" - you need to replay the quest
-----------------------------------------------------------
Thank you so much for participating: mitrokosta, Slayer, Captain Beltrop, cooodesloth, kokkai, Hokkins, and the entire gaming community for feedback
-----------------------------------------------------------
It is highly recommended to replay all generator quests.
 
ОБНОВЛЕНИЯ - BlackMark Studio

It's the logs of the new maj it's translated from Russian to English.

Changes in the game engine:

- game engine re-assembled in MSVS 2019, with the inclusion of a number of additional optimizations (SSE2)
- the latest version of the fmod sound engine, the zlib seiv packaging/unpacking library
- latest version of steam_api (1.50)
- directx9
- Scripts officially open (version 1.7.3)
--------------------------------------------------------
General changes and additions in the game:

- In the battle ship interface a new command to companions - "Swim on ..." indicating a specific direction of departure (8 directions)
- The ability to connect high-polyrigonal characters into the game (up to 16k landfills, if necessary, possible and more)
- In coastal locations will now have some number of small crabs (for entourage)
- By f8 screenshots are now stored in png format (works in window mode)
- A full-fledged HUD interface resage (land/sea/global map) with customization in the Settings menu
- Correcting in the logic of kiras at critical impact
- Fixing the work of a number of amulets and mascots
- Fix associated with the lack of top buffers in the engine of the game (the game could fly out at a large number of landfills in highly loaded scenes - SF, mass quest fighters)
- Scroll strip fix in the "save-load" menu
- Before recording the game in the existing slot, the old save is now pre-removed and not re-recorded
- Solved the problem when working in Linux with Wine (alternative implementation winapi32 and direct), before the game flew 100% when going to sea mode, the problem also affected the stability of the game
under different versions of Windows
- Fix in AI ship guns - under certain conditions the guns were bred like cockroaches
- Optimization in the output of game coordinates on the global map - reducing microfreeses
- Changes in weather and sea conditions
- DIRECTSAIL mode - car-trailer of sea locations, the possibility of walking on the local sea without access to the globe - experimental feature (by default mode off).
- FPS counter right in the game (tuned to engine.ini show_fps 1 or 0)
- Displaying the amount of gunpowder on the combat interface
- Automatic recording of memory dumps when the game falls (you need to find critical bugs in the engine)
- Fix 99% of sails after repairs
Fix bugs in russian dialogues
- Fixes Daniel and Helen (prohibition to cull weapons, ban to put a companion after losing consciousness in battle.)
- In LocLables.txt there was no mention of the room in the tavern
- Small fixes in names, locators
- Caleuch now can't get inflated stats
- A small addition to the main menu of the game
- Fixed/transplanted mangaros in the jungle location of Porto Bello. Added another mangaros.
- Ban F6 (rapid preservation) during dialogues.
- Bug with the departure of the download of the game after sex/refusal with Helen, after removing it from the boarding boards corrected.
- Updating prices in stores after successful auto purchase
- Fix the split of half-immortal boarding- - with already forked nothing can be done, but new loss of consciousness will pass as it should be
- Fix the ability to appoint half-immortal boardingmen captains of ships after loss of consciousness - with already captains nothing to do, but new loss of consciousness will pass as it should be
- Fix the accumulation of donations from priests at the maximum reputation - after the first donation everything will work normally
- Fix the possibility of hiring foreign captains, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix the ability in the bones to put money endlessly, clicking on the already postponed for the transfer of the bone
- Fix the ability in the cards to take a new card while the old one flies in the hand
- One-time issuance of money in cards and bones
- Fix incorrect escape from the PU rebel officers - already lost places so easy to return, but the subsequent riots will pass as it should.
- Fix incorrect putting on a kiras in the sea - if the kirasa is already wearing incorrectly, it is enough to remove it and put it on
------------------------------------------------
Fixes on quests:

numerous fixes to the Captain's Order quest:
- ban from taking out weapons after surrendering to extortionists after escorting the captain to the bay
- no timer after the contract with the kep on the ship and meeting in the bay
- the absence of a time interval between the job from Barbazon and its surrender.
- When choosing the second branch of the dialogue, when the contra took the treasure to itself, nothing happened. exits were closed, weapons not to get, etc.
- a repetitive dialogue with the first kep on deck if you return to it on the ship
- bug-bringing dialogue when repeated with the customer in the ransom branch in the tavern - corrected
- mistake ( or lack of captain in prison ) in the branch operation galleon - captain in prison
- When the captain joins the team, he is assigned a new ID.
- After Barbason's death, the player will be sent permanently to Marlowe.
- if there was not enough money for the gunner then after the quest no longer reacted and there was a failure of the quest

- quest "price of consumptive" - corrected empty dialogue after drinking GG in the tavern with a quest waitress
- generator "in the bay / in the bay" - on one of the branches pirates remained in the bay forever
- generator "Korablerushets" - one of the branches did not generate the ship on the map
- "Shipwrecks" - corrected bug with the freezing of the hero on one of the branches.
- the repeated versions of the quest "Dutch gambit" did not come out of the archive - now come out (need to start the gambit again).
- "last lesson" - after the first part of the "value of silence" - the landing of Pinetta in Mosquitos blocked weapons (need to re-pass the moment).
- On the quest "The Kidnapper" after the death of Barbason, the player can now turn to Marlowe.
- "Family heirloom" - if you forget to talk to the moneylender and save, after downloads the game flew out.
- on one of the branches "Accompanying the merchant" when the escort is late in the game could have a ghost ship -companion "error" - corrected.
- correcting the endings of ship types, etc. in dialogues and in the SJ. some generator quests.
- Added permanent identification of Helen in case of loss of consciousness through dialogue with her.
- in the generator of the PU when taking an important dispatch for the recipient if you pass in another PU order for bombs /medicine / etc. - the addressee of the dispatch has "not seen" - corrected.
- in DLC "Hero of the Nation" blocked Barbados during the naval battle with Fort Sint-Martin - corrected (it is necessary to revisit this moment).
- also when the nation changed Philipsburg fort was non-working - corrected. (will only work after the re-enactment of the mine capture)
- Goal.Gabit after the fight with Fleetwood on Turks remained "robinsons" - corrected (need to re-enter the moment).
- added dialogues companions for Tonzag, Chinese, Knipel and Helen.
- there was an empty dialogue with the bandits on the general quest "Justice for sale" if the GG was naked saber - corrected.
Part of the generator has been modified. "Girl in the Jungle" quest. option with a well. Bug with meeting stand-up bandits corrected. The girl is no longer standing and walking in the cave.
- Fix the final combat in the temple with Michel on hardcore
- the closure of the van hato by the jungle in "Hero nation" . so that GG doesn't accidentally fall into a trap if he ran the wrong way. (to activate the fix - to re-pass this part of the quest)
- Jean Picard runs to the ship and does not stand in the bay of Guajira - division in dialogues, looking to whom the GG in the bay . (To activate the fix, you must re-enter the bay after the liberation of Picard.)
- A number of edits on the quests "Honor Case" and "More Expensive to Gold"
- A few small fixes on the "Last Lesson" quest
- Fix Easter with chests on the quest "Captain's Order" - you need to replay the boarding of the quester
- Fix disconnecting encoutters in certain locations forever on quests like "In the mousetrap" and in the caves after the search for treasure
- Fix of the presence of flaws in the BDLS and boxes of contras on Lamanten beach after the "Last Lesson" - you need to replay the game moments
- Fix the presence in the inventory of the letter Tramp from Jackman after the Saga - you need to replay the battle with Jackman
- Fix the ability to "destroy" Puebla twice and get a double reward for it - without NI, if no longer destroyed the clone of Puebla
- Fix the generation of double OPS on the quest "Cause for haste" leading to departures - you need to replay the take of the treasure card
- Fix the premises of the bandits on the quest "Malyava" and beggar on the quest "Unlucky thief" in locked houses - you need to replay the take of quests
- Fix unnecessary interruptions of rapid transition caused by the regatta - you need to replay the conversation about the regatta in Bridgetown OR go to the doors of the PU at night
- Fix incorrect zeroing of deposits in banks on sieges and quest "Slave"
- The ability to receive both types of jobs in the PU on fast warships
- Fix issuing the quest "Captain's Order" by pirates, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix "failure" of HRF after its completion due to the sinking of the captain with the same index as Ignacio - without NI, if not already "failed"
- Fix the dependence of the city of the West Regatta, Adam Rayner, the leader of the Redskins and target cities on the quests "Accompanying the Merchant," "Sea Marathon," "Church Dispatch" from the flag of the GG - you need to replay the issuance of quests
- Fix the ability to take an escort/delivery of mail to the PO immediately after failure - you need to replay the waiver
- The fix of sending to empty cities/bays in some variants of the quest "Captain's Order" - you need to replay the quest
-----------------------------------------------------------
Thank you so much for participating: mitrokosta, Slayer, Captain Beltrop, cooodesloth, kokkai, Hokkins, and the entire gaming community for feedback
-----------------------------------------------------------
It is highly recommended to replay all generator quests.

Thank you very much for sharing the information, it seems that the new update will give more stability to the game among many other things.
 
Hello

Black Mark Studio has published another message with the improvements of the new update and they have opened another conversation, I copy the text and I leave the link below:

"First, about the upcoming patch: we are almost done finalizing the changelog - it's starting to look very impressive! You will have a chance to see for yourself soon, and the patch itself will be available for open beta testing shortly after.

We upgraded the Storm Engine, fixed a ton of bugs, enabled DX9, improved stability and compatibility with modern systems, also added a couple of really cool features. Some of those will require the new game, so be ye warned!"



Sea Dogs: To Each His Own - Pirate Open World RPG - News about the patch and a favor to ask - Steam News
 
ОБНОВЛЕНИЯ - BlackMark Studio

It's the logs of the new maj it's translated from Russian to English.

Changes in the game engine:

- game engine re-assembled in MSVS 2019, with the inclusion of a number of additional optimizations (SSE2)
- the latest version of the fmod sound engine, the zlib seiv packaging/unpacking library
- latest version of steam_api (1.50)
- directx9
- Scripts officially open (version 1.7.3)
--------------------------------------------------------
General changes and additions in the game:

- In the battle ship interface a new command to companions - "Swim on ..." indicating a specific direction of departure (8 directions)
- The ability to connect high-polyrigonal characters into the game (up to 16k landfills, if necessary, possible and more)
- In coastal locations will now have some number of small crabs (for entourage)
- By f8 screenshots are now stored in png format (works in window mode)
- A full-fledged HUD interface resage (land/sea/global map) with customization in the Settings menu
- Correcting in the logic of kiras at critical impact
- Fixing the work of a number of amulets and mascots
- Fix associated with the lack of top buffers in the engine of the game (the game could fly out at a large number of landfills in highly loaded scenes - SF, mass quest fighters)
- Scroll strip fix in the "save-load" menu
- Before recording the game in the existing slot, the old save is now pre-removed and not re-recorded
- Solved the problem when working in Linux with Wine (alternative implementation winapi32 and direct), before the game flew 100% when going to sea mode, the problem also affected the stability of the game
under different versions of Windows
- Fix in AI ship guns - under certain conditions the guns were bred like cockroaches
- Optimization in the output of game coordinates on the global map - reducing microfreeses
- Changes in weather and sea conditions
- DIRECTSAIL mode - car-trailer of sea locations, the possibility of walking on the local sea without access to the globe - experimental feature (by default mode off).
- FPS counter right in the game (tuned to engine.ini show_fps 1 or 0)
- Displaying the amount of gunpowder on the combat interface
- Automatic recording of memory dumps when the game falls (you need to find critical bugs in the engine)
- Fix 99% of sails after repairs
Fix bugs in russian dialogues
- Fixes Daniel and Helen (prohibition to cull weapons, ban to put a companion after losing consciousness in battle.)
- In LocLables.txt there was no mention of the room in the tavern
- Small fixes in names, locators
- Caleuch now can't get inflated stats
- A small addition to the main menu of the game
- Fixed/transplanted mangaros in the jungle location of Porto Bello. Added another mangaros.
- Ban F6 (rapid preservation) during dialogues.
- Bug with the departure of the download of the game after sex/refusal with Helen, after removing it from the boarding boards corrected.
- Updating prices in stores after successful auto purchase
- Fix the split of half-immortal boarding- - with already forked nothing can be done, but new loss of consciousness will pass as it should be
- Fix the ability to appoint half-immortal boardingmen captains of ships after loss of consciousness - with already captains nothing to do, but new loss of consciousness will pass as it should be
- Fix the accumulation of donations from priests at the maximum reputation - after the first donation everything will work normally
- Fix the possibility of hiring foreign captains, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix the ability in the bones to put money endlessly, clicking on the already postponed for the transfer of the bone
- Fix the ability in the cards to take a new card while the old one flies in the hand
- One-time issuance of money in cards and bones
- Fix incorrect escape from the PU rebel officers - already lost places so easy to return, but the subsequent riots will pass as it should.
- Fix incorrect putting on a kiras in the sea - if the kirasa is already wearing incorrectly, it is enough to remove it and put it on
------------------------------------------------
Fixes on quests:

numerous fixes to the Captain's Order quest:
- ban from taking out weapons after surrendering to extortionists after escorting the captain to the bay
- no timer after the contract with the kep on the ship and meeting in the bay
- the absence of a time interval between the job from Barbazon and its surrender.
- When choosing the second branch of the dialogue, when the contra took the treasure to itself, nothing happened. exits were closed, weapons not to get, etc.
- a repetitive dialogue with the first kep on deck if you return to it on the ship
- bug-bringing dialogue when repeated with the customer in the ransom branch in the tavern - corrected
- mistake ( or lack of captain in prison ) in the branch operation galleon - captain in prison
- When the captain joins the team, he is assigned a new ID.
- After Barbason's death, the player will be sent permanently to Marlowe.
- if there was not enough money for the gunner then after the quest no longer reacted and there was a failure of the quest

- quest "price of consumptive" - corrected empty dialogue after drinking GG in the tavern with a quest waitress
- generator "in the bay / in the bay" - on one of the branches pirates remained in the bay forever
- generator "Korablerushets" - one of the branches did not generate the ship on the map
- "Shipwrecks" - corrected bug with the freezing of the hero on one of the branches.
- the repeated versions of the quest "Dutch gambit" did not come out of the archive - now come out (need to start the gambit again).
- "last lesson" - after the first part of the "value of silence" - the landing of Pinetta in Mosquitos blocked weapons (need to re-pass the moment).
- On the quest "The Kidnapper" after the death of Barbason, the player can now turn to Marlowe.
- "Family heirloom" - if you forget to talk to the moneylender and save, after downloads the game flew out.
- on one of the branches "Accompanying the merchant" when the escort is late in the game could have a ghost ship -companion "error" - corrected.
- correcting the endings of ship types, etc. in dialogues and in the SJ. some generator quests.
- Added permanent identification of Helen in case of loss of consciousness through dialogue with her.
- in the generator of the PU when taking an important dispatch for the recipient if you pass in another PU order for bombs /medicine / etc. - the addressee of the dispatch has "not seen" - corrected.
- in DLC "Hero of the Nation" blocked Barbados during the naval battle with Fort Sint-Martin - corrected (it is necessary to revisit this moment).
- also when the nation changed Philipsburg fort was non-working - corrected. (will only work after the re-enactment of the mine capture)
- Goal.Gabit after the fight with Fleetwood on Turks remained "robinsons" - corrected (need to re-enter the moment).
- added dialogues companions for Tonzag, Chinese, Knipel and Helen.
- there was an empty dialogue with the bandits on the general quest "Justice for sale" if the GG was naked saber - corrected.
Part of the generator has been modified. "Girl in the Jungle" quest. option with a well. Bug with meeting stand-up bandits corrected. The girl is no longer standing and walking in the cave.
- Fix the final combat in the temple with Michel on hardcore
- the closure of the van hato by the jungle in "Hero nation" . so that GG doesn't accidentally fall into a trap if he ran the wrong way. (to activate the fix - to re-pass this part of the quest)
- Jean Picard runs to the ship and does not stand in the bay of Guajira - division in dialogues, looking to whom the GG in the bay . (To activate the fix, you must re-enter the bay after the liberation of Picard.)
- A number of edits on the quests "Honor Case" and "More Expensive to Gold"
- A few small fixes on the "Last Lesson" quest
- Fix Easter with chests on the quest "Captain's Order" - you need to replay the boarding of the quester
- Fix disconnecting encoutters in certain locations forever on quests like "In the mousetrap" and in the caves after the search for treasure
- Fix of the presence of flaws in the BDLS and boxes of contras on Lamanten beach after the "Last Lesson" - you need to replay the game moments
- Fix the presence in the inventory of the letter Tramp from Jackman after the Saga - you need to replay the battle with Jackman
- Fix the ability to "destroy" Puebla twice and get a double reward for it - without NI, if no longer destroyed the clone of Puebla
- Fix the generation of double OPS on the quest "Cause for haste" leading to departures - you need to replay the take of the treasure card
- Fix the premises of the bandits on the quest "Malyava" and beggar on the quest "Unlucky thief" in locked houses - you need to replay the take of quests
- Fix unnecessary interruptions of rapid transition caused by the regatta - you need to replay the conversation about the regatta in Bridgetown OR go to the doors of the PU at night
- Fix incorrect zeroing of deposits in banks on sieges and quest "Slave"
- The ability to receive both types of jobs in the PU on fast warships
- Fix issuing the quest "Captain's Order" by pirates, if they changed the ship to trade - with already traders can not do, but the new boarding will pass as it should
- Fix "failure" of HRF after its completion due to the sinking of the captain with the same index as Ignacio - without NI, if not already "failed"
- Fix the dependence of the city of the West Regatta, Adam Rayner, the leader of the Redskins and target cities on the quests "Accompanying the Merchant," "Sea Marathon," "Church Dispatch" from the flag of the GG - you need to replay the issuance of quests
- Fix the ability to take an escort/delivery of mail to the PO immediately after failure - you need to replay the waiver
- The fix of sending to empty cities/bays in some variants of the quest "Captain's Order" - you need to replay the quest
-----------------------------------------------------------
Thank you so much for participating: mitrokosta, Slayer, Captain Beltrop, cooodesloth, kokkai, Hokkins, and the entire gaming community for feedback
-----------------------------------------------------------
It is highly recommended to replay all generator quests.
Thank you @Iltis2017 for sharing this information! :cheers

Quite a lot of improvements, in modding the game too.
 
Many good fixes according to the log, but it doesn't look like there will be any fixes for the gorvenor quests or did i miss something?
 
Hello.

It is obvious that the release of the new patch will be delayed for a while.
 
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