Windows 8 itself needs at least 6 GB of RAM as a minimum .
Anything less is too weak.Main problem is the processor.
There are single-core processor , dual- core, triple -core , quad-core , hexa -core processor and octa -core processor ( eight-core processor).
The game was designed for a dual-core processor.Since the problems start , yes. I'm just HyperThreading .
Concept of what is behind HyperThreading . I'm trying to simplify it to show!
Behind Hyper -threading or SMT generally is the idea better utilize the computational work of a processor ,by filling the gaps in the pipeline as well as possible instructions of another thread . Such gaps canfor example, occur when a process or thread has to wait for the memory through a cache.Here, then using Hyper-Threading , a second process or thread to be " pushed " and thus run in parallel.On the software side , a CPU with Hyper-Threading behaves like a multiprocessor system - the divisionthe incoming data on the empty space creates two logical processors by the operating systemMultiprocessing techniques may be administered.Thread known in computer science or an execution thread of execution in a program is executed .Cache is a fast buffer in the computer memory , the ( re ) hits on a slow background medium or complexHelps to avoid recalculations . Content / data that have already been obtained / calculated remain in the cache , so thatthey quickly available later you need . Also , data that are probably needed soon in advance of the background mediumbe retrieved and provided initially in the cache.
If hyper-threading is enabled or disabled abhänig of the hardware and software.The Hardeware pageFind at Intel 's Hyper-Threading processors in newer models of the Pentium 4 series , with many Core i models andsome Atom processors . Also the multi-core processors from AMD as AMD 64 X2 Azhlon give yourself by flag as Hyper-Threading capable of ,although they are not, but this allows them to potentially benefit from HTT optimized program flow . So it is alsowith various multi-core Intel processors such as the Intel Pentium D or Intel Core 2 Duo where , depending on the version , not hyperthreadingis present, but nevertheless the corresponding Prozessorflag is set.The software pageWindows operating systems that support Hyper-Threading starting from Windows XP. Whether computer games benefit from Hyper-Threadingor not depends primarily on how many threads can make the games challenging question to the processor andhow many of the processor can execute simultaneously. While dual -core CPUs very well with current games benefit from Hyper-Threading ,since most current games offer more than two threads to processor demanding , the majority of games lost in early 2011 even slightlyof performance if hyperthreading is enabled on a quad-core processor , since they offer little more than four threads to the processor ,but at the same time increases the administrative burden within the processor because of hyperthreading . For processors with six or more coresbrings hyper-threading in games no more advantage .