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Bill and Ted's "Excellent" Adaptation

SirChristopherMings

Corrupter of Words
Storm Modder
There are seven deadly sins and I am tolerably well acquainted with most of them, but
if there are two that I truly have to answer for, more than the others, they are Greed and Sloth.
While playing Build 11, I happened to come across an "Excellent" Blade, and being inclined as I am
towards temptation, I eagerly began to seek out more in the various treasure locations peppered
about the archipelago, however, it was not very long before my slothful nature presented itself and
suggested an easier method of fullfilling my desire of gaining "excellent" weapons. It was under
these colors that the Mings' "Excellent" Sword and Pistol Adaptaion came about. I'm happy to report
that this adaptation is currently working nicely in my Build 12 game.

This adaptation would not have been possible without the previous modding work of Verruckt,
Scheffnow, ALexusB, Sailor Al, & Nathan Kell, all of whom created/contributed to the mods that
I have made use of, and who have also generously given me permission to post this adaptaion.
Thank you all!

Basically what the adaptaion does is the character receives an "excellent" sword and pistol for
completing the "Kill Pirate Quest". Whereas before a governor would only offer you a financial
reward for defeating the pirate disrupting his shipping, he now informs you that this pirate has
also had the temerity to steal his personal sword and pistol, and if you defeat him,
you may keep these weapons for yourself. (I imagine that a governor would have only the finest
weapons, whether or not he ever uses them, but after they had been the property of a pirate, oh,
the humiliation, he would be less than desirous to have them back, so much the better for you and your mateys...)

I have tried to assign the swords and pistols to the various governors keeping in mind the
characteristics of the weapons themselves; for instance, the French Governor has a Cardinal's Guard
and the Spanish Governor has the Windmill Slayer, but you can set up the coding to award any sword
or pistol you want; the sword and pistol will appear in your inventory after you defeat the pirate.
I also added dialog to the governor's Dialog H Notepads that lets you know about the swords, but this
was only done to add a little flavor to what otherwise might be considered a cheat. At one point
I tried to set it up so the governor would award the sword and pistol when you visit him after you
defeat the pirate, but I am not that good a modder. (I mentioned the slothfullness before, did I not?)

To utilise this adaptaion, in either a Build 11 or Build 12 game, you need to paste the coding below into
their respective Notepads (Make a back up copy of your file before doing this):

In PROGRAMQUESTSQuests_reaction C Notepad (Near the botom of the file)

Look for;

case "kill_pirate_complete":
pchar.quest.generate_kill_quest = "completed";
//Log_SetStringToLog("kill_pirate_complete");
switch (pchar.quest.killdestination)

replace;

{
case "Falaisedefleur": AddQuestRecord("kill_fal", "2"); break;
case "IslaMuelle": AddQuestRecord("kill_mue", "2"); break;
case "Douwesen": AddQuestRecord("kill_dou", "2"); break;
case "Conceicao": AddQuestRecord("kill_con", "2"); break;
case "Redmond": AddQuestRecord("kill_red", "2"); break;
case "Oxbay": AddQuestRecord("kill_ox", "2"); break;
}

with;

{
case "Falaisedefleur": AddQuestRecord("kill_fal", "2");
GiveItem2Character(pchar, "blade25+3");
GiveItem2Character(pchar, "pistol5+3"); break;
case "IslaMuelle": AddQuestRecord("kill_mue", "2");
GiveItem2Character(pchar, "blade23+3");
GiveItem2Character(pchar, "pistol6+3"); break;
case "Douwesen": AddQuestRecord("kill_dou", "2");
GiveItem2Character(pchar, "blade26+3");
GiveItem2Character(pchar, "pistol4+3"); break;
case "Conceicao": AddQuestRecord("kill_con", "2");
GiveItem2Character(pchar, "blade24+3");
GiveItem2Character(pchar, "pistol6+3"); break;
case "Redmond": AddQuestRecord("kill_red", "2");
GiveItem2Character(pchar, "blade22+3");
GiveItem2Character(pchar, "pistol5+3"); break;
case "Oxbay": AddQuestRecord("kill_ox", "2"); break;
}

Then;

In PROGRAMDIALOGS

Add dialog to the following Governor's Dialog H Notepads:

1. Spanish; cristofor manuel de alencar
2. Portuguese;Jacinto Arcibaldo Barreto
3. French; joseph claude de moignes
4. Dutch; Reynard Grueneveldt
5. English: Robert Christopher Silehard

Add text between "gold". and "What say you..." (usually near the end of the notepad) :
Dialouge:
He has also stolen my prize blade and pistol, if you can take them from him then they are yours,

You do not need to reinitialze to make this adaptation work, you just need to go to speak with a governor
and get the "Kill Pirate Quest", just like before.

This is a pretty easy fix, but it has some potential to it that with a few improvements would make it more
worthwhile. Nathan suggested putting a scalar in that would make this mod even better, I'll put his suggestion
in below, but I don't have a lot of time to work on this right now, so anyone who wants to improve upon it
should feel free. One of the ideas I had was to set up the pirate chief to be able to give you this quest,
get rid of a rival perhaps, and that would enable an excellent Bosun's Mate as a reward.

RobC's Blacksmith mod also makes this adapatation a little obselete, but I wanted to make it available to the community.

Here is Nathan's suggestion regarding setting up a scalar:

Basically, the way you have it set up now is that you get these blades and just these blades, _whenever_ you do a PH quest, right?
Which leads to, you could get a +3 version of each of the best blades, at level 1, by sinking a tartana (which is what the pirate will
have if he's level 1 like you). So what I suggest is some bit of code that will still give you a +3 blade, but the blade selected will
be based on the player's level as well as the governor's nation. I.e. blade choice scaled by player level.
So the simple solution would be blade number = player level; if player level > 27, use 27.

But we're in trouble, because blades are not sorted (i.e. blade5 may be worse than blade1).

And also, that will remove the flavor you've worked so hard to add (all governors would give the same blade).

So there's two solutions. Have a minimum player level, below which the blade won't be given, or use a switch statement in each
governor's appropriate dlg node, i.e.

code:
--------------------------------------------------------------------------------
string bname;
switch(sti(pchar.rank))
{
case 1: bname = "blade1+x"; break; //at level 1, we give blade1+x
case 2: bname = "blade1+x"; break; //at level 2, we give...
//...
case 10: bname = blade26+3"; break;
//default case, it will be executed if none of the above cases match.
//do not put a case something: or default: statement here, or break; at the end.
//so this will apply to all levels above the last case: statement.
bname = "blade27+3";
}
--------------------------------------------------------------------------------


and then use bname instead of "bladexx+3".

That way you can set up exactly what blades you want to be given by which governors when the player is at what level.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> WOW, pretty cool stuff, Sir Christopher! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" />

Nice job! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Great idea to supplement the reward for those quests with a rare blade. I always like to get items rather than profane mammon. It adds IMHO spice and variety, and it adds another twist cause the reward becomes only "effective" once you manage to use or sell the thing.

As for the scalar, IMHO a great idea to let type and quality of the blade rise with the level of the mission, i.e. your level. Otherwise the effect would wear off after the first mission.
 
I'd like to suggest something, tho... As I tend to pirate hunt a LOT after the main quest is finished, I'd end up compiling a lot of these blades. The scalar would be great - but again, I'd end up with the gov's best blades day in and day out (poor dolt, he keeps losing his best blades to piracy, maybe he needs a better NAVY???) (LOL!)... Perhaps there should be a way for this kind of quest to happen only once every three months or something... ???
 
<b><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally posted by Catalina the Pirate
I'd like to suggest something, tho... As I tend to pirate hunt a LOT after the main quest is finished, I'd end up compiling a lot of these blades. The scalar would be great - but again, I'd end up with the gov's best blades day in and day out (poor dolt, he keeps losing his best blades to piracy, maybe he needs a better NAVY???) (LOL!)...<!--QuoteEnd--></div><!--QuoteEEnd--></b>

Now you understand my greedy nature to the fullest Lady Cat, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> I've been equipping my officers at the various governor's expense. I should add in a line, <i>" he has stolen my prize blade and pistol....again!"</i> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

I hear you, CCC, I've got all the profane mammon I'd ever need, I'd rather have cool toys! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Hahahah... I already have equipped all my men with the best blades money can get the blacksmith to repair - AND started a LOVELY collection of them in my cabin. I'll be able to fund AND ARM my own private war by the time I get the highest rank available from all the different colonies... Hee hee! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" />
 
<!--QuoteBegin-SirChristopherMings+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->I hear you, CCC, I've got all the profane mammon I'd ever need, I'd rather have cool toys! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

I'd be happy to relieve you of your amassed profanities. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> I may even have a toy in exchange soon: Handgrenades . They are already destructive enough, i only need to improve the optics.
 
What a great idea, the grenadier in the POTC movie always looked like he was having a lot of fun throwing grenades around, and I can already think of a number of places in the game where lobbing a grenade would be a lot of fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

Would people other than the main character be able to use the grenades? I mean fun's fun, but if they start throwing grenades back at me I'm going to look into getting some of that armor that's in the game. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> COOOOOOL!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Will they work all the time, or only some of the time (like in the movie)?
 
Like we know CCC, I'd expect they'll go boom in your hand every once in a while ...
Maybe you'll then have to play as a skellie for at time <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Or get a hook! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--QuoteBegin-SirChristopherMings+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->What a great idea, the grenadier in the POTC movie always looked like he was having a lot of fun throwing grenades around, and I can already think of a number of places in the game where lobbing a grenade would be a lot of fun. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

The places I'm thinking all say ... "That's not a good idea" ...

and then don't even let you draw your sword! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Heh, who do you want to blow up, Petros? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
You know, you could probably add a hack to the AI routine checking to see if they should fire a pistol, to (if no pistol available/loaded) chuck a 'nade.

Neat idea, CCC!
 
Rollin' a grenado under de desk o' one o' de Gov'nors might be fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
heh, ``Sea Dogs 2: Caribbean Hitman`` has quite a ring.

I`d love to see grenados; i`ve wondered about the option before. It would also be a neat ``implied`` option, something you can`t see but that you can do to some effect in sea battles. i`m all for new skills, i earn them all too quickly. it could be a step beyond the musket barrage before boarding, or it could be a quick action option for when you`re close enough to another ship, like the boarding icon.

(And you can disable the thing that prevents you from using weapons indoors in certain places. i haven`t played with it myself yet, to go on a bloody guvn`r killing rampage, but i`m sure it can be done.)
 
I always imagine the "that's not a good idea..." having a voice that sounds a lot like Mickey Mouse. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

Like I'm supposed to pay heed to that! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> It's probably the same guy who came up with the message, "Your journey has been interrupted -- something is going to happen here!" which is usually bogus. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />

Thank the stars for CCC, who comes up with the means that let us do the crazy things that attracted us to piracy in the first place; irresponsibility and copious amounts of destruction! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />
 
<!--QuoteBegin-SirChristopherMings+--><div class='quotetop'>QUOTE(SirChristopherMings)</div><div class='quotemain'><!--QuoteEBegin-->Thank the stars for CCC, who comes up with the means that let us do the crazy things that attracted us to piracy in the first place; irresponsibility and copious amounts of destruction! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->HA!!! AyyyyyyyyyMEN!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/flower.gif" style="vertical-align:middle" emoid=":ty" border="0" alt="flower.gif" />
 
Whoa <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Thanks for the feedback

<!--`QuoteBegin-Inez` Dias+--><div class='quotetop'>QUOTE(Inez Dias)</div><div class='quotemain'><!--QuoteEBegin-->Like we know CCC, I'd expect they'll go boom in your hand every once in a while ...
[/quote]

You know me quite well by now, Inez, I actually considered that <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> Well, I think there is no fun without risk, and every advantage should be balanced by some disadvantage. Otherwise it would be unfair on the poor skeletonpirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

But I promise they won't explode in your hand. Nevertheless they hurt all people within a certain radius around the initial target, even your officers or you. So don't throw too short... (Had to set myself to invincible to survive the testing...)

There will be something easier to use with a similar effect: a blunderbuss that will hurt several people in front of you, but not yourself.

As for other people using them, technically that's possible. But I'll let everyone decide that for himself after testing, as well the actual damage.

As I said, codewise that already works. But as for the models and effects I have to rely on the existing ones, so maybe someone with more knowledge in that line may want to improve that.

And strangely enough my game doesn't start anymore since I tried to add the two items <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I wonder if there is a connection to the problems that MacAlpin and Dragon at Ellaybe reported...

I'll keep you updated.
 
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