Thanks Hook. It´s a quite useful information that you write it here what about decreasing points of reputation concerns. I will put it down somewhere. But man, what happens after the pirate ship surrenders? There is several possibility of dialogs between hero and pirate captain and several imput from them that (I suspect) influence the reputation somehow. And I don´t know how. All these dialogs are little untransparent for me what about affecting of reputation concerns.
Pieter. I don´t have all the file or only a little sequence from reputation part of it.
It was Nathan Kells´s advice for me and was valid for Buil 12.1 + Modpack yet and of course for older modes.
It was in: Program\Characters\CharactersUtilite.c
code:
int ChangeCharacterReputation (ref chref, float incr)
Then inside that function was the block:
code:
else
{
if (incr > -1) { incr = -0.5 }
incr *=2";
}
That was default settings from Nathan Kell ( at least I think it originated from Nathan) of this important function. He advised me so as in the course of bigger problems with reputation I would change the line incr *=2"; to 1 and all bad rep changes will be cut to a quarter, and so forth.
I tried it many times and in the end I used constantly the value 0.5 so, incr *=0.5
By that settings all the reputation became exactly the way what I would awaited from the game. Not to much severe and not too much benevolent.
But I can say you with certainty that the program section with reputation looks quite differently then as it was in the past. Can you see a code somewhere that I write above? Maybe I am blind, I don´t know.
But that´s really all that I can say about that issue. Fortunately, I didn´t throw it away and I printed it for myself. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />