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Build 11 - updates

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Landlubber
Storm Modder
`2004-04`-29: The first update for the PMT Build v11 is availiable.

All updates of build 11 can be downloaded and installed from within the installation packages.
Please note: It's not necessary to download the huge packages again. Just start the already downloaded package again and select the update component only:

`update-only`.gif


If you use a localised version of PotC you have to select this component, too:

`update-only`-localised.gif


The update was created by the PMT.
 
What be in it, matey? :p:

Please be postin' de change log as NK be doin' in de past. xD:
 
ngramath, please open the Tools folder and open POTCModHelper.
Then, go to settings, and check Debug Mode.
Then, save and start POTC, and, when it crashes, generate report and send it on over.

Changelog:
Added four new toggles to BuildSettings.h
LOC_CAMERA 0 //set this to 1 to `re-enable` moved camera in doorways
SHOWHP_PLAYER 1 // show HP text (i.e. 65/128) for player
SHOWHP_OFFICERS 1 // for officers
SHOWHP_OTHERS 1 // for other characters
 
<!--`QuoteBegin-ngramath`+--><div class='quotetop'>QUOTE(ngramath)</div><div class='quotemain'><!--QuoteEBegin-->after updating i'm getting a visual c++ runtime error each time is run potc.[/quote]
So am I xD:
 
You did use the new BuildSettings.h, right?
I.e. you didn't copy your old one back.
As it has some new lines that are needed.

If it still crashes, can you turn on error logging and send me the error logs?
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->You did use the new BuildSettings.h, right?
I.e. you didn't copy your old one back.
As it has some new lines that are needed.

If it still crashes, can you turn on error logging and send me the error logs?[/quote]
All I did......Opened (`build11-update`.exe) selected Online updates + ticked European version = clean download....then PotC resulting in Runtime error :p:

Log Report:

Type ....: COMPILE ERROR
Error ...: Invalid Expression
Count ...: 7
Status ..: File is unchanged
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
Invalid Expression
COMPILE ERROR - file: Loc_aiLAi_utils.c; line: 250
missed ')'

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
User Rised Exception
C:pROJECTSDRIVE_V2ENGINESOURCESCore.cpp line 526
fail to create program

Hope you can sort.......Love this build xD::
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Thanks for the log!
Yep, looks like I missed a ) there somewhere.

Will test again and get back to ya[/quote]

You can tell how good this Build is by the level of my IMPATIENCE :p: ...it rocks (thanx NK)

Whole new meaning to "PMT" xD:
 
getting the same error as manXman.
as impatient as him as well i guess :cheeky

i really appreciate your dedication to this nathan. keep up the grear work. many thanks to all modders involved in these builds. :yes
 
I got around the runtime error by locating the update zip file in the Updates folder and manually unzipping it. Everything works brilliantly after that.
 
You know what, I'm just not going to download the update, so many problem :yes
 
@Mad_Jack: tried that as well, didn't work for me. maybe you unzipped the files in the wrong place(s) so they don't affect the build.
 
@KevO44: the main reason for updating the build for me would be the broken animists quest. has this been fixed in the latest update?
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->ngramath, please open the Tools folder and open POTCModHelper.
Then, go to settings, and check Debug Mode.
Then, save and start POTC, and, when it crashes, generate report and send it on over.

Changelog:
Added four new toggles to BuildSettings.h
LOC_CAMERA             0 //set this to 1 to `re-enable` moved camera in doorways
SHOWHP_PLAYER        1 // show HP text (i.e. 65/128) for player
SHOWHP_OFFICERS     1 // for officers
SHOWHP_OTHERS       1 // for other characters[/quote]

isn't it possible to add these toggles manualy, so i do not have to add my ships again ?
 
<!--`QuoteBegin-ngramath`+--><div class='quotetop'>QUOTE(ngramath)</div><div class='quotemain'><!--QuoteEBegin-->@Mad_Jack: tried that as well, didn't work for me. maybe you unzipped the files in the wrong place(s) so they don't affect the build.[/quote]

Not likely, mate, since it fixed the Visual C++ runtime error. :yes
 
I'm having the same problem with a Runtime error.

NathanKell,
My BuildSettings.h file doesn't contain the following lines after the Update:
LOC_CAMERA 0 //set this to 1 to `re-enable` moved camera in doorways
SHOWHP_PLAYER 1 // show HP text (i.e. 65/128) for player
SHOWHP_OFFICERS 1 // for officers
SHOWHP_OTHERS 1 // for other characters

I believe that is the reason why so many people have had a problem starting the game after the update:
When I corrected this problem the game runs fine.

Guys to fix it just add these line in the BuildSettings.h file just below the compass skin entry:
#define LOC_CAMERA 0 //set this to 1 to `re-enable` moved camera in doorways  
#define SHOWHP_PLAYER 1 // show HP text (i.e. 65/128) for player  
#define SHOWHP_OFFICERS 1 // for officers  
#define SHOWHP_OTHERS 1 // for other characters
 
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