• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build 14 Alpha 8

Please continue the off-topic heated debate <a href="http://forum.piratesahoy.net//index.php?showtopic=12091" target="_blank">here</a>. And please keep things civil and respectful, please.
I hope you can get this sorted. We don't want any real animosity here, if possible. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

<!--quoteo(post=271103:date=Jul 30 2008, 01:54 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 30 2008, 01:54 AM) <a href="index.php?act=findpost&pid=271103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought there was an American Brig, Sloop-of-War, two schooners, a corvette, and a heavy frigate...
Col_SloopofWar
SchoonerAm1_18
SchoonerAm1_47<!--QuoteEnd--></div><!--QuoteEEnd-->There's also "heavyfrigate" (formerly "frigateuss") by Captain Spectre.
I seem to have forgot to set the "SchoonerAm1_18" to US-only. You can do it yourself by finding her in ships_init.c and changing this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    //Nation
    refShip.england = 0.0; //
    refShip.france = 0.0; //
    refShip.holland = 0.0; //
    refShip.portugal = 0.0; //
    refShip.pirate = 0.0; //
    refShip.spain = 0.0; //
    refShip.america = 1.0; //<!--c2--></div><!--ec2-->

<!--quoteo(post=271103:date=Jul 30 2008, 01:54 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 30 2008, 01:54 AM) <a href="index.php?act=findpost&pid=271103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That could be a little project in the future, to rename things so you can go to the files and see RN_38_frigate or USN_44_frigate or French_74_third_rate. We could even go as far as to rename something to Dutch_32_merchant or Civilian_12_ketch.<!--QuoteEnd--></div><!--QuoteEEnd-->That would clear things up; things are CONFUSING right now. Unfortunately renaming ship folders makes for complicated installation, especially when we start renaming stock game ships. After all, we have to make sure that after installation, you don't end up with now-useless folders, because that is <i>also</i> complicated. But it can all be done. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Having tried the Bartolo......er, the portuguese quest, and the standard quest (using Interceptor) there seem to be far more ctd's on the standard quest. And the cargo hold was pretty much empty (starvation was fast approaching <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> ).

I got the error log, and to me it seems terrifyingly long. <img src="style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

RUNTIME ERROR - file: seadogs.c; line: 769
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
missed attribute: church_help
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
no rAP data
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
missed attribute: church_help
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
no rAP data
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
missed attribute: church_help
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
no rAP data
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
missed attribute: church_help
RUNTIME ERROR - file: storyline\standard\dialogs\Eng_Officiant_dialog.c; line: 56
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
missed attribute: index
RUNTIME ERROR - file: sea_ai\AIGroup.c; line: 228
no rAP data

This was attempting to go from the map to Jamaica.
 
<!--quoteo(post=271082:date=Jul 29 2008, 11:59 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE (Commodore John Paul Jones @ Jul 29 2008, 11:59 PM) <a href="index.php?act=findpost&pid=271082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Granted, there is more pirate content in regards to Age of Sail media... but if one was to look at what two kinds are out there... there is Pirate-themed material and Royal Navy-themed material. Those are the two major types... even within the Pirate-themed media, did Pirates of the Caribbean decide to send Jack Sparrow against the Spanish Navy? No, they put him against the Royal Navy.
I have yet to see an internationally famous Age of Sail saga of novels like Hornblower or Aubrey that focuses on an American or Spaniard. I have yet to see a Hollywood blockbuster or TV miniseries starring an American naval officer.


This is the truth. It is truth because it is fact. It is fact because it is history.<!--QuoteEnd--></div><!--QuoteEEnd-->

Comparatively the United States does not have as a rich naval history as the Royal Navy. Now i am in the fortunate position here of being objective, as i am neither American, British, Dutch, Spanish, Portuguese or French for that matter.
But as it was said before, the United States never had a major navy in the age of sail that could compare to the european powers, and only few ships larger than frigates in the 19th century.
The British empire on the other hand, was forged by its navy, without it there would have been no empire to speak of. And naturally Britain were victorious for the most part or else the commonwealth would not have the influence it does today.
And unlike Britain the United States never sought to establish a world empire.(at least not back then).

So... an island nation depending on the sea, a long rich history as a major naval power spanning centuries, massive naval battles and victories such as Trafalgar and the battle of the Nile with massive 1st rate 100+ gun warships, ultimatley crippling both the spanish and french navies.
Is it then really so strange that so much literature and entertainment has been inspired by it?
 
wow I love the historical debates xD

okies, yes the americans DID have amazing frigates, but not till the 1790s. and there were only a few of them so they should be a rare spawn if they are ever put in, which I think they should. Aside from a few corvettes and such sailing about, the rest of american's ships should be merchant ships and sloops and such.

as far as morale, when ya get a bunch of young men fighting for some romantic cause, their morale is always much higher. it's very similar to how pirates sailing on account, have a higher morale than say regular sailors sailing with regular pay.

with that all said, the americans WERE british, at this time. (and therefore share the same maritime history as the british, their history and our history will forever be intertwined up to 1776) Paul Revere never said "the british were comming" because he saw himself as british.

despite americans having a few super frigates, most british ships were far superior, not only in fire power but in trained crew. these things could be implimented if ya have an american story like john paul jones they can play or something and his skill sets could have a bonus to whatever skill it is that boosts morale, probabally leadership or something. and the biritish story could easily have bonuses to sailing and gunnery and so on and so forth to represent the better trained sailors.

also, the bermuda sloops of the british privateers, were in my opinion the best ships of the era. capable of out sailing pretty much anything, they constantly confounded and dominated the american navy. there be a lot of records of american captains writing letters expressing how much the bermuda sloops really pissed em off.
 
oh and pieter here's that error log ya wanted.


RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 706
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 903
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function must return value
RUNTIME ERROR - file: storyline\standard\\Characters\init\Officers.c; line: 937
function 'CreateOfficersCharacters' stack error
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 706
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
invalid index -1 [size:32]
RUNTIME ERROR - file: storyline\standard\StartStoryline.c; line: 117
function 'StartStoryLine' stack error
 
Osama Bin.. Llama? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> PWWUUHAHAHAHAHA! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Sorry.. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />

Okay you all can continue with yer thread. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> You just happen to have the funniest name I've ever seen on this forum. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> No offense. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="http://i298.photobucket.com/albums/mm245/Stallion_037/OsamaBlowUp.gif" border="0" class="linked-image" />
 
LOL. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
 
Captain Hornblower: "Hu-hum"

Mr Llama, by the looks of it something went wrong with installing the game. You sure you followed the instructions correctly? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
 
did as I was told, Infidel, however i was working with 14 7 already, being a long time fan of your build mod. I just downloaded the full version, unpacked it in the potc folder and ran the runme.dat

okies, when I run the runme.bat coz I just reinstalled it again >_> vast majority of files are copied but there is a sizable number of files that say "the system cannot find the specified file" >.<


RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 706
integer function return reference value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function must return value
RUNTIME ERROR - file: storyline\standard\\Locations\init\QuestLocations.c; line: 1086
function 'LocationInitQuestLocations' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateTempQuestEnemyCharacters' not found
COMPILE ERROR - file: characters\characters_init.c; line: 353
function 'CreateGameCharacters' stack error
RUNTIME ERROR - file: Characters\init\Officers.c; line: 903
integer function return reference value
RUNTIME ERROR - file: Locations\init\QuestLocations.c; line: 706
integer function return reference value
COMPILE ERROR - file: sound\alias\music_standard.c; line: 3
Function [InitMusic] already declared in: sound\alias\music_cti.c line 4
RUNTIME ERROR - file: sound\alias.c; line: 77
Invalid function call
RUNTIME ERROR - file: sound\alias.c; line: 77
function 'Alias_Init' stack error
RUNTIME ERROR - file: Reinit.c; line: 345
invalid index -1 [size:800]
RUNTIME ERROR - file: Reinit.c; line: 345
function 'Reinit' stack error
 
<!--quoteo(post=271355:date=Jul 31 2008, 01:50 PM:name=Osama_Bin_Llama)--><div class='quotetop'>QUOTE (Osama_Bin_Llama @ Jul 31 2008, 01:50 PM) <a href="index.php?act=findpost&pid=271355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=271354:date=Jul 31 2008, 05:46 AM:name=Cylon13)--><div class='quotetop'>QUOTE (Cylon13 @ Jul 31 2008, 05:46 AM) <a href="index.php?act=findpost&pid=271354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Osama Bin.. Llama? <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> PWWUUHAHAHAHAHA! <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> Sorry.. <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

BE WARY OF ME! AND MY EXPLODING TURBAN OF DEATH!!!!!!!!!! FOR I AM OSAMA BIN LLAMA AND I CAN SPIT 600 ROUNDS PER MINUTE >.<
<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm not entirely sure that is appropriate.
 
Neither am I, MM. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

The "file not found" thing shouldn't be much of a problem. However, I do think something went wrong. Please try installing again, but not on top of Alpha 7 this time. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
QuestLocations.c:
must be <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void LocationInitQuestLocations(ref n)<!--c2--></div><!--ec2--> and remove <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->return n;<!--c2--></div><!--ec2--> at the end
Officers.c:
must be
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void CreateOfficersCharacters(ref n)
{
    object chobj;
    ref ch;<!--c2--></div><!--ec2-->
each <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(ch, characters[n]);<!--c2--></div><!--ec2--> must be replaced with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(ch, chobj);<!--c2--></div><!--ec2-->
each <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->n = n + 1;<!--c2--></div><!--ec2--> replace with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->AddGameCharacter(n, ch);<!--c2--></div><!--ec2-->
remove <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->return n;<!--c2--></div><!--ec2--> at the end

TempQuestEnemy.c:
must be
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void CreateTempQuestEnemyCharacters(ref n)
{
    object chobj;
    ref ch;<!--c2--></div><!--ec2-->
each <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(ch, characters[n]);<!--c2--></div><!--ec2--> must be replaced with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(ch, chobj);<!--c2--></div><!--ec2-->
each <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->n = n + 1;<!--c2--></div><!--ec2--> replace with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->AddGameCharacter(n, ch);<!--c2--></div><!--ec2-->
remove <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->return n;<!--c2--></div><!--ec2--> at the end
 
hi!

i can't board a ship. there are nomore enemies on the first deck but i can't go to the second.

and i've found a bug on the beginning of the standart storyline, when i want to train with malcolm the game stops.
 
I completely uninstalled the game. then reinstalled, installed build 13, then installed build 14 8 and I'm still getting black screens with almost all of these guys.

what am I doing wrong?
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> I'm back!

... I'm installing this whole thing right away! What a fine surprise!
 
Hey Maximus! Nice seeing you again!
Please install Build 14 Alpha 8 again as per the instructions. Those files you refer to are not supposed to be there at all. You really do have to remove the PROGRAM folder prior to installation to prevent files from being there when they're not supposed to.

Can anyone confirm Sinner's problem?

I haven't got the slightest clue what's going on, Mr. Llama. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Hi ,
A couple of problems here.

[attachment=1973:seadogs2_0001.jpg]
Port au Prince has wierd texture or lack of it.I can probably fix this one..

But not this one..
[attachment=1974:seadogs2_0002.jpg]
The Tavern in Fallaise de Fleur(Martinique) is now selling goods, but no beer. <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />

Is this down to my installation or are other people getting the same?

<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
damski.
 
Hello Damski62, if you want bugs play my main quest. It seems the game is CRAZY !! <img src="style_emoticons/<#EMO_DIR#>/334_flashing.gif" style="vertical-align:middle" emoid=":flashing:" border="0" alt="334_flashing.gif" />
 
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