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Confirmed Bug Cartagena: Missing Geometry

ANSEL

Corsair
Storm Modder
Hearts of Oak Donator
There is something wrong at Cartagena. Thats a texture error.
@Jack Rackham . Do you know about this: Can't load texture resource\textures\LOCATIONS\SPAIN\BAKSIDAN.TGA.tx?
Since its in Swedish I have you in mind. seadogs2_0000.jpg
 

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It's swedish ok but I can't remember anything like that.
I can't find any reference to BAKSIDAN at all in the game files. :confused:
 
There are many textures referenced by the GMs that aren't actually needed. This is probably one of them.
That "strange" palace in the background is deliberate for Cartagena to make it more different from Havana.
 
Here is a savegame. You will see the missing texture, right in front of you.
 

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  • -=Player=- New Granada. Cartagena town February 4th, 1753.zip
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  • compile.log
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  • system.log
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There is something wrong at Cartagena. Thats a texture error.
I have now confirmed what you are referring to. Turns out it isn't a missing texture, since those show as grey.
Instead, it is missing geometry, which means there is no surface for a texture to be applied to.

This actually applies to the original game as well, but there you basically never noticed as you get reloaded to another location before you ever get to see it.
But in Cartagena, that corridor doesn't actually lead anywhere, so then you CAN see it.
Three things we can do, in order of time required:
1. Small graphical glitch, so just leave it as-is
2. Make that corridor lead somewhere (possibly even just have it lead back to itself, so you're being turned around 180 degrees)
3. Add a background to the model

I personally don't mind one way or another. But my preference is #1, since I don't want to spend my time on this one. ;)
You could probably do #2 if you like. If you insist on #3, maybe @Jack Rackham or @Bartolomeu o Portugues could help out with that?
 
I dont like ugly spots in this beautiful game, so I like to see something done with it.
Can I do #2 ? I dont know. It was fun and I learned a lot doing the pirate store,
so why not. Maybe even #3 , sounds more exciting to me. I will look in to it when
I have time and passion for it.
 
Last edited:
@Pieter Boelen It seems to be a lot of problems here in Cartagena. This one is missing textures!
It is so bad I dont think we can have it in the new update!
seadogs2_0001.jpg
 

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  • compile.log
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  • system.log
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  • error.log
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  • -=Player=- Kingdom of Granada. Cartagena town October 22nd, 1505.zip
    747.5 KB · Views: 144
The spot there was black before now looks like this :
seadogs2_0000.jpg

Its all messed up :shock
 
It seems to be a lot of problems here in Cartagena. This one is missing textures!
It is so bad I dont think we can have it in the new update!
I thought I made a post saying you have to execute this through console now:
Code:
   Locations[FindLocation("Cartagena_town_01")].models.always.palace.locator.group = "randitem";
   Locations[FindLocation("Cartagena_town_01")].models.always.palace.locator.name = "randitem2";
   Locations[FindLocation("Cartagena_town_01")].models.always.church.locator.group = "randitem";
   Locations[FindLocation("Cartagena_town_01")].models.always.church.locator.name = "randitem3";
But for some strange reason, I cannot find that post anymore. o_O
Anyway, do that and it's all back to normal.

It is a necessary, but temporary evil on an existing savegame to fix this bug:
Fixed - Cartagena: killing merchant locks you in city | PiratesAhoy!
If you start a New Game with tomorrow's update, it will be fine. :yes
 
Look for the Build_At commands in the Colombia location init file.
 
And which buildings to choose from: use gm-viewer Models\ammo\Buildingset
then check initItems.c for the correct names.

For the position: sideslide to where you want the building
then use console.c switch(2) for the coordinates. (F12)
 
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