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cave_ship

superdurnius

Corsair
Coordinator
3D Artist
Storm Modeller
<a href="http://forum.piratesahoy.net//index.php?showtopic=14114" target="_blank">http://forum.piratesahoy.net//index.php?showtopic=14114</a>

Yey, I found how to work with textures <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> ...

I'm working on the dungeon.

This is modified mine.gm... I Added ship's ass and working on details.

Let's say that some ships wreckage was near that cave... and someone made some use of it...

Idea is to make shore inside the cave... Some hidden place I could say... The cave it self will be little flooded and you load your self near your boat in the water to your knees... There are some side tunnel to enter the jungle... and you'll be able to enter ship (as building)... That could be smugglers lair or your hideout...

<img src="http://img41.imageshack.us/img41/3474/screen1qjv.jpg" border="0" class="linked-image" />
<img src="http://img200.imageshack.us/img200/4206/screen2iqa.jpg" border="0" class="linked-image" />

And yes, that's a black pearls ass... I'll recolour it little later...
 
Wow; that does look cool! I'm sure we should be able to put that to good use somewhere?
I remember a certain cave on Cozumel that you can use as player hideout.... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
That does indeed look good as <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Can't wait to see it in game <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
here is different view... Where are empty spaces (black) should be sea... you should see your ship... There are also some places marked where i thing should be spawns of character and crew boat when you land to that cave...
<img src="http://img529.imageshack.us/img529/453/screen3k.jpg" border="0" class="linked-image" />
 
ah, that is something I like <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
By Damski. How to import and export.

Plug-ins....my bad....you need to turn them on, go to(top tool bar in Maya)>windows>settings & preferences>plug-in
manager....tick all the boxes me.gif
Texture....if you've imported the model it already has it't uv map so select the model>right click on it >menu appears >materials>assign new material>lambert.
Then on the right there are three boxes at the top,using the one on the left (attribute editor)your selected model will appear>scrole accross using the arrows at the end of the titles till you see lambert 2>select >new box appears>select box next to colour>next to image name >direct it to your desired tga. file (i.e..G:\Program Files\Bethesda Softworks\Pirates of the Caribbean_B\TGA Textures\Characters\?).The texture should show up on the model then.....if it does'nt you'll have to turn on ....(tool bar in the models window)>shading>tick Hardware texturing.

This is the instructions from help files........should explain a lot.
.............................................

Import:
All models are imported from files Maya:
1)
Turn off the visibility of all types of objects in the scene. There is a need to retain only type Locators:

2)
Turn off all visibility does not need to import groups Locators in the scene.

3)
You must allocate all visible Locators in the scene.

4) File->Export Selection... [ ]
Choose File-> Export Selection ... [ ]

5) Export Selection.
Choose the appropriate settings and click the Export Selection.

6)
After exports to the format *.gm can return the visibility of all types of objects in the scene:

7)
It is necessary to return the visibility of all Locators in the scene


Options for import:

Ammo, Items, MainMenu, Locations (window), Locations (patch), Locations (locators), Locations (seabed), Locations (sb), Locations (water), Locations (cfall), Locations (fn), Locations (pd), Locations (pn), Locations (signboards*), WorldMap:
These settings for importing objects types Ammo, Items, MainMenu, Locations (window), Locations (patch), Locations (locators), Locations (seabed), Locations (sb), Locations (water), Locations (cfall), Locations (fn), Locations (pn), Locations (signboards*), WorldMap:

Islands, Locations (root), Locations (rand), Locations (plan*), Locations (grass), Locations (market), Locations (fd), Locations (river*), Ships:
These settings for importing objects types Islands, Locations (root), Locations (rand), Locations (plan*), Locations (grass), Locations (market), Locations (fd), Locations (river*), Ships:

Animals, Characters, LowCharacters:
These settings for importing objects types Animals, Characters, LowCharacters:

After imports in the format *.gm you can delete temporary files formats *.atg and *.txt

PatchCreator.exe:
Use PatchCreator.exe:
1) Import necessary Patch object type in the folder C:\Work\Locations\ (for example) with the name patch.gm (for example).
2) Put in the folder C:\Work\Locations\ file PatchCreator.exe.
3) Keep the command C:\Work\Locations\PatchCreator.exe patch.gm through the Windows Start > Run.
4) After imports in the format *.ptc you can delete temporary files formats *.gm, *.atg and *.txt.

GrassGenerator.exe:
Use GrassGenerator.exe:
1) Import necessary Grass object type in the folder C:\Work\Locations\ (for example) with the name grass.gm (for example).
2) Put in the folder C:\Work\Locations\ file GrassCreator.exe.
3) Keep the command C:\Work\Locations\GrassCreator.exe grass.gm through the Windows Start > Run.
4) After imports in the format *.grs you can delete temporary files formats *.gm, *.atg and *.txt.
.............................................................
The Walk & Grass files are only gm's untill they are converted with the patch & grass creators.
 
OK, So I have to make locators and walk in different file or what? How to place locator in Maya? What is walk file? Simply invisible floor or more tricky thing?what?
 
Walk file = Patch = .GM model where you walk upon. So you just model the floor. Then you need to convert the .GM file to .ptc with the patch converter:

PatchCreator.exe:
Use PatchCreator.exe:
1) Import necessary Patch object type in the folder C:\Work\Locations\ (for example) with the name patch.gm (for example).
2) Put in the folder C:\Work\Locations\ file PatchCreator.exe.
3) Keep the command C:\Work\Locations\PatchCreator.exe patch.gm through the Windows Start > Run.
4) After imports in the format *.ptc you can delete temporary files formats *.gm, *.atg and *.txt.

The locator file should also be a seperate .GM model. Ask damski for some help if you don't know what to do.
 
OK, I think I'm finished with the mesh... But f*ck that maya... That doesn't work... Export makes nothing... Damn, I need damski... He didn't had logged in for couple of days, hope he'll back soon...
<img src="http://img136.imageshack.us/img136/8692/screen6o.jpg" border="0" class="linked-image" />
<img src="http://img197.imageshack.us/img197/4308/screen8k.jpg" border="0" class="linked-image" />
<img src="http://img188.imageshack.us/img188/1262/screen9.jpg" border="0" class="linked-image" />
 
Does look cool; I sincerely hope you model-wizards can get that model in the game! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Walk model should look like this?
<img src="http://img198.imageshack.us/img198/8376/screen10e.jpg" border="0" class="linked-image" />
 
<!--quoteo(post=337154:date=Jul 14 2009, 02:07 PM:name=SuperDurnius)--><div class='quotetop'>QUOTE (SuperDurnius @ Jul 14 2009, 02:07 PM) <a href="index.php?act=findpost&pid=337154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not model-wizard... Working only 2 days with 3d programs...<!--QuoteEnd--></div><!--QuoteEEnd-->You're doing a good job for it though. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Great effort then <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Keep up the good work <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
ok, now I'm fully happy with the mesh...
<img src="http://img521.imageshack.us/img521/4895/screen16.jpg" border="0" class="linked-image" />
where is grid.. there should be water line...

Whom can I PM for help with maya without damski? Mightbe some ship-wizards?
 
Image not found. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
For Maya help, try ZarethPL or Yo Ho Ho.
 
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