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Need Help Changing crew member appearance

Cursed models are assigned by function 'GetCharacterCursedModel' in "NK.c". The default cursed model for the player is indeed "Bmunk", but there are a lot of exceptions for special character models. Among them is "Orellana", which is what you'll be wearing if you're playing as Ricardo Orellana. "Orellana" with a Cortes curse turns into "Skelt", the same red-eyed skeleton as is used by the deck crew. And any variant of Jack Sparrow turns into "47_Jack_Skel".
 
Cursed models are assigned by function 'GetCharacterCursedModel' in "NK.c". The default cursed model for the player is indeed "Bmunk", but there are a lot of exceptions for special character models. Among them is "Orellana", which is what you'll be wearing if you're playing as Ricardo Orellana. "Orellana" with a Cortes curse turns into "Skelt", the same red-eyed skeleton as is used by the deck crew. And any variant of Jack Sparrow turns into "47_Jack_Skel".
Ah, so it's the exception cases that explain it.
That's fine then.
Thanks for checking.
 
If I understood GoogleTrad correctly....

It is normal that when Ricardo Orellana at the Aztec Curse, to have the same appearance as his crew.

It's a personal choice on my part to have this appearance.
 
i have a question...in characters_init you can add the whataver item you want to a specific character like this "GiveItem2Character(ch, "cursedcoin");" but can you add more coins ?because if you write this you only add one
 
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