jbrick
Landlubber
Greetings,
I’ve been lurking here for some time now. I stumbled on to this board awhile back when I was attempting to find if anyone ever patched the boxed game. It was some time shortly before Build 13 final. I was blown away by all the work you all have done. And continue to this day. This is by far the best game ever with your mod. And being a 41 year old lifetime gamer, I have witnessed the entire evolution of video games from Pong on a Radio Shack ‘console’ to Tank and Space Invaders on the Atari 2600 to Star Raiders, Flight Simulator 1.0, Larry Bird vs Dr J One-on-One on the Atari 800 Home Computer, and I could go on forever about the Atari 800 (the Internet in 1980’s, BBS’s, using a coupler modem). I witnessed Dragon’s Lair in the Arcade, first LaserDisc game. Sid Meier’s Pirates for Win 3.1 was the ultimate game until you guys took this and put it on steroids. But I must say, “Those were the days.†And will I ever forgive my mother for selling my 800 at a garage sale when I went into the Army?
Anyway I wanted to share some observations and ideas (which may have been discussed)
Check the Rigging (F4). I realized late that you could save at sea. I found that if I command my men to “Check the Rigging†(F4) twice a day at sea, after course changes, Chance encounters, sightings of Land, that it prevents my sails from being pulled right off the ship and me being left stranded to die (CTD’s) 90% of the time. I found this to be the case more in 14 build 4 than build 5. But all the same, since I scribble position, and course on message and float it in a bottle I am often not losing more than a half day before being rescued by a ship with an extra set of sails (load quick save game) in the rare event the sails do go flying (CTD). I am just not as likely to crash at sea if I quick save often. Could there be an Autosave routine to execute every half day as the bell rings and XP is calculated? On map changes on land?
Officer dialogues. Could you add role-specific dialogues? Examples:
Quartermaster – Which colony pays the highest price for x?
Navigator – How many days approximately to y colony if winds are z?
Surgeon – Could you hire men for boat a?
Carpenter – How many planks are needed to repair (10, 20 , 40) % damage to hull on boat c?
Boatswain – Status on gunpowder and ammo for crew weapons?
Cannoneer – How much gun powder do we need for a standard loadout for boat b?
Stuff like that.
Time
Can time to transfer cargo, repair/upgrade ship at shipyard, repair weapon, be changed to be like repairing a ship at sea. Forcing you to occupy your time by going to the brothel or explore the island, or just go to tavern and pay for x days it will take. I really get into the submersive role-playing aspects of this game and I think I would be more compelled to visit more places and explore if I were stuck waiting for my ship to get loaded. Repairing could go faster the emptier the ship is. Just some ideas, I don’t know if the engine makes them possible, but I could expand on them further if interested.
Weather. Are there seasonal influences?
I also have Storyline based on Neal Stephen’s Baroque Cycle. Highly recommended read for those of you who have an interest in the 17th – 18th Century.
Theatres. Is it possible to incorporate a method of transition zones and theatres for world map effect like Empire Total War does?
That’s probably good for now. I really appreciate your efforts and look forward to your replies.
Half-Cocked Jack
My portable man cave –
Dell Laptop M1730 XPS
Intel Core2 Duo 2.4GHz
3GB RAM
Dual Nvidia GeForce 8700M GT (bridged)
Dual Boot for XP/Vista
I’ve been lurking here for some time now. I stumbled on to this board awhile back when I was attempting to find if anyone ever patched the boxed game. It was some time shortly before Build 13 final. I was blown away by all the work you all have done. And continue to this day. This is by far the best game ever with your mod. And being a 41 year old lifetime gamer, I have witnessed the entire evolution of video games from Pong on a Radio Shack ‘console’ to Tank and Space Invaders on the Atari 2600 to Star Raiders, Flight Simulator 1.0, Larry Bird vs Dr J One-on-One on the Atari 800 Home Computer, and I could go on forever about the Atari 800 (the Internet in 1980’s, BBS’s, using a coupler modem). I witnessed Dragon’s Lair in the Arcade, first LaserDisc game. Sid Meier’s Pirates for Win 3.1 was the ultimate game until you guys took this and put it on steroids. But I must say, “Those were the days.†And will I ever forgive my mother for selling my 800 at a garage sale when I went into the Army?
Anyway I wanted to share some observations and ideas (which may have been discussed)
Check the Rigging (F4). I realized late that you could save at sea. I found that if I command my men to “Check the Rigging†(F4) twice a day at sea, after course changes, Chance encounters, sightings of Land, that it prevents my sails from being pulled right off the ship and me being left stranded to die (CTD’s) 90% of the time. I found this to be the case more in 14 build 4 than build 5. But all the same, since I scribble position, and course on message and float it in a bottle I am often not losing more than a half day before being rescued by a ship with an extra set of sails (load quick save game) in the rare event the sails do go flying (CTD). I am just not as likely to crash at sea if I quick save often. Could there be an Autosave routine to execute every half day as the bell rings and XP is calculated? On map changes on land?
Officer dialogues. Could you add role-specific dialogues? Examples:
Quartermaster – Which colony pays the highest price for x?
Navigator – How many days approximately to y colony if winds are z?
Surgeon – Could you hire men for boat a?
Carpenter – How many planks are needed to repair (10, 20 , 40) % damage to hull on boat c?
Boatswain – Status on gunpowder and ammo for crew weapons?
Cannoneer – How much gun powder do we need for a standard loadout for boat b?
Stuff like that.
Time
Can time to transfer cargo, repair/upgrade ship at shipyard, repair weapon, be changed to be like repairing a ship at sea. Forcing you to occupy your time by going to the brothel or explore the island, or just go to tavern and pay for x days it will take. I really get into the submersive role-playing aspects of this game and I think I would be more compelled to visit more places and explore if I were stuck waiting for my ship to get loaded. Repairing could go faster the emptier the ship is. Just some ideas, I don’t know if the engine makes them possible, but I could expand on them further if interested.
Weather. Are there seasonal influences?
I also have Storyline based on Neal Stephen’s Baroque Cycle. Highly recommended read for those of you who have an interest in the 17th – 18th Century.
Theatres. Is it possible to incorporate a method of transition zones and theatres for world map effect like Empire Total War does?
That’s probably good for now. I really appreciate your efforts and look forward to your replies.
Half-Cocked Jack
My portable man cave –
Dell Laptop M1730 XPS
Intel Core2 Duo 2.4GHz
3GB RAM
Dual Nvidia GeForce 8700M GT (bridged)
Dual Boot for XP/Vista