The pirate frigate at Martinique is the Constitution in all time periods. Going up against that in a Caravel sucks.
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switch(GetCurrentPeriod())
{
case PERIOD_EARLY_EXPLORERS:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_THE_SPANISH_MAIN:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_GOLDEN_AGE_OF_PIRACY:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "PiratPostillionen"; // Skyworm
break;
case PERIOD_COLONIAL_POWERS:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "RN_Corvette"; // Armada
break;
case PERIOD_REVOLUTIONS:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
case PERIOD_NAPOLEONIC:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
}
We could use those. I just put in the ships that were there used there before, but I'll quite happy put in those ones instead.No PiratFrigateSup and PiratCorvette in Golden Age and Colonial Powers, respectively? Or are they already used in other quests?
switch(GetCurrentPeriod())
{
case PERIOD_EARLY_EXPLORERS:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_THE_SPANISH_MAIN:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_GOLDEN_AGE_OF_PIRACY:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "PiratFrigateSup"; // Armada
break;
case PERIOD_COLONIAL_POWERS:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "PiratCorvette"; // Armada
break;
case PERIOD_REVOLUTIONS:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
case PERIOD_NAPOLEONIC:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
}
switch(GetCurrentPeriod())
{
case PERIOD_EARLY_EXPLORERS:
ch.Ship.Name = "Sea Monster";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_THE_SPANISH_MAIN:
ch.Ship.Name = "Sea Monster";
ch.Ship.Type = "FleutWar"; // Skyworm
break;
case PERIOD_GOLDEN_AGE_OF_PIRACY:
ch.Ship.Name = "Marauder";
ch.Ship.Type = "PiratFrigateSup"; // Armada
break;
case PERIOD_COLONIAL_POWERS:
ch.Ship.Name = "Fast Death";
ch.Ship.Type = "PiratCorvette"; // Armada
break;
case PERIOD_REVOLUTIONS:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
case PERIOD_NAPOLEONIC:
ch.Ship.Name = "Iceni Queen";
ch.Ship.Type = "SuperFrigate"; // JRMM
break;
}