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Crash when traveling to Falaise de Fleur Port (always)

`Mailer-Daemon`

Landlubber
Every time now that I try to `fast-travel` to the Falaise de Fleur Port, the game CTDs. Here are my error logs.

Edited to say that it happens no matter how I try to get to the Port, whether it be by walking or `fast-traveling`.

<b>Errorlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: shipsships.h; line: 21
invalid index -1 [size:514]
RUNTIME ERROR - file: shipsships.h; line: 21
function 'GetShipByType' stack error
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->

<b>Compilelog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Init encounters complete.
Log - SetStringToLog: `Kell-Mudd` Ships Changes...
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Log - SetActiveAction: Nothing
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 24
LoadLocation(ref loc) Falause_de_fleur_InsideHouseR6
LocLoadShips: Can't find Location.locators.ships in location: Falause_de_fleur_InsideHouseR6
ItemLogic: On load location Falause_de_fleur_InsideHouseR6
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =  
reload_cur_island_index = -1
reload_cur_location_index = 24
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falause_de_fleur_InsideHouseR6
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_port_01<!--QuoteEnd--></div><!--QuoteEEnd-->

<b>Systemlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 215947296 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Hummm, I'm going to ask again, do you have any other mods on your game besides B12? Alan Smithee's complete blacksmith mod (with smiths in all the towns) is very buggy at the moment; we're still trying to iron it out.
 
I disabled the Blacksmith mod in BuildSettings.h, but I still have things such as "Good Scrapper Pistol" and "Average Maltese Knight Sword" and the like. Let me `re-enable` it and start up POTC again, and I'll tell you the results.

Edit: Still the same thing. I can't think of what could be wrong.
 
And I'm almost positive I'm not running any mods save for those added by Build 12.1. I don't ever lose any health, however, and I didn't get around to downloading the Invincibility for Build 12 patch.
 
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