`Mailer-Daemon`
Landlubber
Every time now that I try to `fast-travel` to the Falaise de Fleur Port, the game CTDs. Here are my error logs.
Edited to say that it happens no matter how I try to get to the Port, whether it be by walking or `fast-traveling`.
<b>Errorlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: shipsships.h; line: 21
invalid index -1 [size:514]
RUNTIME ERROR - file: shipsships.h; line: 21
function 'GetShipByType' stack error
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Compilelog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Init encounters complete.
Log - SetStringToLog: `Kell-Mudd` Ships Changes...
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Log - SetActiveAction: Nothing
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 24
LoadLocation(ref loc) Falause_de_fleur_InsideHouseR6
LocLoadShips: Can't find Location.locators.ships in location: Falause_de_fleur_InsideHouseR6
ItemLogic: On load location Falause_de_fleur_InsideHouseR6
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 24
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falause_de_fleur_InsideHouseR6
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_port_01<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Systemlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 215947296 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value<!--QuoteEnd--></div><!--QuoteEEnd-->
Edited to say that it happens no matter how I try to get to the Port, whether it be by walking or `fast-traveling`.
<b>Errorlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: shipsships.h; line: 21
invalid index -1 [size:514]
RUNTIME ERROR - file: shipsships.h; line: 21
function 'GetShipByType' stack error
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing
RUNTIME ERROR - file: locationslocations_loader.c; line: 870
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Compilelog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Init encounters complete.
Log - SetStringToLog: `Kell-Mudd` Ships Changes...
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Log - SetActiveAction: Nothing
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=180.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 24
LoadLocation(ref loc) Falause_de_fleur_InsideHouseR6
LocLoadShips: Can't find Location.locators.ships in location: Falause_de_fleur_InsideHouseR6
ItemLogic: On load location Falause_de_fleur_InsideHouseR6
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 24
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falause_de_fleur_InsideHouseR6
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_port_01<!--QuoteEnd--></div><!--QuoteEEnd-->
<b>Systemlog</b>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 215947296 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value<!--QuoteEnd--></div><!--QuoteEEnd-->