Okay,
So I decided that I was going to make a davvy jones model, and I did some sketches to start figuring out how I'm going to simplify it etc., and I have run into a few problems, which are illustrated below.
1)First off - Davvy Jones has an absolutely obscene amount of tentacles that are waaay too long to be practical, and keep a low poly count (I'm assuming that this is a priority? - I figure I can always make it more complicated...). Anybody remember those sims skins with the people with the Gigantic static hair that would plunge in and out of their back? I'm going to try to avoid this by making them shorter, and fewer
2) Davvy jones has this crazy modified frock jacket so that his claw arm doesn't have to go through the sleeve. I'm not 100% sure how to approach this... I mostly figure that I will have the frock jacket bottom be the same on both sides, but on the upper torso, I will have it run off the shoulder into the belt area before it becomes the arm.
3)Errr... this is really the biggest problem... How the heck is this guy going to hold a pistol? A sword? I'm not sure which hand is supposed to be which, but having this giant claw thing holding a pistol would be pretty cumbersome and ackward, not to mention that his hand is absolutely massive. I will shrink his hand - it will still look huge on the swords in game though... so...I'll leave this to you guys - do you want a more accurate large hand? or a smaller hand that will actually fit the swords/ guns. Any solutions for the claw/hand problem - PLEAAASE toss them my way.
And now for some fun - if I fail horribly - at least you get some fan art... go fanboy go fanboy go!
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones4.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones3.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones2.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones.jpg" border="0" alt="IPB Image" />
Cheers folks, and any kind of help of any kinds is appreciated - I've litterally only modelled two things before so this is going to be a crazy undertaking, and learning process at the same time. Awesome - sounds like fun. As I said before in another topic - if the body doesn't work out - Ican probably just attach the head to another model, and then that way at least it will work with the skeleton made for the game.
oh yeah -and I can't find any head on, or side views for the creation of this model - so I think I'm going to have to draw them... this could be... interesting... if anybody finds anything like that haphazardly - toss 'em my way - thanks guys!
So I decided that I was going to make a davvy jones model, and I did some sketches to start figuring out how I'm going to simplify it etc., and I have run into a few problems, which are illustrated below.
1)First off - Davvy Jones has an absolutely obscene amount of tentacles that are waaay too long to be practical, and keep a low poly count (I'm assuming that this is a priority? - I figure I can always make it more complicated...). Anybody remember those sims skins with the people with the Gigantic static hair that would plunge in and out of their back? I'm going to try to avoid this by making them shorter, and fewer
2) Davvy jones has this crazy modified frock jacket so that his claw arm doesn't have to go through the sleeve. I'm not 100% sure how to approach this... I mostly figure that I will have the frock jacket bottom be the same on both sides, but on the upper torso, I will have it run off the shoulder into the belt area before it becomes the arm.
3)Errr... this is really the biggest problem... How the heck is this guy going to hold a pistol? A sword? I'm not sure which hand is supposed to be which, but having this giant claw thing holding a pistol would be pretty cumbersome and ackward, not to mention that his hand is absolutely massive. I will shrink his hand - it will still look huge on the swords in game though... so...I'll leave this to you guys - do you want a more accurate large hand? or a smaller hand that will actually fit the swords/ guns. Any solutions for the claw/hand problem - PLEAAASE toss them my way.
And now for some fun - if I fail horribly - at least you get some fan art... go fanboy go fanboy go!
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones4.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones3.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones2.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v226/new_age_heretik/Pirates%20Ahoy%20Miscellanious/DavvyJones.jpg" border="0" alt="IPB Image" />
Cheers folks, and any kind of help of any kinds is appreciated - I've litterally only modelled two things before so this is going to be a crazy undertaking, and learning process at the same time. Awesome - sounds like fun. As I said before in another topic - if the body doesn't work out - Ican probably just attach the head to another model, and then that way at least it will work with the skeleton made for the game.
oh yeah -and I can't find any head on, or side views for the creation of this model - so I think I'm going to have to draw them... this could be... interesting... if anybody finds anything like that haphazardly - toss 'em my way - thanks guys!