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Dangit, Shipyard error

Bumpbert

Landlubber
Whenever I leave the shipyard menu (for repairing, etc.) the game crashes. The following log is created:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: interfaceboal_map.c; line: 215
Negative func 'sqrt' argument
RUNTIME ERROR - file: shipsships.c; line: 35
Using reference variable without initializing
RUNTIME ERROR - file: shipsships.c; line: 35
Invalid function argument
RUNTIME ERROR - file: shipsships.c; line: 36
Unknown data type
RUNTIME ERROR - file: shipsships.c; line: 36
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->
I did just berth a few ships. Does that have anything to do with it? I had never berthed before, and it worked fine.
 
Your not alone with the problem. I have the same exact error. I assume your running build 12? You can read my post here.
<a href="http://forum.piratesahoy.net/`ftopic3297-120`.php" target="_blank">http://forum.piratesahoy.net/`ftopic3297-120`.php</a>

If I (or someone else) find a fix for it, I'll let you know.
 
Well, I sort of fixed it by not berthing anything...

But it's returned, and made the game practically unplayable. No ships are berthed, and after I reunite with my crew and accept Danielle into my officers list, the shipyard crashes whenever use it. I can't continue with the game without the shipyard.

I tested the game twice. The first time, the error log mentioned "divide by zero" errors, now it looks like this:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->COMPILE ERROR - file: interfacekam_selectsails.c; line: 418
duplicate label: default
COMPILE ERROR - file: interfacekam_selectsails.c; line: 440
duplicate label: default
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_rations.c; line: 16
Invalid function code in SetEventHandler
RUNTIME ERROR - file: interfacekam_rations.c; line: 85
Invalid function code in DelEventHandler
RUNTIME ERROR - file: interfacekam_articles.c; line: 16
Invalid function code in SetEventHandler
RUNTIME ERROR - file: interfacekam_articles.c; line: 100
Invalid function code in DelEventHandler
RUNTIME ERROR - file: worldmapDailyCrewUpdate.c; line: 149
Divide by zero
RUNTIME ERROR - file: shipsships.c; line: 35
Using reference variable without initializing
RUNTIME ERROR - file: shipsships.c; line: 35
Invalid function argument
RUNTIME ERROR - file: shipsships.c; line: 36
Unknown data type
RUNTIME ERROR - file: shipsships.c; line: 36
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->
It mentions berthing because I checked the berthing screen to make sure I had no ships berthed anywhere.

I'll read your post. Thanks...and good luck with your own bugs, too.
 
Here's another, much shorter, error log. It refers to "divide by zero," if that's any clue to what went wrong.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->RUNTIME ERROR - file: worldmapDailyCrewUpdate.c; line: 149
Divide by zero
RUNTIME ERROR - file: shipsships.c; line: 35
Using reference variable without initializing
RUNTIME ERROR - file: shipsships.c; line: 35
Invalid function argument
RUNTIME ERROR - file: shipsships.c; line: 36
Unknown data type
RUNTIME ERROR - file: shipsships.c; line: 36
Using reference variable without initializing<!--QuoteEnd--></div><!--QuoteEEnd-->
Could it have something to do with how you're given a pirate ship after the storm? Then I got my original four ships (with crew) back.
 
Are you using a previous (`pre-Build` 12) savegame? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
 
I'll tesst that as soon as I can. Thanks!

Hm. It's not working...I raised the Portuguese flag from the "International Affairs" menu, and the yard still crashed.
 
Hey Nathan I tried changing flags too, and it still crashes, but the error logs changed. What I did exactly was: changed flags, `re-intailized`, pressed 'T' (for good measure) before boarding my ship. Went to sea, to world map then landed again, `re-intialized` and pressed 'T' just to be safe and still get a crash at the shipyards. I am running build 12 Nort American release with the current build 12 update w/ additional textures. FYI it does not crash at gun refit screen, only the repair/buy/sell screen whether or not I make any changes.

Here are the logs:

compile.txt:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Init encounters complete.

Init weathers complete. 320 weathers found.

Init character names complete.

Main_LogoVideo() 0

PauseAllSounds

ResetSoundScheme

proc_break_video()

Main_LogoVideo() -1

Number of locations: 291

bool CreateParticleEntity()

n is 2

ERROR! Cargo space overup (character=0,Quantity=100)

ERROR! Cargo space overup (character=0,Quantity=25)

ERROR! Cargo space overup (character=0,Quantity=8.4)

ERROR! Cargo space overup (character=0,Quantity=4.2)

ERROR! Cargo space overup (character=0,Quantity=120.)

ERROR! Cargo space overup (character=0,Quantity=180.)

ERROR! Cargo space overup (character=0,Quantity=120.)

SETTING MUSIC: music_main_menu

ResetSoundScheme

ResetSoundScheme

bool CreateParticleEntity()

!!! Reload to 28

LoadLocation(ref loc) Redmond_Town_01

LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01

ItemLogic: On load location Redmond_Town_01

ItemLogic: found 0 buttons

ItemLogic: Loaded model itemsbalsam

ResetSoundScheme

SetSoundScheme: town

AddSoundScheme: land_day

AddSoundScheme: land

SETTING MUSIC: music_gorod

locator_name = reload_from_port lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 28

reload_island_index = -1

reload_location_index = 31

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) Redmond_Town_01

ItemLogic: On unload location

ReloadEndFade

LoadLocation(ref loc) REDMOND_PORT

LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8

LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8

ItemLogic: On load location REDMOND_PORT

ItemLogic: found 0 buttons

ItemLogic: Loaded model itemspotion

ResetSoundScheme

SetSoundScheme: port

AddSoundScheme: land_day

AddSoundScheme: seashore_weather

SETTING MUSIC: music_gorod

Init weathers complete. 320 weathers found.

Init encounters complete.

locator_name = Sea_1_back lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 31

reload_island_index = 1

reload_location_index = -1

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) REDMOND_PORT

ItemLogic: On unload location

ReloadEndFade

Load from location to sea sLoc = l1, x = -907.898,z = -15.3169

crs same

crs not same

not need create new group

crs same

crs not same

not need create new group

crs same

crs not same

not need create new group

ResetSoundScheme

AddSoundScheme: sea

SETTING MUSIC: music_spokplavanie

AddSoundScheme: sea_weather

ResumeAllSounds

PauseAllSounds

ResetSoundScheme

ResetSoundScheme

AddSoundScheme: sea_map

SETTING MUSIC: music_map

ResumeAllSounds

PauseAllSounds

crs same

crs not same

not need create new group

crs same

crs not same

not need create new group

crs same

crs not same

not need create new group

ResetSoundScheme

AddSoundScheme: sea

SETTING MUSIC: music_spokplavanie

AddSoundScheme: sea_weather

ResumeAllSounds

SETTING MUSIC: music_sea_battle

For character 777 fall Mast name mast1 has index 1

For character 777 fall Mast name mast4 has index 4

Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7

Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7

Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 3

Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 2

PauseAllSounds

ResetSoundScheme

Add good : sailcloth, rCharacter.id = CrRedmond6, iQuantity = 22

Add good : planks, rCharacter.id = CrRedmond6, iQuantity = 50

Add good : wheat, rCharacter.id = CrRedmond6, iQuantity = 16

Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 11

Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 10

Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 14

Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 1

ResetSoundScheme

AddSoundScheme: sea

SETTING MUSIC: music_spokplavanie

AddSoundScheme: sea_weather

ResumeAllSounds

SETTING MUSIC: music_sea_battle

Add good : wheat, rCharacter.id = CrRedmond3, iQuantity = 8

Add good : rum, rCharacter.id = CrRedmond3, iQuantity = 1

Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 6

Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 2

Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 1

Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 3

PauseAllSounds

ResetSoundScheme

locator_name = reload_2 lockedReloadLocator =

reload_cur_island_index = 1

reload_cur_location_index = -1

reload_island_index = -1

reload_location_index = 31

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

ReloadEndFade

LoadLocation(ref loc) REDMOND_PORT

ItemLogic: On load location REDMOND_PORT

ItemLogic: found 0 buttons

ItemLogic: Loaded model itemspotion

ResetSoundScheme

SetSoundScheme: port

AddSoundScheme: land_day

AddSoundScheme: seashore_weather

SETTING MUSIC: music_gorod

locator_name = fakeReload lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 31

reload_island_index = -1

reload_location_index = 39

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) REDMOND_PORT

ItemLogic: On unload location

ReloadEndFade

LoadLocation(ref loc) Redmond_store

LocLoadShips: Can't find Location.locators.ships in location: Redmond_store

ItemLogic: On load location Redmond_store

ItemLogic: found 0 buttons

ResetSoundScheme

SetSoundScheme: shop

SETTING MUSIC: music_shop

ERROR! Cargo space overup (character=0,Quantity=320)

locator_name = reload1 lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 39

reload_island_index = -1

reload_location_index = 28

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) Redmond_store

ItemLogic: On unload location

ReloadEndFade

LoadLocation(ref loc) Redmond_Town_01

LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01

ItemLogic: On load location Redmond_Town_01

ItemLogic: found 0 buttons

ItemLogic: Loaded model itemsbalsam

ResetSoundScheme

SetSoundScheme: town

AddSoundScheme: land_day

AddSoundScheme: land

SETTING MUSIC: music_gorod

locator_name = shipyard lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 28

reload_island_index = -1

reload_location_index = 41

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) Redmond_Town_01

ItemLogic: On unload location

ReloadEndFade

LoadLocation(ref loc) Redmond_Shipyard

LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard

ItemLogic: On load location Redmond_Shipyard

ItemLogic: found 0 buttons

ResetSoundScheme

SetSoundScheme: shop

SETTING MUSIC: music_shop<!--c2--></div><!--ec2-->

error.txt
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

missed attribute: port8

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

no rAP data

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

missed attribute: port8

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

no rAP data

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

missed attribute: port8

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

no rAP data

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

missed attribute: port8

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

null ap

RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30

no rAP data

RUNTIME ERROR - file: shipsships.c; line: 35

Using reference variable without initializing

RUNTIME ERROR - file: shipsships.c; line: 35

Invalid function argument

RUNTIME ERROR - file: shipsships.c; line: 36

Unknown data type

RUNTIME ERROR - file: shipsships.c; line: 36

Using reference variable without initializing<!--c2--></div><!--ec2-->

system.txt
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Scanning modules

Loading modules...

Loaded 0

Reset...

Initializing CORE...

Creating atoms space: 128

done

initializing complete

Initializing DirectX 8

Techniques: 9 shaders compiled.

Techniques: 179 techniques compiled.

Techniques: compiled by 132962400 ticks.

BeginScene

The method call is invalid For example, a method's parameter may have an invalid value

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsect

Unable to open resourcesoundsnightinsect

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216617116

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216617116

Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)

Begin pointer = 218867484? end pointer = 0

Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)

Begin pointer = 216428460? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)

Begin pointer = 218867484? end pointer = 0

Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)

Begin pointer = 216495540? end pointer = 0

Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)

Begin pointer = 216495540? end pointer = 0

Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)

Begin pointer = 216495540? end pointer = 0

Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216495540

Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216431564

Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216431564

Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216431564

Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216431564

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216664684

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216664684

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216774972

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216774972

Ship Boat doesn't have fire places

Fader::Init() -> Fader already created, fade out phase

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 209536988

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 209536988

Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)

Begin pointer = 213622348? end pointer = 0

Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)

Begin pointer = 213876756? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)

Begin pointer = 213622348? end pointer = 0

Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)

Begin pointer = 213857772? end pointer = 0

Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)

Begin pointer = 213857772? end pointer = 0

Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)

Begin pointer = 213857772? end pointer = 0

Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213857772

Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213879972

Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213879972

Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213879972

Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213879972

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 214564796

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 214564796

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 215249932

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 215249932

Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)

Begin pointer = 217712436? end pointer = 0

Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)

Begin pointer = 216267628? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)

Begin pointer = 217712436? end pointer = 0

Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)

Begin pointer = 216193452? end pointer = 0

Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)

Begin pointer = 216193452? end pointer = 0

Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)

Begin pointer = 216193452? end pointer = 0

Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216193452

Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216270924

Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216270924

Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216270924

Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 216270924

Island Set

Fader::Init() -> Fader already created, fade out phase

Fader::Init() -> Fader already created, fade out phase

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 215904124

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 215904124

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213815572

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213815572

Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 214716428

Island Set

Island Set

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 219265132

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 219265132

Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)

Begin pointer = 0? end pointer = 0

Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213720268

Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 213720268

Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)

Begin pointer = 0? end pointer = 215884228

Ship Boat doesn't have fire places

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsect

Unable to open resourcesoundsnightinsect<!--c2--></div><!--ec2-->

Hope this is of help.
 
The new patch fixed this, thank you very much!!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />
 
Great!
Thanks for the error reports, BTW. As always most helpful. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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