Hey Nathan I tried changing flags too, and it still crashes, but the error logs changed. What I did exactly was: changed flags, `re-intailized`, pressed 'T' (for good measure) before boarding my ship. Went to sea, to world map then landed again, `re-intialized` and pressed 'T' just to be safe and still get a crash at the shipyards. I am running build 12 Nort American release with the current build 12 update w/ additional textures. FYI it does not crash at gun refit screen, only the repair/buy/sell screen whether or not I make any changes.
Here are the logs:
compile.txt:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
ERROR! Cargo space overup (character=0,Quantity=100)
ERROR! Cargo space overup (character=0,Quantity=25)
ERROR! Cargo space overup (character=0,Quantity=8.4)
ERROR! Cargo space overup (character=0,Quantity=4.2)
ERROR! Cargo space overup (character=0,Quantity=120.)
ERROR! Cargo space overup (character=0,Quantity=180.)
ERROR! Cargo space overup (character=0,Quantity=120.)
SETTING MUSIC: music_main_menu
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 28
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload_from_port lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 28
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
LocLoadShips: need (ships_other): 8, but max_num_ships_other: 8
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.
locator_name = Sea_1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -907.898,z = -15.3169
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
crs same
crs not same
not need create new group
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
For character 777 fall Mast name mast1 has index 1
For character 777 fall Mast name mast4 has index 4
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 7
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 3
Add good : Oil, rCharacter.id = CrRedmond5, iQuantity = 2
PauseAllSounds
ResetSoundScheme
Add good : sailcloth, rCharacter.id = CrRedmond6, iQuantity = 22
Add good : planks, rCharacter.id = CrRedmond6, iQuantity = 50
Add good : wheat, rCharacter.id = CrRedmond6, iQuantity = 16
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 11
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 10
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 14
Add good : Oil, rCharacter.id = CrRedmond6, iQuantity = 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
Add good : wheat, rCharacter.id = CrRedmond3, iQuantity = 8
Add good : rum, rCharacter.id = CrRedmond3, iQuantity = 1
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 6
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 2
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 1
Add good : Oil, rCharacter.id = CrRedmond3, iQuantity = 3
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 31
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) REDMOND_PORT
ItemLogic: On load location REDMOND_PORT
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 31
reload_island_index = -1
reload_location_index = 39
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) REDMOND_PORT
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_store
LocLoadShips: Can't find Location.locators.ships in location: Redmond_store
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
ERROR! Cargo space overup (character=0,Quantity=320)
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 39
reload_island_index = -1
reload_location_index = 28
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Town_01
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01
ItemLogic: On load location Redmond_Town_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsbalsam
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = shipyard lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 28
reload_island_index = -1
reload_location_index = 41
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Redmond_Town_01
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Redmond_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard
ItemLogic: On load location Redmond_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop<!--c2--></div><!--ec2-->
error.txt
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
missed attribute: port8
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
null ap
RUNTIME ERROR - file: interfacekam_shipberthing_updatedisplay.c; line: 30
no rAP data
RUNTIME ERROR - file: shipsships.c; line: 35
Using reference variable without initializing
RUNTIME ERROR - file: shipsships.c; line: 35
Invalid function argument
RUNTIME ERROR - file: shipsships.c; line: 36
Unknown data type
RUNTIME ERROR - file: shipsships.c; line: 36
Using reference variable without initializing<!--c2--></div><!--ec2-->
system.txt
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 132962400 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsect
Unable to open resourcesoundsnightinsect
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216617116
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216617116
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 218867484? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 216428460? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 218867484? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 216495540? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 216495540? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 216495540? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216495540
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216431564
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216431564
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216431564
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216431564
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216664684
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216664684
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216774972
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216774972
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 209536988
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 209536988
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 213622348? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 213876756? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 213622348? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 213857772? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 213857772? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 213857772? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213857772
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213879972
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213879972
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213879972
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213879972
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 214564796
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 214564796
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215249932
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215249932
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 217712436? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=0, end group=0)
Begin pointer = 216267628? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 217712436? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 216193452? end pointer = 0
Bad rope data for rope: (rope num = 10) (begin group=-1, end group=0)
Begin pointer = 216193452? end pointer = 0
Bad rope data for rope: (rope num = 9) (begin group=-1, end group=0)
Begin pointer = 216193452? end pointer = 0
Bad rope data for rope: (rope num = 8) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216193452
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216270924
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216270924
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216270924
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 216270924
Island Set
Fader::Init() -> Fader already created, fade out phase
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215904124
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215904124
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213815572
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213815572
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 214716428
Island Set
Island Set
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219265132
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219265132
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213720268
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 213720268
Bad rope data for rope: (rope num = 66) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 215884228
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsect
Unable to open resourcesoundsnightinsect<!--c2--></div><!--ec2-->
Hope this is of help.