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    Maelstrom New Horizons


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Daniele don't want to talk in build 11 after battle at Green

Gumbas

Landlubber
hi
i capture the greeford city and rescue the old man, now i get to the tavern and i see daniele but she don't talk etc.

hmm
what to do ?

thx <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
hmm she is by her self and i talk to every guy,girl in the tavern.. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" />
 
that's the report if that will help ...

The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219360284
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219500660
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 218995964
Ship Boat doesn't have fire places
resourcemodelsitemsRum.gm: can't open geometry file
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
 
hmm sorry this was just the part here is the full log :p


-----------------------------------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 116
LoadLocation(ref loc) Greenford_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Greenford_Tavern
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Init weathers complete. 320 weathers found.
Init encounters complete.
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 116
reload_island_index = -1
reload_location_index = 111
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade23
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Init weathers complete. 320 weathers found.
Init encounters complete.
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 111
reload_island_index = -1
reload_location_index = 112
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Greenford_town
Delete character <Susannah Lazar> , error teleportation by location: Greenford_town on locator: goto::goto12
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemsRum
ItemLogic: Loaded model ammoblade14
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload7 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 112
reload_island_index = -1
reload_location_index = 116
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Greenford_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Greenford_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Greenford_Tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc01
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Init weathers complete. 320 weathers found.
Init encounters complete.
Error!!! Overup maximum crew quantity (character=683)
Error!!! Overup maximum crew quantity (character=684)
Error!!! Overup maximum crew quantity (character=682)
Error!!! Overup maximum crew quantity (character=685)
Error!!! Overup maximum crew quantity (character=680)
Error!!! Overup maximum crew quantity (character=681)
Error!!! Overup maximum crew quantity (character=679)

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1385979486 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219360284
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 219500660
Bad rope data for rope: (rope num = 57) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 218995964
Ship Boat doesn't have fire places
resourcemodelsitemsRum.gm: can't open geometry file
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />: Sorry, I was thinking of a different part of the scenario. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />:
 
log is after i tried to speek to daniele, hoever i got all 4 slots full with my ship posible that shee needs one to travel with me ?
 
In that case I'm not sure what could cause the problem as there isn't anything obvious in the log that points to a problem.

IIRC after you rescue the old man someone should come into the tavern to say that there's some English ships about to attack.
There was a small problem with the Build that was fixed with the update. I suggest that you run the update and see if that fixes it.
To run the update all you have to do is run the Build installation progam and untick the "Build 11" option and tick the "Online updates" and if you are running the European version then tick that option.
The program will then connect to the internet and download and install the update.
You will have to go back into the BuildSettings.h to change back your name and anything else that you have changed there.

When you run the game press the "T" and see if that has worked. You could also try pressing the "I" key as there is a possibility that could work.

You might also have to go back to a previous save from before you meet Danielle at the tavern as that save could now be broken.
 
yep i back on the track seems that the saved file was brocken <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Good, glad you got it running again! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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