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Dedicated Bug Reporting Thread BUILD 12

Mad_Jack:
AFAIK the female officers can't have pistols (and some not even swords) because they lack the locators. I think Alan Smithee is doing some investigation into this, too.

However, I never heard that the weapons appear in midair somewhere in town if a model doesn't have the locators. Could it be possible that it's in the town center, at world coordinates (0,0,0) ?
 
That's exactly the case, Inez.

The first verion of VC had this problem when I tried to arm females that had no weaponlocators. If the program can't find a locator it drops the model at zero. Which is sometimes in midair.

Something similar happens if you teleport your character to a nonexisting locator: you get stuck somewhere, sometimes below the pavement or in water.
 
Well, then... Even though it is interesting watching her kill baddies with an "imaginary" sword and pistol, I believe I'll be discharging her straight away. I'm not sure it this phenomenon is contributing to another problem I encountered last night.

I'm not exactly welcome at Falaise de Fleur, so me party and I snuck in through the back door from Oyster Bay. When we arrived, it was if we'd sacked the town! No guards, no shopkeepers, no snooty Govenor. Plenty of irritable civillians, to be sure, but no one in authority. We hid out in a house overnight, and lo! the town is back to normal the next day. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />

Any ideas? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
That's actually kinda cool, tho, to find a town that appears to have been sacked - and have it return to normal overnight - like maybe the troops were somewhere fighting...

This game is beginning to act very odd... D'ya think the AI is taking over? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Forbin: "Colossus, reliquish control. Colossus, respond."
Colossus: “In time you will come to regard me with not only awe and respect, but love.”

Have we released a monster? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
First, thank you all for the kind wishes on Thanksgiving. I did indeed have a great one, and I hope that those of you who celebrate it did too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />


Hope I'm not missing any unfixed problems with these (if I am, give a holler):

1. The controls /eurocrash thing:
First, GREAT JOB Sirus_Darke! Masterful one, in fact.
I'm thinking maybe it's not the quicksave that's the problem, but the keys it references?
I've tried your Euro EXE and I get no crashes, so I think there's probably some interplay between your EXE and your resource tree that causes the problem. So I'm afraid I can't test any of this...

Anyway, my idea is this: try uncommenting the two lines, but _also_ change the keys referenced to perhaps Y and U. Or better yet, change Time Accel at the top to something else and then set quicksave to VK_MULTIPLY and quickload to VK_DIVIDE (this is what Deus Ex used I believe, and it's what I've used ever since in games with QS/QL because it's near the mouse).

But make sure you _also_ delete these lines further down in the file:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// dchaley -->

    // need these for quick save

    objControlsState.key_codes.VK_F5        = 116;

    objControlsState.key_codes.VK_F5.img    = "a";  // changed by KAM

    objControlsState.key_codes.VK_F9        = 120;

    objControlsState.key_codes.VK_F9.img    = "f";  // changed by KAM

// dchaley <--<!--c2--></div><!--ec2-->

If it works then, then we'll know the problem is that F5 and F9 don't have pictures or there's something wrong with the above _key_ defines, rather than _command_ defines.

A note on quicksave: ignore the "bad save" picture; DCHaley never figured out how to give it a correct picture and that's the default, so...

--------

2. Regarding Danielle. This is probably due to the way I handled her not appearing in Greenford Town. I should learn never to take the more complicated approach to fixing bugs... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />


3. Regarding people disappearing. That's very strange; I don't offhand have any idea what would cause this. NPCs do have "login" and "logoff" times, so maybe if you hit the time _just_ right, some would be logged off and others still there?
Unless it's a part of #2...

4. Meethos: can you zip and send me a save from just before that crash, so I can try to reproduce it? Thanks.

5. Clement in the jailcell. Maybe that's another part of #2...

OK, I have an alternate idea on how to fix Danielle not appearing. I'll work up a lil' patch with that fix (and not the other one), and then you all could see whether you still get the same odd character bugs?
 
Nathan, I sent you my savegame so you could take a peek at it...

So, this oddity with Clement not appearing and Danielle appearing where she should not be... Did you REALLY DO IT??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />

If it indeed is something you did, I would LOVE to know how - because I can't find a way to undo it, and it is driving me bonkers!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
I'm not saying I know; just that's the only change I can think of that involved characters and their appearance/`lack-thereof` in locations.

I mean, AFAIK nothing I did _there_ would do this _here_...but who can say with this game? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Hi all,

Long time lurker, first time poster here. I just downloaded the Build 12 pack today and first off i want to say good job to all thew modders who worked on this, I first stumbled onto build 11 after it was released last year, wonderful stuff this all is.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
Here are my bugs / issues so far that i have found.

1.Quick save / quick load. I dont know what i am doing wrong, but it seems like the game locks me into a certain area when i quick load a quick save game (ie in the port area of greenford i quick saved and tried quick loading it, but could not exit the area either into the city or onto my ships), and it does not seem to want me to load a quick save game either.

2. I also "died" and hit the load button to go back to where i left off but the game froze on the load game yes or no box, it would not exiot at all and i had to dorp out of the game using alt ctrl del.

3. I assume this is not a bug, but how to I reactivate the quick sail to feature? Sometimes i dont have time to sit for hours trying to play catch up or sail to an object that is nearby when i want to be a plunderin <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

4. Exactly where is this blacksmith suppossedly at, I read he was suppossed to appear in Dowesen in the same getup as my character, but he was no where in site.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <b>tcmbmnc. </b>and welcome aboard! Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

Let me see if I can help with your list:

1.) Quicksave, I think, has some problems. Did you reinitialize (hit the "I" key) when you went back into your game after installing B12? Also, you should reset your keymaps to default, this may help. If you want to remap them afterwards, that's fine, it just may need an initial default remap to get everything in order.

2.) Sometimes this happens to me, too. I figure it's an anomaly of the game. It doesn't happen all the time, and it actually may clear up for you if you follow my suggestions in #1.

3.) That is tweakable in C:program FilesBethesda SoftworksPirates of the CaribbeanPROGRAMBuildSettings.h - this is the line to edit:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->#define SAILTO_MIN_DISTANCE 500 // if you are closer than this many units to the enemy ship, you can't sailto.<!--QuoteEnd--></div><!--QuoteEEnd-->You can open this file to edit in NOTEPAD, but don't use Wordpad or Word to edit as it may cause troubles.

Change 500 to 0 and you will have the original sailto back. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

4.) The Blacksmith is at the Douwesen port - he looks like Nathaniel Hawk.

Hope this helps! Again, welcome aboard! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Oh... <b>@Nathan</b> - Who can say with this game, indeed!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Alright, cool, I will have to edit the sail to file later.

I also managaged to find the Taylor,

On another question, why does my Rep keep dropping, I figured it might have something to do with forgetting to pay back a loan, but i think i paid them all off. Does having low rep officers affect your rep? I will make sure there is no outstanding loans, but i believe i have them all paid off already
 
If you had some fights in the cities where soldiers and inhabitants got your enemies (it sometimes happens if such a fool is running into my gunfire <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/guns.gif" style="vertical-align:middle" emoid=":2guns" border="0" alt="guns.gif" /> ...<b>Muaharhar</b>...) and you have to kill them, your rep is going down too. The same will happen if one of your officers is doing it i think.

Anyway...leave the shore, sink some ships, rescue the swimming sailors (by the way....why are the sharkies not hungry? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> - let's make a mod feeding the sharks - <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> ) and your rep will raise.
 
Nathan you were right about the F5, F9 problem. I `re-instated` the two quicksave/load lines and commented out the four lines you suggested and it works. Though I can only remap controls from the main menu when the game first starts up. If I try remapping during the game. It freezes when you try to reassign a key.

Quicksave/load feature works, but I can't load a quicksaved game from the main menu. I can only load it by using the quickload button. But this could also be due to the fact that the first quicksave I made was after I had filled up every save slot.

I think this was a problem with previous builds, but it is not in this thread. When sailing in 3rd person mode the red (hull stength) meter does not accuratly show the true hull damage.

On a side note, Nathan, I emailed you the save file you requested.

Thanks for all your help.
 
YOu know, now that you mention it, the reb bar is often missing from my or my allies ships here in build 12. I double checked the damage, and i can live with the glitchj, more or less. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

as i see it, tyhe pirates did not have a red bar tro tell if a ship was about to sink or not anyway <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
A few more bugs to the list. I can't talk to any of the merchants outside, you know the ones that have a little marqee set up. Also, the portugese town is all locked up, if i go somewhere, say the tavern for instance, i can't get back out again, and if i take on more than two class one ships in a battle, the game drops to the desktop, right after I win of course <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />

Just thought I would let you know!
 
Thats strang. All my merchants seem to work fine. And the Portugese town works fine to. I have not fought any class one ships though, so I dont know if that will be an issue for mine,
 
On the quicksave I deleted a saved game and the quicksave and then quicksaved again and I am still unable to load the the game from the load screen. But the quickload still works. My guess would be it is due to the fact the game thinks its a "bad save' and won't let you load it.

Nathan, in the email you sent me you mentioned that you thought you had a solution for my shipyard CTD. Just wondering if you came to any conclusions? Anyways, thanks for your help.
 
Incidently,

I divided my plunder under articles on build 12 yesterday. I had 12 million plus in gold, and I got 0 gold coins out of it, my crew was very happy, though i cant remember how much gold each one got. I think for some reason perhaps that if you have over 10 million you wont see a dime. I tried an experimant where i divided plunder with several million and it did work and i got the better part of over 100,000 pieces, can't remember how much though.
 
This is the third time I´ve post this, but I haven´t got any replys for these bugs nor I have seen these fixed. Please, atleast NathanKell, look at these!


-Missing quest name in the quest book for the quest to free old man (Clement Aurentius).

-After finishing the "Get details from Governor" quest and then going into the lighthouse location with golden idol, old man (Clement Aurentius) says that Danielle Greene is missing. You then get a quest "To Isla Muelle", but it is already crossed out when you get it. Not a big issue, but still...

-Artos Volley quest is bugged so that he doesn't get shot in redmond(?) port and his quest cannot be finished.

-After the storm cutscene where you lose your ships and money, you found yourself at Douwesen beach. Some time after that when you are at lighthouse location at Oxbay (you escaped from the pirate ship.). Old man (Clement Aurentius) offers you his boat. After getting that boat, two bugs are found:

1. Boat has no name (name label is "Error") and no proper picture.

2. Crew morale(?) mod becomes broken somehow, so that you don't see anymore information that shows how much rum and food is left when you are in worldmap. Not even then when you get your ships and crew back. Also it doesn´t seem to matter anymore, do you have any food or rum anymore (crew won´t die).


-The first time you meet the Danielle Greene at the Redmond Bar. After talking to him, a few english soldiers comes to arrest him. After a short battle Danielle runs off the Bar. Normally a few english soldier comes to arrest you just after Danielle disappears, but if you are walking/running during the time when Danielle runs off the Bar, game crashes just after Danielle disappears. So you have to stand still so that that the game won't crash and the guards comes out normally. I'm not a script expert, but this could be fixed by freezing the players movement during that sequenge (this is also used various other situation in the game).

-Gunboat costs about -7000 when you buy it first time. Is it a so bad boat, that shipyard pays for getting rid of it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

-Quite many typos in various dialogues (mainly words are clued together and weird "/" marks)
 
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