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Dedicated Bug Reporting Thread BUILD 12

I hope it does work, but now I've found another problem.

It's impossible to reassign the keys from the main menu <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
I don't think that these changes would have caused that, so there is another problem somewhere that causes the game to lock up when you try to reassign the keys.
I think that I can do this the hard way by changing the code in the init_pc.c file.
 
Commenting out the quicksave and quickload lines worked for me as well and I also encountered the same locking up when you try to remap your controls. So I did what you were going to try and remapped in the init_pc.c file.

Just an FYI for those remapping the hard way, don't forget to click the 'reset controls to default' when you start a new game or load a previous save. Otherwise the new remap won't work. Might be good to reintailize too.

Thanks Sirus for the work around.
 
No problem Meethos, and thank you for the reminder to reset the controls to default otherwise I'd be wondering why they didn't work.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Okay people, my problem has now been solved, and build 12 is GREAT! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

I started wizh everything set to the default (no plus money, biger ship or anythin'), done 8 game months and have a Frigate MM (I encountered several MoWs, but chose to stay with the Frigate 'Muerte'), Excellent Atwood F100, 10 million gold piasters, <b>Build 12 rocks!</b> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

Thanks you so much! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Hmm....the thing with the 2 lines, Sirus_Darke, should be the right way. My game is running, but i wondered about my results using quicksave. If i want to load a quicksaved game i get in the small box no picture but a screen "bad save". Will try the results after changing the 2 lines, we will see.
 
<!--QuoteBegin-Sirus_Darke+--><div class='quotetop'>QUOTE(Sirus_Darke)</div><div class='quotemain'><!--QuoteEBegin-->I have now found out which lines are causing the problem so now people who are having the problems can edit the Buidl12 file themselves without causing any major problems with the game and without putting in an obsolete file.<!--QuoteEnd--></div><!--QuoteEEnd-->

Hey, that sounds like the breakthrough discovery <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> . Thanks a lot for all the effort you put into this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />

Now that you say it, the controls ARE a main difference between the local versions.
 
I havn't seen this bug reported before so here goes:

After you get the quest to deliver the chest of cursed coins to the tavern owner on Redmond, if you travel around town without going into the tavern, you might encounter Danielle.

She is at the gate to the jungle on the church side of Redmond.

If you talk to her, you trigger the dialogue you would normally get from her in the tavern. Then the guards attack you and all hell breaks loose.

Now if you go to the tavern, she is there alone, with sword drawn.
You can not resume the dialogue and you can't leave the tavern.
 
Here is a new I think. When I went to FDF to stop the ammo ship, I killed Boon on the dock, and when the fort fired on me I fired back, took, saced teh town etc. Later on after Oxbay is freed i return to FDF to talk with the guy near the port.

No prblem landing and there are people walking about, but non of the NPCs are avaialible, no tavern keeper, shopkeeper or the guy near the port.

Any ideas? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Jason,
I had the same problem when I played my old save game, there was no one on FDF; shopkeepers, NPC's, Fred Bob, but pressing "i" on FDF and then going to another part of the island brought everyone back.

The wierdest thing I have run into with Build 12 is Danielle, even if she is captaining a ship, will show up and wander around land areas, when I go to a new one she is there too! I think she may be stalking me... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
And the worst thing about restraining orders in the Archipelago is that you have to pay off <b>all</b> the local magistrates... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
Mebbe Jason fired Danielle earlier in de game wid Cat's Daniele Fix? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I found just recently that Danielle followed me after we were supposed to split off after I saved Clement from the mob that was trying to burn him at the stake. She actually fought with the soldiers from the mine against some ambushers, and then walked off... I waited to see if she would engage the next ones, but she did not come back. I continued on to Greenford and sailed away.

AFAIK there should be nothing there that changes her appearance here or there - unless it had something to do with adding her to the tailor shops? Would that make her model a "common" wanderer rather than a scripted character?

(sorry, I'm away from my computer atm)
 
OK I've got several things to report (been keeping a log of bugs I come across next to the computer).

FYI: I have the two quicksave lines commented out in the control.c file so I can run build 12.

First and foremost the CTD I've been encountering. It occurs as I exit the the shipyard screen in Oxbay (Haven't tried other towns). It doesn't matter if I fix, buy, sell or do nothing, but on exiting the screen I get a CTD.

Here is my compile log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Init encounters complete.

Init weathers complete. 320 weathers found.

Init character names complete.

Main_LogoVideo() 0

PauseAllSounds

ResetSoundScheme

proc_break_video()

Main_LogoVideo() -1

Number of locations: 291

bool CreateParticleEntity()

n is 2

ERROR! Cargo space overup (character=0,Quantity=100)

ERROR! Cargo space overup (character=0,Quantity=25)

ERROR! Cargo space overup (character=0,Quantity=8.1)

ERROR! Cargo space overup (character=0,Quantity=4.05)

ERROR! Cargo space overup (character=0,Quantity=120.)

ERROR! Cargo space overup (character=0,Quantity=180.)

ERROR! Cargo space overup (character=0,Quantity=120.)

SETTING MUSIC: music_main_menu

ResetSoundScheme

ResetSoundScheme

bool CreateParticleEntity()

!!! Reload to 28

LoadLocation(ref loc) Redmond_Town_01

LocLoadShips: Can't find Location.locators.ships in location: Redmond_Town_01

Delete character <Danielle> , error teleportation by location: none on locator: goto::none

ItemLogic: On load location Redmond_Town_01

ItemLogic: found 0 buttons

ItemLogic: Loaded model itemsbalsam

ResetSoundScheme

SetSoundScheme: town

AddSoundScheme: land_day

AddSoundScheme: land_rain

SETTING MUSIC: music_gorod

locator_name = shipyard lockedReloadLocator =

reload_cur_island_index = -1

reload_cur_location_index = 28

reload_island_index = -1

reload_location_index = 41

Start reload

ResetSoundScheme

PauseAllSounds

ReloadStartFade

UnloadLocation(aref loc) Redmond_Town_01

ItemLogic: On unload location

ReloadEndFade

LoadLocation(ref loc) Redmond_Shipyard

LocLoadShips: Can't find Location.locators.ships in location: Redmond_Shipyard

Delete character <Danielle> , error teleportation by location: none on locator: goto::none

ItemLogic: On load location Redmond_Shipyard

ItemLogic: found 0 buttons

ResetSoundScheme

SetSoundScheme: shop

SETTING MUSIC: music_shop<!--c2--></div><!--ec2-->

Here is my error log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->RUNTIME ERROR - file: shipsships.c; line: 35

Using reference variable without initializing

RUNTIME ERROR - file: shipsships.c; line: 35

Invalid function argument

RUNTIME ERROR - file: shipsships.c; line: 36

Unknown data type

RUNTIME ERROR - file: shipsships.c; line: 36

Using reference variable without initializing<!--c2--></div><!--ec2-->

Here is my system log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Scanning modules

Loading modules...

Loaded 0

Reset...

Initializing CORE...

Creating atoms space: 128

done

initializing complete

Initializing DirectX 8

Techniques: 9 shaders compiled.

Techniques: 179 techniques compiled.

Techniques: compiled by 114415512 ticks.

BeginScene

The method call is invalid For example, a method's parameter may have an invalid value

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsects0

Unable to open resourcesoundsnightinsect

Unable to open resourcesoundsnightinsect<!--c2--></div><!--ec2-->

Here are some other things I found. Some may be from earlier builds, but I didn't check their threads and they haven't been reported for build 12. So sorry if I repeat a known bug. Speaking of known bugs, if there are any, could they be put in the readme it would be helpful. Speaking of readme's how about consolidating them into one, instead of the six or so we have now. Anyways....

I too have seen Dannille in the town hall right before she is supposed to spawn in the tavern and get her dialogue, then the gaurds enter, but they just stand there.

A minor thing. On the crew rations screen, The button for food uses the word "NORMAL". While below it reads "FULL". It was slighly confusing at first, thought there was both a "full" and "normal" level. When they really are the same thing.

When I tried to use the 'sail to' function after escaping from Oxbay on the french ship. I could not scroll to the end of the list as it would reset to the fist ship in the list. Also if you pressed left really quick the names to the locations would not appear. (Seemed to me like you walked off the end of the array)

When visiting the shipyard if you look at buy/sell/repair screen or the refit gun screen and exit without doing anytihing you still are forced to wait two days. (I know window shopping is fun, but for two days....).

If you sell a ship that has crew/passengers assigned to it other than the captain, you will lose them, instead of them returning to your passenger list. The captain does return though.

Exploit/bug If you want an early corvette after you escape from Oxbay in the french ship go to land and berth one of your ships and the french ship (corvette). Be sure when you do this to switch the captain of the french ship to one of your officers, otherwise you won't be able to berth this ship again.
Then relaunch one of your ships to the flagship position. WARNING: You will lose this ship upon return to redmond, but the corvette will be in its place. Then relaunch the french ship to any position and return to Redmond. Upon return you will now have the corvette added to your fleet.

I have also found two grammer/spelliing errors in some dialogue, but don't know if you guys want those or not.

Any help on the CTD would be appreciated. Thanks in advance.
 
I have encountered a problem when going into see the English governor at Redmond for the first time. I walk in, and it walks me up to that guy in the hat and nothing happens. The game continues to run, but no dialogue is uttered and I can't move, except by sidestepping. Most vexing as I cannot play the actual storyline. Of course this has provided me with ample time to hijack numerous french convoys, so it isn't all bad!

I'm running a version that I bought in australia, so it might work differently, but everything else seems to work fine! Great mod by the way! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Hummm, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Weird things are happening in heretofore "stock" places. WTF is going on with this game? I have been searching and searching <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> for the answer to the question of why Clement does not appear in the Greenford prison cell after the sack of Greenford, and I canNOT find anything that would create this trouble. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> All my files - when compared - show only one difference in reference to either Danielle OR Clenent, and that is the changing of the small "g" greenford to the large "G" Greenford in one line of code.

Danielle is appearing independently in places where she should not, too.

I repeat, whatintheheck is going on with this game??? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />
 
Not only that, love... if I decide to hire on a <i>female</i> officer, other than Danielle, a very odd thing happens. If I give her a sword and pistol, they <b>never</b> appear at her side. I can find them floating in midair somewhere within the town, as if waiting for someone. Perhaps we have ghosties about? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
Perhaps Dr. Frankenstein be moddin' dis game? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

< Dat's `FRONK-en`-steen! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> >
 
I ran across Danielle once inside the english goveners mansion. She seemed disoriented, because she kept telling me that Ralph Fawn had just died. This was a good 5 years after his actuall death. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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