Bill Bones
Landlubber
<!--quoteo(post=144815:date=Apr 7 2006, 06:30 PM:name=Galliente)--><div class='quotetop'>QUOTE(Galliente @ Apr 7 2006, 06:30 PM) [snapback]144815[/snapback]</div><div class='quotemain'><!--quotec-->
Well I have to agree with Bones here. One of the reasons wood was a good material is because it, upon impact, did not 'explode' or 'splinter', it just made a hole (well if it was a quality wood which it usually was) and imagine how hard it is to hit more than 1 person with a ~20 cm iron ball. The fact is, th balls didn't explode. To be honest, I don't think 'Bombs' shoud be in the game either. Or at least they should be made a lot stonger and have like 25% chance of exploding inside cannon (losing the cannon and like 5 crew)- what else woudl a hollow ball of black powder do?, so it would make people think twice about their usage (like frigates vs MoWs, one bomb broadside would cause hell of a damage, but would cripple both ships). That could be used as an effective strategy with faster ships - run, fire, evade, board. No more the dull 'Argh where is ye broadside!' on a crawling SotL dogfight.
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Well, I just refer to historical sources about casualties in a major battle... nothing close to the cataclismic 80, 90 and 95% losses we can see in POTC.
Anyway, the effect of a ball depended upon several factors. With enough speed, a ball would ricochet through wood (and do a hole). A hard wood or a thick plank would stop a ball and break to splinters in the process. A slow ball would break to splinters most woods. A ball hitting an anchor would explode into bits. A ball hitting a gun would break the gun and explode to pieces. It was usual to reduce the gunpowder charge in close quarters combat to prevent the balls from just ricocheting the target, rather with less gunpowder charge the balls where slower and would produce the desired deadly rain of splinters.
Also, when speaking about casualties, it was common practice to consider "wounded" only the crew members who couldn't return to their duty after visiting the sickbay.
It all reduces to: "IMO, we should fix the casualty counter and the surrender system so that there where far less casualties and they where far more demoralizing".
Well I have to agree with Bones here. One of the reasons wood was a good material is because it, upon impact, did not 'explode' or 'splinter', it just made a hole (well if it was a quality wood which it usually was) and imagine how hard it is to hit more than 1 person with a ~20 cm iron ball. The fact is, th balls didn't explode. To be honest, I don't think 'Bombs' shoud be in the game either. Or at least they should be made a lot stonger and have like 25% chance of exploding inside cannon (losing the cannon and like 5 crew)- what else woudl a hollow ball of black powder do?, so it would make people think twice about their usage (like frigates vs MoWs, one bomb broadside would cause hell of a damage, but would cripple both ships). That could be used as an effective strategy with faster ships - run, fire, evade, board. No more the dull 'Argh where is ye broadside!' on a crawling SotL dogfight.
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Well, I just refer to historical sources about casualties in a major battle... nothing close to the cataclismic 80, 90 and 95% losses we can see in POTC.
Anyway, the effect of a ball depended upon several factors. With enough speed, a ball would ricochet through wood (and do a hole). A hard wood or a thick plank would stop a ball and break to splinters in the process. A slow ball would break to splinters most woods. A ball hitting an anchor would explode into bits. A ball hitting a gun would break the gun and explode to pieces. It was usual to reduce the gunpowder charge in close quarters combat to prevent the balls from just ricocheting the target, rather with less gunpowder charge the balls where slower and would produce the desired deadly rain of splinters.
Also, when speaking about casualties, it was common practice to consider "wounded" only the crew members who couldn't return to their duty after visiting the sickbay.
It all reduces to: "IMO, we should fix the casualty counter and the surrender system so that there where far less casualties and they where far more demoralizing".