I know the two things that need to be changed, soldier gets your nation flag your flying. Therefore if its PERSONAL it will be Nathanial, needs to be ENGLAND for the English soldiers.
I know for a fact that some of the crewman are now English soldiers but not all. Do the same thing as the headmodel and model but this time include Treas_Crewmember_1 to Treas_Crewmember_10 as well as the crewmember_01 to 05. Oh and why are you still giving yourself the soldier outfit? :wacko:
Yes that is the switch and it needs to be at the top above every case you get that has multiple models it can be
this code wasn't workin so i left that soldier uniform in. ok so the crewman that go ashore are now engish soldiers, thats workin fine but the boarding party are still nathan hawks wether i use personal flag or british.
ok so this is now how its set out -
Code:
case 1: // Midshipman
switch(GetAttribute(pchar,"model"))
{
case "cnorrington": GiveModel2Player("Mdnorrington", true); break;
case "blaze": GiveModel2Player("47_Blaze_brtmds", true); break;
switch(rand(3))
{
case 0: GiveModel2Player("brtmds1_18", true); break;
case 1: GiveModel2Player("brtmds2_18", true); break;
case 2: GiveModel2Player("brtmds3_18", true); break;
case 3: GiveModel2Player("brtmds4_18", true); break;
}
}
GiveModel2Player("sailor10", false);
GiveModel2Player("sailor19", false);
Characters[GetCharacterIndex("Crewmember_01")].model = Nations[ENGLAND].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_01")].headmodel = Nations[ENGLAND].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_02")].model = Nations[ENGLAND].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_02")].headmodel = Nations[ENGLAND].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_03")].model = Nations[ENGLAND].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_03")].headmodel = Nations[ENGLAND].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_04")].model = Nations[ENGLAND].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_04")].headmodel = Nations[ENGLAND].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_05")].model = Nations[ENGLAND].fantomModel.m5;
Characters[GetCharacterIndex("Crewmember_05")].headmodel = Nations[ENGLAND].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_1")].model = Nations[ENGLAND].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_1")].headmodel = Nations[ENGLAND].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_2")].model = Nations[ENGLAND].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_2")].headmodel = Nations[ENGLAND].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_3")].model = Nations[ENGLAND].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_3")].headmodel = Nations[ENGLAND].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_4")].model = Nations[ENGLAND].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_4")].headmodel = Nations[ENGLAND].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_5")].model = Nations[ENGLAND].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_5")].headmodel = Nations[ENGLAND].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_6")].model = Nations[ENGLAND].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_6")].headmodel = Nations[ENGLAND].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_7")].model = Nations[ENGLAND].fantomModel.m7;
Characters[GetCharacterIndex("Treas_Crewmember_7")].headmodel = Nations[ENGLAND].fantomModel.m7;
Characters[GetCharacterIndex("Treas_Crewmember_8")].model = Nations[ENGLAND].fantomModel.m8;
Characters[GetCharacterIndex("Treas_Crewmember_8")].headmodel = Nations[ENGLAND].fantomModel.m8;
Characters[GetCharacterIndex("Treas_Crewmember_9")].model = Nations[ENGLAND].fantomModel.m9;
Characters[GetCharacterIndex("Treas_Crewmember_9")].headmodel = Nations[ENGLAND].fantomModel.m9;
Characters[GetCharacterIndex("Treas_Crewmember_10")].model = Nations[ENGLAND].fantomModel.m10;
Characters[GetCharacterIndex("Treas_Crewmember_10")].headmodel = Nations[ENGLAND].fantomModel.m10;
pchar.boardingmodels = "Soldier";
break;