<!--quoteo(post=234124:date=Jan 13 2008, 09:25 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Jan 13 2008, 09:25 PM) [snapback]234124[/snapback]</div><div class='quotemain'><!--quotec-->...And as for not confusing the two - map to sea transition and "sail-to", whatever standard is used on one will have to apply to the other as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who says?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It does no good to come out of map mode at reasonable ranges if you can then just beam yourself over to the enemy ship without being fired upon before you get there.
...<!--QuoteEnd--></div><!--QuoteEEnd-->
If that is what the player want's to do, who are you to tell him he can't?
"Sailto" is a player's choice, a convenience.
There is no sail-to in real life, but remember, this is a game, not real life.
If you don't like it, you don't have to use it.
You can manually sail to any ship, or island or part thereof as you see fit. No one is stopping you or forcing you to use "sailto".
If you still want to use "Sailto", but make it harder for yourself, then by all means change it in your game.
You the player can make all the changes you want in "InternalSettings.h"
That is what #define SAILTO_MIN_SPEEDRATIO and #define SAILTO_MIN_DISTANCE are there for.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The numbers need to be like 1500 and 2000, minimum, around hostile ships. Probably more. If there are no hostiles around, the sail-to on islands can remain as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are <b><u>almost always </u></b>hostiles somewhere around the islands, within that range.
So again, you are asking for the "sailto" option to be eliminated most of the time.
Do this in your game if you must, but not everyone else's.
BTW, although it might work on those younger children you mention, all your hyperbole does nothing for your argument.