Yeah, I was using "realistic" ... resulting in ships appearing at musket shot instead of pistol shot. That didn't really help much ... it was still a matter of 1. fight starts, 2. push the "blast ship" button, 3. boarding sequence, with the total degree of maneuver being that I really seldom had time to check the wind direction.
There wasn't THAT much difference ... like saying that getting hit by a 9x19mm hurts less than getting hit by a .45 - all factors being equal, I would rather avoid either experience.
And yeah, that would be a much better use for "arcade" difficulty than how it works now. Have it actually simplify things for the people who don't like tactics or having to maneuver past a blockade, and prefer to just beam here and there instantly. That would actually make sense, and scrap the multiple standards on speed and maneuver ... they don't really change much anyway.
There wasn't THAT much difference ... like saying that getting hit by a 9x19mm hurts less than getting hit by a .45 - all factors being equal, I would rather avoid either experience.
And yeah, that would be a much better use for "arcade" difficulty than how it works now. Have it actually simplify things for the people who don't like tactics or having to maneuver past a blockade, and prefer to just beam here and there instantly. That would actually make sense, and scrap the multiple standards on speed and maneuver ... they don't really change much anyway.