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French Military Skins

This fella will replace the current offic_fra in the game for the soldiers. I'll change the face away from the capitan1 skin later.

<img src="http://www.thelib.com/gallery/albums/userpics/French%20Officer.jpg" border="0" class="linked-image" />



I'll try to have this French pack released by the end of the week.
 
I must say I LIKE these!

Might induce me to do a French campaign again! Usually I'm Spanish or English!

Have you made the interface portraits for these to?

Is it compatable with the latest Build?

Thanks for doing this for the French, it really increases their attractiveness!
 
is there away to put all the skin in the game, the old and your new ones? You see, like having regiments of colonial troops and others of european army or whatever...

Because, your skin is very good but, the normal one is cool too. And if the game became really historical, every soldier will use the english style skin and where will be the.... particularity of each country?

Anyway, cool work!
 
Aye JMV, very nice,looks great,an dHerblay,JMV gives you an option in his Spanish pack to eithr replace existing skins with the new ones or add the new skins with the existing skins,I assume JMV this opton will be available wid yer French pack as well <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Yes, as Skull said, I will give you the option to replace the current in game guards or keep the guards and just have the skins. With a very basic level of coding you can customize many portions of the game. For example, you could make it that the In Game Soldiers stay as guards on the islands, but the new ones function as marines. That is, of course, up to you.

Sailor_Al --> Yes, they are compatible with the build. Well, I shouldn't say that. To be honest I don't know. I don't really play the game anymore so I don't know what the build all entails. But, my preliminary testing seems to work fine. I'll have to defer to Skull on whether or not it is compatible. I have not made the clothes "purchasable" from the tailor. If someone could figure out how to do that and tell me, I'll add that feature to the French Pack.

Regarding the Interface photos. In the Spanish Skin Pack I only made them for the Admiral, Captain, Lieutenant, and Infantry Officer. I did not make portraits for the regular soldiers. This is probably how I will do it for all of the packs. My thinking is that I assume most players wouldn't use them and it takes up space for face_id's. Also, making portraits is probably the simplest graphical change for the game. If someone wants them they can make them quickly themselves. Sorry if that is an inconvenience for anyone.

Best mates,

JMV
 
Aye Sailor Al,it is compatable wid de game,as JMV mentioned,wid some minor code change ye can place em anywhere ye want,or leave them in thier origunal game locations, <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Okay mates. The French Pack is on the FTP server. Until Keith moves it over to the download site you'll have to go over to the FTP server and get it manually. If you have questions on how to do it check with Skull. He was able to get the Spanish pack easy enough that way.

I hope everything is to your liking. If you spot a mistake drop me a line so I know to fix it.

Also, someone needs to tell me how to make these purchaseable at the tailor.

Best,

JMV
 
I did all that you said in the file...But the soldiers remained the same. I dont know what went wrong... Help!

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
French or Spanish Pack? Which install did you use? Look in your characters/init folder for a file called falaise d'fleur or isla muelle depending on whehter you mean Spanish or French troops. Then, find the soldiers. whereas the french soldiers had been soldier_fra, soldier_fra2, 3, 4, etc. they should read fra_18_sldr, fra_18_sldr2, fra_18_sldr3 etc up to 6. The Spanish troops are different. The have 18S as a base, the numbers are added to the end to create 18S1, 18S2, 18S3 all the way up to 7.

Check the readme files to double check that the models are right. I'm going from memory here. If those files are all right, I'll check for something else.

I'm sorry its not working out.

--also, one ore thing, make sure you installed with the proper program folder. The one with all the files is the right one, the one that just adds the skins but doesn't implement them should have only a quest folder, and in it should be quests_reaction.c . Perhaps I got them switched.

Good luck mate.
 
Aye JMV,jest a heads up note,if ye copy over Quest reactionc file it will wipe out Catalina Fred Bob Quest if ye have it loaded,,the face tempmodelnum #151 an 152 fer models are the same ones used fer Catalina's Characters <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Wait a tick, JMV, how exactly would one og about installing the new skins, the FTP contains all the files, however where I go from there, where do I extract the files?
 
Skull, dang. I don't have hte FB quest yet so I didn't know. Can you post instructions on how to make them work together?

Diomed, just overwrite your program and resource folders. It should replace the old files with the new.

Also, they are on the regular download page now too. You don't need to get them off the ftp anymore.

Best,

JMV
 
Thanks Jmv, great work by the way. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I don't mean to post 2x2 like this, but I think there may be a little error. There is a runtime error when I run POTC after I installed the skins.
 
I don't mean to post 2x2 like this, but I think there may be a little error. There is a runtime error when I run POTC after I installed the skins.
 
Fixed it. This is why I shouldn't be allowed to write code. I made the simplest mistake possible.

Go to programquests folder then open Quests_reaction.c

Scroll down until you find

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->JMV575 -->

 case "18SO":  tempmodelnum = 151; break;

 case "spa_cpt_18":    tempmodelnum = 152; break;

 case "spa_lut_18":  tempmodelnum = 153; break;

 case "spa_adm_18":    tempmodelnum = 154; break;

 case "fra_18_O":  tempmodelnum = 155; break;

 case "fra_adm_18":    tempmodelnum = 156; break;

 case "fra_cpt_18":  tempmodelnum = 157; break;

 case "fra_lut_18":  tempmodelnum = 158; break;



 // JMV575 <--<!--c2--></div><!--ec2-->

It should be at the bottom of the faceid list. Anyway, see the first JMV575? It should be commented out. It should now look like this:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// JMV575 -->

 case "18SO":  tempmodelnum = 151; break;

 case "spa_cpt_18":    tempmodelnum = 152; break;

 case "spa_lut_18":  tempmodelnum = 153; break;

 case "spa_adm_18":    tempmodelnum = 154; break;

 case "fra_18_O":  tempmodelnum = 155; break;

 case "fra_adm_18":    tempmodelnum = 156; break;

 case "fra_cpt_18":  tempmodelnum = 157; break;

 case "fra_lut_18":  tempmodelnum = 158; break;



 // JMV575 <--<!--c2--></div><!--ec2-->

I'm such an idiot. For now I'll just let y'all manually fix it. I've been making changes to the Spanish Skins as I've been going along. When I finish this next Brit pack I'll release a fully working pack with updates for the three nations.

Sorry for the confusion.

Best,

JMV
 
aye JMV I can make a new Quest reaction c file so both mods are compatable if thats OK with you mate.
 
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