Please post also compile.log and system.log .
System Log;
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by -1876061559 ticks.
Can't load texture resource\textures\INTERFACES\CURSOR32.TGA.tx
resource\models\islands\Douwesen\Douwesen_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cayman\Cayman_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Gaity\Gaity_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cuba\Cuba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Guadelupa\Guadelupa_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Antigua\Antigua_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Curacao\Curacao_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Eleuthera\Eleuthera_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Aruba\Aruba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cartahena\Cartahena_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
resource\models\islands\Douwesen\Douwesen_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cayman\Cayman_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Gaity\Gaity_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cuba\Cuba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Guadelupa\Guadelupa_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Antigua\Antigua_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Curacao\Curacao_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Eleuthera\Eleuthera_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Aruba\Aruba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cartahena\Cartahena_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
Can't load texture resource\textures\INTERFACES\CHECKBOX.TGA.tx
Can't load texture resource\textures\INTERFACES\CURSOR32.TGA.tx
resource\models\islands\Douwesen\Douwesen_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cayman\Cayman_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Gaity\Gaity_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cuba\Cuba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Guadelupa\Guadelupa_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Antigua\Antigua_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Curacao\Curacao_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Eleuthera\Eleuthera_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Aruba\Aruba_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\Cartahena\Cartahena_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
resource\models\islands\IslaDeMuerte\islamona_locators.gm: invalid version
?void LOCATOR::LocateForI(VDATA * pData)
Can't load texture resource\textures\CORONATRCH.TGA.tx
Can't load texture resource\textures\CORONACHND.TGA.tx
Can't load texture resource\textures\CORONACHND.TGA.tx
Can't load texture resource\textures\CORONATRCH.TGA.tx
Can't load texture resource\textures\CORONA.TGA.tx
resource\models\locations\decks\cabin\capsm\capsm_ld.gm: invalid version
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unloading
System exit and cleanup:
Mem state: User memory: 9240 MSSystem: 320 Blocks: 20
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 880
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 836
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 792
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 748
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 704
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 660
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 616
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 572
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 528
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 484
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 440
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 396
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 352
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 308
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 264
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 220
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 176
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 132
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 88
Leak: 'C:\PROJECTS\DRIVE_V2\XINTERFACE\NODES\xi_strcollection.cpp' line 209, size 44
Compile Log;
----------------------------------------
Build 14 Beta 3.2: 16 May 2014
Savegame Compatibility: 14.892
----------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 85 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 783
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 711 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 956
InitSounds (English): created 19 entries.
InitMusic: created 85 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
Init character names complete.
Init character names complete.
Gauging: start new game
Gauging: ng iface
Gauging: periods
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: perks
InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
Gauging: start NPC init
Gauging: done NPC init
::Completing characters initialisation - CHARACTERS_QUANTITY = 1604::
Gauging: done second pass through char array
Gauging: characters
Gauging: ships
Gauging: ng initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
CaptureTownForNation: town=Santo Domingo, 1st=1
SetTownGarrisonForNation: town=Santo Domingo, 1st=1
Gauging: towns
Number of locations: 783
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 711 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 956
InitSounds (English): created 19 entries.
InitMusic: created 85 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: ng initgame stop
storyline\standard\quests\both_reaction.c not loaded, loading now!
storyline\standard\quests\quests_reaction.c not loaded, loading now!
Gauging: start reinit
Gauging: preprocessor
Gauging: nosave
Init encounters complete.
Gauging: RM mod and rumors
Gauging: shipberthing
Init character names complete.
Gauging: fill stores
Gauging: update all towns
Gauging: itrade update
Gauging: Enc Officers
Gauging: CabinCaptains
Gauging: reinit stop
running qcase beg
Gauging: initial relations
Gauging: characters groups
Gauging: load mch in first
Made change of cabin and deck parameters for LuggerVML
!!! Reload to Tutorial_Deck (index=695)
** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
ItemLogic: On unload location
LoadMainCharacterInFirstLocation: Error during LoadLocation!
Gauging: done load mch in first
Quest name StartAdventure FOUND in BothQuestComplete
Started with tutorial.
Quest name Tut_start FOUND in BothQuestComplete