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Hi guys I need help on the "strange things going on in the archpeligo" quest.

Legend Richardo

Landlubber
Hi guys im new to this forum. I first got the xbox version of the game back when it came out and i recently wanted to relive the game as i thought it was so great only my xbox version crashes all the time, so i bought the PC version. I have not updated my game with any mods, it is pretty much just the default installation except i added the coding to stop the game ending after the Black Pearl fight.

Anyway getting to the matter at hand, I need help on the quest stated in the title because i have already completed the main quest and defeated the black pearl. This means that Greenford no longer has British soldiers in it including the prison guards. I have just come to the point in the quest where i have to talk to the prison guard in Greenford prison to get him to release the teacher, however neither the guards nor teacher are in the prison so i cannot move forwards with the quest. Any help would be appreciated, thanks.
 
I'm sorry to say I think it isn't possible for you to finish the quest if there is no prison commander in the prison :(

Hang on a tic while I look at my default game ;)

I hope you have a save game from before you took Greenford cause if you do its an easy fix. If you had a console as well it would be easy (however that is a build feature)

To fix having the prison commandent not disappear open PROGRAMS/QUESTS/quest_reaction.c

go to this part of the code
Code:
case "Story_MovingToLighthouse":
RemovePassenger(Pchar, characterFromID("Danielle"));

CloseQuestHeader("Meet_Danielle_on_Muelle");
CloseQuestHeader("Capture_greenford");

ChangeCharacterAddress(characterFromID("Danielle"), "Oxbay_lighthouse", "goto22");
ChangeCharacterAddress(characterFromID("Researcher"), "Oxbay_lighthouse", "goto23");

DoQuestReloadToLocation("Oxbay_lighthouse", "Goto", "goto24", "Story_TalkWithResearcherAfterSaving");
//Óáèðàåì àíãëèéñêèõ ñîëäàò èç Ãðèíôîðäà
ChangeCharacterAddress(characterFromID("Eng_soldier_38"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_39"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_40"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_41"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_1"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_2"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_3"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_4"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_5"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_6"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_7"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_8"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_1"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_2"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_3"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_4"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_41"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_8"), "None", "");
ChangeCharacterAddress(characterFromID("Mine_soldier_05"), "None", "");
ChangeCharacterAddress(characterFromID("Mine_soldier_06"), "None", "");
ChangeCharacterAddress(characterFromID("Greenford Prison Commendant"), "None", "");
locations[FindLocation("Oxbay_lighthouse")].fastreload = "Oxbay";
break;
and swap it with this
Code:
case "Story_MovingToLighthouse":
RemovePassenger(Pchar, characterFromID("Danielle"));

CloseQuestHeader("Meet_Danielle_on_Muelle");
CloseQuestHeader("Capture_greenford");

ChangeCharacterAddress(characterFromID("Danielle"), "Oxbay_lighthouse", "goto22");
ChangeCharacterAddress(characterFromID("Researcher"), "Oxbay_lighthouse", "goto23");

DoQuestReloadToLocation("Oxbay_lighthouse", "Goto", "goto24", "Story_TalkWithResearcherAfterSaving");
//Óáèðàåì àíãëèéñêèõ ñîëäàò èç Ãðèíôîðäà
ChangeCharacterAddress(characterFromID("Eng_soldier_38"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_39"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_40"), "None", "");
ChangeCharacterAddress(characterFromID("Eng_soldier_41"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_1"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_2"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_3"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_4"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_5"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_6"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_7"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_8"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_1"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_2"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_3"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_4"), "None", "");
ChangeCharacterAddress(characterFromID("Green_patrol_41"), "None", "");
ChangeCharacterAddress(characterFromID("Green_soldier_8"), "None", "");
ChangeCharacterAddress(characterFromID("Mine_soldier_05"), "None", "");
ChangeCharacterAddress(characterFromID("Mine_soldier_06"), "None", "");

locations[FindLocation("Oxbay_lighthouse")].fastreload = "Oxbay";
break;
 
I recall being able to finish that quest in the stock game.
Of course last time I played stock was yeeeaaars ago.
Do check out the mods at some point; they're really impressive. ;)
 
He can't because he has finished the game (after you take Greenford in stock game it gets rid of all the soldiers in Greenford)

So when he got up to the Greenford part in the quest he couldn't talk to the prison guy.

I do suggest you have a look at our mods though, we are so very proud of it :D
 
AH! That explains it. When I played that quest, it was before taking Greenford.
 
Thanks for the help guys, it willbe a shame if i have to start the game again... i would have done the quest before finishing the main quest, however the first time i did finish the main quest (or attempted to) neither Danielle or Clement would speak to me in the Alcove so i had to load a save from a long while back and try again. It worked the second time round even though i didnt do anything different... this game is amazingly fun, its just a shame its got so many bugs.
How do i download the mods btw? Where can i find them and are they free?

Edit: So in theory if i deleted all those lines that changed the soldier addresses to none, all the soldiers would remain in Greenford?
 
They are indeed free ;)

Look in Pieter's signiture for the links to the downloads :D

EDIT: Yes as long as you did the change before taking Greenford ;)
 
The mods are as free as they could be and nicely available from wherever you want,
including this site and the ModDB. If you like the original game, you'll looove the mods. ;)
 
Wow thanks a lot guys its highly appreciated, i love this game so i will try the mods. I assume of course that if i like the stock game more (which i doubt) i can still uninstall them?
Also, which mod do you guys suggest trying? I mean which one is most stable and more importantly to me, most realistic? Like i dont want any mods where there are flying ships or people running on water or things like that, if of course thats even possible to mod haha!
 
The most stable is Build 13

However I recomend Build 14 Alpha 9.5 Patch 2 with Experimental mods
This adds a lot of gameplay value, various different quests and some really awesome realistic features and is very stable (can't remember the last time I had a crash) ;)

And yes you can uninstall but I doubt you will ;)
 
Actually you CAN'T uninstall. If you want to get rid of the mods, you have to remove the whole game,
then reinstall the game. Alternatively, make a backup of your unmodded game folder on, say, an external HD.

If you truly want the most stable version, Build 12.1 would be the one.
However, there's an insane amount of goodness added in the years after that release.
I'd recommend getting Build 14 Alpha 9.5 Patch 2 + Experimental Mods as Captain Maggee suggests.
It should be pretty darn stable, though not 100% finished on all accounts.
If any of it is annoying you too much, you can always install an earlier modpack on top of your stock game folder.

The recent Build 14 Alpha versions are the most realistic by far,
both as far as historical realism and gameplay realism are concerned.
We removed most of the magical affairs and made them quest-only,
so you won't accidentally run into them.
 
Note that if you don't want to have to restart the entire game from scratch, none of the Build Mods will help you. They can't accept a saved game file from an unpatched game.

I don't have any variant of Build 14 (having seen all the bug reports, I don't intend to either - sorry!) but I do have Build 13 Final. One thing I've learned is that you have to be more careful about the order in which you do quests, e.g. you'd better rescue Toff's daughter before you do the Strange Happenings in the Archipelago quest, otherwise you won't be able to board the ship to rescue the daughter because a dialogue from the Strange Happenings quest gets in the way. Such oddities can't always be predicted in advance, so keeping a good trail of saved games is probably advisable.

As for the specific problem which started this thread, will putting the soldiers back in Greenford solve it? As I understand it, the problem is that RHLegend needs to talk to the prison commandant in order to get at the Teacher. And that won't be possible because the prison commandant died long before Greenford was stormed - in the stock game, you have to kill him when you're going after the golden idol. Can that specific character be resurrected without going back to a much earlier saved game?
 
I don't have any variant of Build 14 (having seen all the bug reports, I don't intend to either - sorry!) but I do have Build 13 Final.
How old are those bug reports? The recent versions have been pretty good.
Not perfect and not finished, but certainly playable, enjoyable and impressive.
 
Ok, thanks but which one is bug free one? I want to play one where it doesnt matter what order i do the quests in so long as i can do them all, im not sure if thats possible but which one best allows that?
 
Build 12.1: Probably the most stable of all
Build 13 Final: Finished and playable and has much more features than Build 12.1
Build 14 Alpha 9.5 Patch 2: Still a work in progress, but does seem very playable. LOOOOOTS of good new features! :woot

I recommend you get the latest version and if you get fed up with any possible quircks
(which hopefully will not happen), you can always reinstall with an earlier version.
 
:gday Pieter, any fixes in the pipeline?
I stopped playing Build 14/9/2 'till you put up new updates/fixes!
Still too many bugs, sorry! :shrug
Went back to Build 13 to play after a long time and nearly got thru it without
any hickups :) Waiting....... :cheers
 
There's some fixes in the Experimental Mods
(don't let the name put you off; it actually does work pretty well).
Patch 3 is coming hopefully before/on this Friday.

Exactly which bugs are the ones you find the most annoying?
If I know the specifics, I can tell you what the status is on fixing them.
 
Thanks Peter, I downloaded Build 13 final and i have to say it is pretty amazing all the features added, i had no idea so many things oculd be added and its hard to think of how build 14 could add more. One thing i dont like too much are the added areas to Greenford and Oxbay because the trees and rocks are not solid, you can walk through them and they look like plastic props lol. Other than that i think the features are amazing.

Also, i took a quest to escort a ship from Falaise De Fleur to Isla Muelle and then back again, however when i get to Isla Muelle nothing happens and when i sail back to Falaise De Fleur still nothing happens and the quest is none more specific then to escort him to and back. Can someone tell me what i am supposed to do please, i dont want to fail this quest but when i sneak into Oxbay and take the french captains ship, Oxbay fort always sinks the ship im supposed to escort.

Any help would be appreciated, thanks.
 
You got this escort quest from a person in the store or is it a random one from the tavern?
I'm thinking it's probably the scripted store-one, because all other escort quests aren't there-and-back-again ones.
In that case, you have to visit the store before sailing back.

You can turn off the "weird" trees, rocks and buildings. These were added through the BuildingSet mod,
which is very famous for being really cool and weird at the same time. :rofl
Check the "buildinfo\Building Set ReadMe.txt" file.

And I can assure you, Build 14 DOES add a lot more. A BIG lot more! :shock
 
Thanks a lot for your help Peter. How exactly do i turn off the wierd trees and rocks??

Also i have a bug problem now. I have talked to the guy in the store but when i go back to the world map to continue the quest, a couple of seconds after i enter the world map the game automatically freezes and exits itself every time... How do i stop this from happening?
 
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