@Grey Roger Suggested Cannons go up too slowly in the course of another discussion: Feature Request - Shared XP Discussion | PiratesAhoy!
@Levis Responded to that by saying: "After hearing your story I guess cannons should be raised a bit and maybe repair should be lowered a bit?"
Feature Request - Shared XP Discussion | PiratesAhoy!
And then we discussed other things and lost track of that suggestion.
Here are the current factors from leveling, perhaps @Grey Roger can suggest the right change to cannons (and clarify whether to reduce repair or leave as is?)
case "Leadership": expMult = 2.5 ; break;
case "Fencing": expMult = 1.75; break;
case "Sailing": expMult = 0.8 ; break;
case "Accuracy": expMult = 1.25; break;
case "Cannons": expMult = 0.4 ; break;
case "Repair": expMult = 50 ; break;
case "Defence": expMult = 1.5 ; break;
case "Sneak": expMult = 1.5 ; break;
case "Grappling": expMult = 3 ; break;
case "Commerce": expMult = 0.50; break;
@Levis Responded to that by saying: "After hearing your story I guess cannons should be raised a bit and maybe repair should be lowered a bit?"
Feature Request - Shared XP Discussion | PiratesAhoy!
And then we discussed other things and lost track of that suggestion.
Here are the current factors from leveling, perhaps @Grey Roger can suggest the right change to cannons (and clarify whether to reduce repair or leave as is?)
case "Leadership": expMult = 2.5 ; break;
case "Fencing": expMult = 1.75; break;
case "Sailing": expMult = 0.8 ; break;
case "Accuracy": expMult = 1.25; break;
case "Cannons": expMult = 0.4 ; break;
case "Repair": expMult = 50 ; break;
case "Defence": expMult = 1.5 ; break;
case "Sneak": expMult = 1.5 ; break;
case "Grappling": expMult = 3 ; break;
case "Commerce": expMult = 0.50; break;